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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]] | [[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]] | ||
{{split|There's enough to say about each of the main types of gate that they can get their own articles.}} | |||
{{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]), and ''Hey! Pikmin'' info.}} | {{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]), and ''Hey! Pikmin'' info.}} | ||
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome. | '''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome. |