Glitches in Pikmin: Difference between revisions

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| notes = This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
| notes = This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
| explanation = It's possible that while playtesting the game, players got confused when they saw a part really close to the ship not being taken in, just because it wasn't the part corresponding to the current cutscene. The developers must've made the remaining parts invisible to avoid confusion.
| explanation = It's possible that while playtesting the game, players got confused when they saw a part really close to the ship not being taken in, just because it wasn't the part corresponding to the current cutscene. The developers must've made the remaining parts invisible to avoid confusion.
}}
===Lying down glitch===
{{ glitch | reproducibility = High | danger = Harmless | p1 = Yes | npcp1 = ?
| effects = Allows Olimar to slightly move objects than can only be moved with Pikmin.
| prerequisites = Must be day 2 or later (Olimar cannot [[lie down]] on day 1).
| howto = Lying down next to an object such as a pellet or ship part may cause it to move slightly. It must be repeated several times to move something any significant distance, however.
| explanation = Olimar's hitbox becomes wider when he lies down, as it matches his height when he stands. Lying down within range of another object's hitbox will cause the two to collide, with Olimar having priority and therefore pushing the object over to make room for him.
}}
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| notes = In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and land in the water.
| notes = In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and land in the water.
| explanation = When one of the bridge's portions is created, the Pikmin stop working on it for half a second, because they have to move forward in order to work on the next bit. During this period, they are considered partially idle, and if they detect something like a pellet in the vicinity, they'll attempt to get close to it. Pikmin are programmed to circle an object, regardless of the vertical distance, as it's normally impossible to have a pellet above or below a Pikmin. As such, they go to their chosen spots around the pellet, but still on top of the bridge, which are the closest spots to the ones they want to go to. Because they don't actually grab the pellet, they'll give up after a while.
| explanation = When one of the bridge's portions is created, the Pikmin stop working on it for half a second, because they have to move forward in order to work on the next bit. During this period, they are considered partially idle, and if they detect something like a pellet in the vicinity, they'll attempt to get close to it. Pikmin are programmed to circle an object, regardless of the vertical distance, as it's normally impossible to have a pellet above or below a Pikmin. As such, they go to their chosen spots around the pellet, but still on top of the bridge, which are the closest spots to the ones they want to go to. Because they don't actually grab the pellet, they'll give up after a while.
}}
===Positron Generator with only Red Pikmin===
{{ glitch | reproducibility = Medium | danger = Harmless | p1 = Yes | npcp1 = ? | youtube = cB2E8pCVqco
| effects = Allows the player to obtain the [[Positron Generator]] with only Red Pikmin.
| prerequisites = This is a two-day process that requires major use of the [[#Lying down glitch|lying down glitch]], so it can only be started on day 2 or later.
| howto =  Upon landing in [[The Impact Site]], the pellet at the top of one of the ramps near the ship must not be collected. One should first throw some Pikmin into the area outside the large stump that requires activating a geyser to reach. Olimar should then go to the pellet at the top of the ramp and stand between it and the small lip that keeps him from falling off. He must then lie down here, and if the glitch is performed right, he will fall past the lip and into the out-of-bounds area around the ramp once he gets back up (the player may have to move him slightly toward the lip). The player then must carefully control Olimar to lead him over to where the Pikmin were thrown, as the land here is very slippery. After calling the Pikmin, they must be led over to where the white bramble gate is. Some Pikmin might slip back to where the onions are, so they should be led carefully and thrown toward the watery area with the [[Pearly Clamclamp]]s. Once Olimar has reached the watery area, one or two Pikmin should be used to fight the Pearly Clamclamp while the rest knock down the bramble gate. The Pikmin can be thrown at the Pearly Clamclamp from a small piece of land sticking out of the water and called back when necessary, using the [[#Swimming glitch|swimming glitch]] to ensure safety. Once the part is freed, the lying down glitch must be performed several times to push it towards the shore. There's no way to get it all the way up onto the shore, so the day must be ended. When returned to the next day, the part will have moved up onto the shore where it can be collected.
}}
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