Gate: Difference between revisions

107 bytes added ,  2 years ago
Split proposal
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
[[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
{{split|There's enough to say about each of the main types of gate that they can get their own articles.}}
{{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]), and ''Hey! Pikmin'' info.}}
{{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]), and ''Hey! Pikmin'' info.}}
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.