Glitches in Pikmin: Difference between revisions

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(→‎Minor: Added The Impact Site's theme playing with all variants.)
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{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
{{glitch | reproducibility = Low | danger = Harmful | p1 = Yes | npcp1 = Yes | youtube = UKHwhtTMVB8 | vcaption = YouTube video (at 1:46) | other = [[:File:Crushing glitch.gif|Example animation, viewed from under the ground.]]
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| effects = Compresses a Pikmin through the ground, killing it when it touches the [[pit]].
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[spirit]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Red Bulborb]]s, and the similar enemies. It also happens with more regularity when [[Group move|swarming]] enemies rather than [[throw]]ing Pikmin at them, and it's more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s.
| howto = When battling an enemy, there is a chance that some Pikmin will mysteriously vanish without leaving a [[spirit]] or making a sound. There are several enemies where this happens, but the most common are [[Wollywog]]s, [[Red Bulborb]]s, and the similar enemies. It also happens with more regularity when [[swarm|swarming]] enemies rather than [[throw]]ing Pikmin at them, and it's more likely to happen the more Pikmin are used. It can also happen after combat, when the enemy is falling, and with [[pellet]]s.
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]], and can also happen in [[Glitches in Pikmin 2#Crushing glitch|''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse.
| notes = This glitch is more frequent in the [[New Play Control! Pikmin|''New Play Control!'' version]], and can also happen in [[Glitches in Pikmin 2#Crushing glitch|''Pikmin 2'']]. This behavior may have been intentional at one point in the game; some [[Pikmin prerelease information|prerelease footage]] shows Pikmin being killed by a Yellow Wollywog corpse.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes every which way. At times, some Pikmin might be pushed downward and outwards, but there's more force driving it downwards than forwards (for instance, if other Pikmin are keeping it from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
| explanation = During combat, Pikmin get pushed around by the enemy and its hitboxes every which way. At times, some Pikmin might be pushed downward and outwards, but there's more force driving it downwards than forwards (for instance, if other Pikmin are keeping it from sliding off). If the force is too great, the Pikmin is pushed through the ground, where it falls and dies.
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| prerequisites = Have a living [[Puffstool]] in the area.
| prerequisites = Have a living [[Puffstool]] in the area.
| howto = The timing is important for this glitch. If Pikmin are left near the Puffstool and are called at the exact moment the creature lifts and inverts its cap (just before it blows its spores), the Pikmin may become glitched Mushroom Pikmin and rush to Olimar's side immediately after.
| howto = The timing is important for this glitch. If Pikmin are left near the Puffstool and are called at the exact moment the creature lifts and inverts its cap (just before it blows its spores), the Pikmin may become glitched Mushroom Pikmin and rush to Olimar's side immediately after.
| notes = Controllable Mushroom Pikmin cannot be [[throw]]n, [[dismiss]]ed or [[whistle]]d, but they can be [[group move|controlled]]. They can follow tasks such as carrying an object or plucking grass, but once the task is completed, they'll return to their normal Pikmin form. They can also be taken into an Onion, where they'll reemerge as Pikmin of their original type. Normal Pikmin will attack these Mushroom Pikmin, so care should be taken.
| notes = Controllable Mushroom Pikmin cannot be [[throw]]n, [[dismiss]]ed or [[whistle]]d, but they can be [[swarm|controlled]]. They can follow tasks such as carrying an object or plucking grass, but once the task is completed, they'll return to their normal Pikmin form. They can also be taken into an Onion, where they'll reemerge as Pikmin of their original type. Normal Pikmin will attack these Mushroom Pikmin, so care should be taken.
| explanation = When the player whistles a Pikmin, it attempts to join their party. If the Puffstool possesses the Pikmin while this is happening, the Pikmin will cancel its attempt to join the player, and become possessed. On the other hand, if a Pikmin is whistled while being possessed, the party joining attempt will be ignored altogether. If, however, both events happen simultaneously, the game will both turn the Pikmin into a Mushroom Pikmin and add it to the party. The partial ability to control a Mushroom Pikmin comes from the lack of code to handle the control of this type of Pikmin, as this was never intended.
| explanation = When the player whistles a Pikmin, it attempts to join their party. If the Puffstool possesses the Pikmin while this is happening, the Pikmin will cancel its attempt to join the player, and become possessed. On the other hand, if a Pikmin is whistled while being possessed, the party joining attempt will be ignored altogether. If, however, both events happen simultaneously, the game will both turn the Pikmin into a Mushroom Pikmin and add it to the party. The partial ability to control a Mushroom Pikmin comes from the lack of code to handle the control of this type of Pikmin, as this was never intended.
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| effects = Makes Pikmin die by falling through the ground.
| effects = Makes Pikmin die by falling through the ground.
| prerequisites = Have access to the beach at [[The Impact Site]].
| prerequisites = Have access to the beach at [[The Impact Site]].
| howto = Bring a very large group of Pikmin and head to the [[Pearly Clamclamp]] at the beach of The Impact Site. Throw a Pikmin at it, and while it is reeling back to attack, go to the back of the enemy, and use [[Group move|group moving]] to compress the Pikmin against the clam's hinge. When it snaps, some of the Pikmin standing near will disappear and die.
| howto = Bring a very large group of Pikmin and head to the [[Pearly Clamclamp]] at the beach of The Impact Site. Throw a Pikmin at it, and while it is reeling back to attack, go to the back of the enemy, and use [[swarm]]ing to compress the Pikmin against the clam's hinge. When it snaps, some of the Pikmin standing near will disappear and die.
}}
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|effects = Makes water splash particles constantly and rapidly appear.
|effects = Makes water splash particles constantly and rapidly appear.
|prerequisites = Have access to [[The Forest Navel]].
|prerequisites = Have access to [[The Forest Navel]].
|howto = Go to The Forest Navel. Pick several Blue Pikmin, preferably 100. Go to the lake at the southwest where the [[Anti-Dioxin Filter]] is. Go to the western wall and use [[Group move|group moving]] to direct your Pikmin into the wall. This glitch also happens when (any type of) Pikmin are on the edge of the water, so it can happen accidentally as well.
|howto = Go to The Forest Navel. Pick several Blue Pikmin, preferably 100. Go to the lake at the southwest where the [[Anti-Dioxin Filter]] is. Go to the western wall and use [[swarm]]ing to direct your Pikmin into the wall. This glitch also happens when (any type of) Pikmin are on the edge of the water, so it can happen accidentally as well.
|notes = The more Pikmin are generating particles, the louder the sound will get. Use caution when performing this glitch.
|notes = The more Pikmin are generating particles, the louder the sound will get. Use caution when performing this glitch.
|explanation = Whenever Pikmin go from being out of water to in, these particles appear. If the Pikmin stays on the border, such that they're between grounded and submerged, the particles will continuously appear, until the game fully acknowledges the Pikmin as being underwater. For The Forest Navel, the edge of the water is where the wall is, and Pikmin going towards the wall are left just on the edge.
|explanation = Whenever Pikmin go from being out of water to in, these particles appear. If the Pikmin stays on the border, such that they're between grounded and submerged, the particles will continuously appear, until the game fully acknowledges the Pikmin as being underwater. For The Forest Navel, the edge of the water is where the wall is, and Pikmin going towards the wall are left just on the edge.
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;Aesthetic
;Aesthetic
* If the player is [[Group move|moving the group]] and goes to [[pluck]] Pikmin, the move fanfare will continue playing even if the player isn't moving the group any more. It will only stop when Olimar stops plucking.
* If the player is [[swarm]]ing and goes to [[pluck]] Pikmin, the move fanfare will continue playing even if the player isn't moving the group any more. It will only stop when Olimar stops plucking.
* Given unknown circumstances, it is possible for the SS Dolphin's collection pad to replace the dripping particles of a Fiery Blowhog on [[The Forest Navel]].{{cite youtube|pqP9QJATw04|in which a mysterious light appears on The Forest Navel|m=13|s=18}} Fiery Blowhogs can also emit particles that don't belong to them, like dust{{cite web|https://clips.twitch.tv/FurtiveTsundereSardineTakeNRG|Twitch clip|Twitch|published={{date|5|May|2019}}|retrieved={{date|11|May|2019}}}}, or even emit fire particles that never disappear.
* Given unknown circumstances, it is possible for the SS Dolphin's collection pad to replace the dripping particles of a Fiery Blowhog on [[The Forest Navel]].{{cite youtube|pqP9QJATw04|in which a mysterious light appears on The Forest Navel|m=13|s=18}} Fiery Blowhogs can also emit particles that don't belong to them, like dust{{cite web|https://clips.twitch.tv/FurtiveTsundereSardineTakeNRG|Twitch clip|Twitch|published={{date|5|May|2019}}|retrieved={{date|11|May|2019}}}}, or even emit fire particles that never disappear.
* By throwing a Blue Pikmin, a Yellow Pikmin and two Red Pikmin at a [[climbing stick]] at the same time, they'll stay on the base on the exact same spot, whilst repeating their climbing animation. This will make them look like a merged Pikmin hybrid.{{cite youtube|JUrxGc35DEw|of four Pikmin merged at the base of a climbing stick}}
* By throwing a Blue Pikmin, a Yellow Pikmin and two Red Pikmin at a [[climbing stick]] at the same time, they'll stay on the base on the exact same spot, whilst repeating their climbing animation. This will make them look like a merged Pikmin hybrid.{{cite youtube|JUrxGc35DEw|of four Pikmin merged at the base of a climbing stick}}
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