Glitch: Difference between revisions

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A fifth glitch also occurs, however this glitch only occurs in the [http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!] version of Pikmin, as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posies] (For example, to the left of the landing site in the [http://pikmin.wikia.com/wiki/Forest_of_Hope Forest of Hope], where the ledge with the [http://pikmin.wikia.com/wiki/Shock_Absorber Shock Absorber] is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a, "cage", and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with [http://pikmin.wikia.com/wiki/Olimar Olimar], will allow the Pikmin to proceed to the Ship.
A fifth glitch also occurs, however this glitch only occurs in the [http://pikmin.wikia.com/wiki/New_Play_Control! New Play Control!] version of Pikmin, as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of [http://pikmin.wikia.com/wiki/Pellet_Posy Pellet Posies] (For example, to the left of the landing site in the [http://pikmin.wikia.com/wiki/Forest_of_Hope Forest of Hope], where the ledge with the [http://pikmin.wikia.com/wiki/Shock_Absorber Shock Absorber] is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a, "cage", and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with [http://pikmin.wikia.com/wiki/Olimar Olimar], will allow the Pikmin to proceed to the Ship.
 
 
==Puffstool==
 
 
This glitch involving the [http://pikmin.wikia.com/wiki/Puffstool Puffstool] and [http://pikmin.wikia.com/wiki/Mushroom_Pikmin Mushroom Pikmin] can be executed two different ways, each with slightly different results, but both involve Mushroom Pikmin either attacking the Puffstool or breaking free of its control.
 
The first and easiest way is to knock a [http://pikmin.wikia.com/wiki/Pikmin_family Pikmin] to the ground at the moment it gets infected by the Puffstool's spores, most easily done by throwing them on top of a Puffstool which has been flipped upside-down, and then wait for it to shake them off and hit them with its spore cloud. Upon standing up, the newly-created Mushroom Pikmin will become pale, as if idle, and start to attack the Puffstool. You cannot call or command these Pikmin, but they will return to normal when they are knocked down again, or if the Puffstool is defeated.
 
The other method is much harder to execute, but a bit more interesting. Rally your Pikmin around the Puffstool and dismiss them, or simply have them attack it. Then, call them the moment the Puffstool flips its cap to blow out its spores. If the timing is perfect, the Pikmin will turn into Mushroom Pikmin and then immediately fall into line by your side. You can command these rebels with the C-stick and direct them to carry objects or even attack enemies, but they cannot be thrown or dismissed, and they will revert to normal Pikmin as soon as they have completed a task. Be careful not to bring normal Pikmin anywhere near the Mushroom Pikmin, as normal Pikmin will still attack them despite them being under your control.
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