HUD: Difference between revisions

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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game help|p3|We need ''Pikmin 3'' info. There are also the in-game monologs missing. Keep in mind the different control schemes and Off-TV Play on/off.}}
{{game help|p3|We need ''Pikmin 3'' info. There are also the in-game monologs missing. Keep in mind the different control schemes and Off-TV Play on/off.}}
{{image|Add an image of every game's version of every HUD element.}}
{{image|Add an image of every game's version of every HUD element.}}
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|Pikmin 3
|Pikmin 3
|[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]]
|[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]]
|Pikmin 4
|[[File:P4 Sun Meter.png|thumb|250px|The Sun Meter in ''Pikmin 4''.]]
}}
}}
</div>
</div>


The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. It appears in the [[Story Mode]] of all mainline Pikmin games. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]].
The Sun Meter{{cite quote|(Sun Meter) When the sun icon reaches the far-right side of the bar, the day will end. The only day that doesn't have a time limit is the first.|Indicator blurb|the HUD page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} indicates how much remains of the current [[day]] in [[Story Mode]]. In the first three mainline games and {{p3d}}, it is a bar with a pointer that is placed at the start when a [[day]] begins, and moves to the right as time goes by, eventually reaching the end of the bar at night time. The meter is found spanning from the top-left of the screen to almost the right side, as the top-right corner is taken by the [[#Day|day counter]] (in ''Pikmin 3 Deluxe'', the [[#Juice counter|juice counter]] occupies that place instead). In {{p4}}, the Sun Meter is instead a dial whose needle moves from left to right as the day progresses. [[Night expedition]]s feature a meter that serves the same purpose and looks the same, except the sun icon in the bottom is replaced by a moon. Furthermore, [[Olimar's Shipwreck Tale]] displays a number above the sun icon for how many days that remain before [[Captain Olimar]]'s life support system fails.


The meter consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside.
The meter in the first three games consists of 13 bubbles, each one representing one Earth hour. The first, central and final bubbles have a secondary bubble; this pinpoints the start, middle and end of the day. The pointer that moves along the meter is a large circle with a sun inside. The dials for days and night expeditions in ''Pikmin 4'' only contain seven bubbles. A red field in ''Pikmin 4''{{'s}} Sun Meter represents sunsets or sunrises; sunsets begin between the sixth and the seventh bubble, and sunrises begin on the sixth bubble.


Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period.
Whenever the sun icon reaches one quarter, one half, or three quarters into the meter, it pops out for a second, and the sound of some small bells plays. At the middle of the day, these bells play twice in a row, and in ''Pikmin 2'', two church bells can also be heard. These minor details call the player's attention, and help them keep track of the passage of time. Just before sunset, the half-hour chime of ''{{w|Westminster Quarters}}'' plays, except slightly different, with the notes G♯<sup>4</sup>, C<sup>5</sup>, A♯<sup>4</sup>, D♯<sup>5</sup>, C<sup>5</sup>, G♯<sup>4</sup>, A♯<sup>4</sup>, D♯<sup>4</sup>. In Japanese schools, the half-hour chime of ''Westminster Quarters'' indicates the beginning or end of a period.


''Pikmin 4'' does not show a Sun Meter in situations where time does not pass, such as the [[Rescue Command Post]] and the tutorial with Captain Olimar.
{{clear}}
{{clear}}


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}}
}}
</div>
</div>
At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and the remake), and "Day" in the following games. The number on this counter is compressed horizontally to fit inside the bubble; this becomes evident after the player reaches 1000 days on the expedition.
At the top right of the screen, the day counter can be found, in the Story Modes of all mainline Pikmin games except {{p3d}} and {{p4}}. The current day number is inside a bubble, under the word "day" in ''[[Pikmin (game)|Pikmin]]'' (and the remake), and "Day" in the following games. The number on this counter is compressed horizontally to fit inside the bubble; this becomes evident after the player reaches 1000 days on the expedition.


{{clear}}
{{clear}}
====Health====
====Health====
<div style="float: right">
<div style="float: right">
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|Pikmin 3 Deluxe
|Pikmin 3 Deluxe
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
|Pikmin 4
|[[File:Pikmin4Health.jpg|thumb|The health of [[Oatchi]] and [[Pikmin 4 player character]].]]
}}
}}
</div>
</div>
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{{clear}}
{{clear}}
====Standby Pikmin====
====Standby Pikmin====
<div style="float: right">
<div style="float: right">
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{{clear}}
{{clear}}
===''Pikmin 3'' main===
===''Pikmin 3'' main===
These HUD elements appear in ''Pikmin 3'' exclusively.
These HUD elements appear in ''Pikmin 3'' exclusively. Note that this does not include ''Pikmin 3 Deluxe''.


====Juice counter====
====Juice counter====
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{{clear}}
{{clear}}


===''Pikmin 3 Deluxe'' main===
These HUD elements appear in Pikmin 3 Deluxe exclusively.
====KopPad button====
====KopPad button====
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]]
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]]
In {{p3d}} only, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]].
In {{p3d}}, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]].


====Hints button====
====Hints button====
[[File:HUD Hints button P3D.jpg|thumb|The Hints button in ''Pikmin 3 Deluxe''.]]
[[File:HUD Hints button P3D.jpg|thumb|The Hints button in ''Pikmin 3 Deluxe''.]]
In ''Pikmin 3 Deluxe'' only, a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch|faceu}} opens the current [[Hint]]. This bubble sparkles if a new hint is available, and otherwise looks similar to the KopPad button. It only appears if "Hint Display" is turned on in the [[pause menu|Options menu]].
In ''Pikmin 3 Deluxe'', a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch|padu}} opens the current [[Hint]]. This bubble sparkles if a new hint is available, and otherwise looks similar to the KopPad button. It only appears if "Hint Display" is turned on in the [[pause menu|Options menu]].


{{clear}}
{{clear}}
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===''Pikmin 3 Deluxe'' action menu===
===''Pikmin 3 Deluxe'' action menu===
[[File:P3D action menu.jpg|thumb|The action menu.]]
[[File:P3D action menu.jpg|thumb|The action menu.]]
In {{p3d}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:
In {{p3d}} and [[Pikmin 4]], some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:


{| class="wikitable sortable"
{| class="wikitable sortable"
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! Leader swap
! Leader swap
| Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article.
| Swaps to the specified leader. Leaders in the area follow a specific order, and when there are two choices to swap to, the leader on the left action is the one that comes earlier in the order, and the leader to the right action comes later. In [[Story Mode]], the order is always Alph, Brittany, Charlie, but in [[Mission Mode]], it depends on the mission. The order can be found in the corresponding mission's article.
| Left or right
| Left or Right
| Matches the icon of the leader to swap to.
| Matches the icon of the leader to swap to.
| When there are leaders to swap to. If there is only one leader to pick, only the left action will be available.
| When there are leaders to swap to. If there is only one leader to pick, only the left action will be available.
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There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby.
There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby.


In ''Pikmin 3'', under the classic [[control]] scheme, if the player [[Lock-on|locks-on]] to an object and releases the lock, the cursor will stay on top of the object. If the player rotates the [[camera]] around, the cursor will still be on the object, and if it goes off-camera, the cursor will stay in-camera, but still point towards it. This effect stops if the player moves the cursor manually.
In ''Pikmin 3'', under the classic [[Controls|control]] scheme, if the player [[Lock-on|locks-on]] to an object and releases the lock, the cursor will stay on top of the object. If the player rotates the [[camera]] around, the cursor will still be on the object, and if it goes off-camera, the cursor will stay in-camera, but still point towards it. This effect stops if the player moves the cursor manually.


In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise.
In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise.
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Fraction numbers also appear in several other situations, albeit less commonly.
Fraction numbers also appear in several other situations, albeit less commonly.
* When Pikmin are standing on top of a [[scale]] (a pair of scales being consisted of two, for the sake of clarity), the bottom number will always be 1, and the top number will indicate the weight of the Pikmin on top of it. These numbers are always colored in pale blue.
* When Pikmin are standing on top of a [[scale]] (a pair of scales being consisted of two, for the sake of clarity), the bottom number will always be 1, and the top number will indicate the weight of the Pikmin on top of it. These numbers are always colored in pale blue.
* When Pikmin are on top of a [[paper bag]], the total weight imposed is displayed on the top number, and the weight necessary to squash it is shown on the bottom one. These numbers are always colored in pale blue.
* When Pikmin are on top of a [[bag]], the total weight imposed is displayed on the top number, and the weight necessary to squash it is shown on the bottom one. These numbers are always colored in pale blue.
* When dragging a cardboard box, the top number indicates the Pikmin needed to get it moving, and the bottom one indicates the Pikmin that are pushing. These numbers are always colored in rock gray with pale blue outline.
* When dragging a cardboard box, the top number indicates the Pikmin needed to get it moving, and the bottom one indicates the Pikmin that are pushing. These numbers are always colored in rock gray with pale blue outline.


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In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.
In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.


Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}.
In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health.
 
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a [[fire starter]] extinguishes in {{p4}}.


===Lock-on display===
===Lock-on display===
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===''Pikmin''===
===''Pikmin''===
<gallery>
<gallery style="display:inline">
Pikmin Bulborbs.png|Main story mode.
Pikmin Bulborbs.png|Main story mode.
Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers.
Pikmin health and numbers.jpg|Screenshot showing the cursor, a health wheel and fraction numbers.
Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]].
Pikmin challenge.png|[[Challenge Mode (Pikmin)|Challenge Mode]].
</gallery>
<gallery class="blackbg" style="display:inline">
P1 HUD Olimar.png|The icon for [[Olimar]].
P1 HUD Olimar.png|The icon for [[Olimar]].
P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]].
P1 HUD No Pikmin.png|The [[Pikmin family|Pikmin]] icon when there are no Pikmin in Olimar's [[squad]].
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P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage.
P1 HUD Yellow Bud Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the bud stage.
P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage.
P1 HUD Yellow Flower Bomb-Rock.png|The icon for a Yellow Pikmin holding a bomb-rock on the flower stage.
P1 Unused Red Leaf Bomb Rock Icon.png|Unused icon for a Red Pikmin holding a bomb-rock on the leaf stage.
P1 Unused Red Bud Bomb Rock Icon.png|Unused icon for a Red Pikmin holding a bomb-rock on the bud stage.
P1 Unused Red Flower Bomb Rock Icon.png|Unused icon for a Red Pikmin holding a bomb-rock on the flower stage.
P1 Unused Blue Leaf Bomb Rock Icon.png|Unused icon for a Blue Pikmin holding a bomb-rock on the leaf stage.
P1 Unused Blue Bud Bomb Rock Icon.png|Unused icon for a Blue Pikmin holding a bomb-rock on the bud stage.
P1 Unused Blue Flower Bomb Rock Icon.png|Unused icon for a Blue Pikmin holding a bomb-rock on the flower stage.
Captain Olimar P1S icon.png|The icon for Captain Olimar in [[Pikmin 1 (Nintendo Switch)]].
No Pikmin P1S icon.png|The icon for when no Pikmin are in Olimar's squad in Pikmin 1 (Nintendo Switch).
Red Leaf Pikmin P1S icon.png|The icon for a Red Pikmin in the leaf stage in Pikmin 1 (Nintendo Switch).
Red Bud Pikmin P1S icon.png|The icon for a Red Pikmin in the bud stage in Pikmin 1 (Nintendo Switch).
Red Flower Pikmin P1S icon.png|The icon for a Red Pikmin in the flower stage in Pikmin 1 (Nintendo Switch).
Yellow Leaf Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 1 (Nintendo Switch).
Yellow Bud Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 1 (Nintendo Switch).
Yellow Flower Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 1 (Nintendo Switch).
Blue Leaf Pikmin P1S icon.png|The icon for a Blue Pikmin in the leaf stage in Pikmin 1 (Nintendo Switch).
Blue Bud Pikmin P1S icon.png|The icon for a Blue Pikmin in the bud stage in Pikmin 1 (Nintendo Switch).
Blue Flower Pikmin P1S icon.png|The icon for a Blue Pikmin in the flower stage in Pikmin 1 (Nintendo Switch).
Yellow Leaf Pikmin Bomb Rock P1S icon.png|The icon for a Yellow Pikmin in the leaf stage holding a bomb rock in Pikmin 1 (Nintendo Switch).
Yellow Bud Pikmin Bomb Rock P1S icon.png|The icon for a Yellow Pikmin in the bud stage holding a bomb rock in Pikmin 1 (Nintendo Switch).
Yellow Flower Pikmin Bomb Rock P1S icon.png|The icon for a Yellow Pikmin in the flower stage holding a bomb rock in Pikmin 1 (Nintendo Switch).
</gallery>
</gallery>


===''Pikmin 2''===
===''Pikmin 2''===
<gallery>
<gallery style="display:inline">
AW path.png|Above ground.
AW path.png|Above ground.
Cavern of Chaos sublevel 4.jpg|Inside a cave.
Cavern of Chaos sublevel 4.jpg|Inside a cave.
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Subterranean Lair.jpg|[[Challenge Mode (Pikmin 2)|Challenge Mode]].
Subterranean Lair.jpg|[[Challenge Mode (Pikmin 2)|Challenge Mode]].
Colosseum.png|[[2-Player Battle]] mode.
Colosseum.png|[[2-Player Battle]] mode.
</gallery>
<gallery class="blackbg" style="display:inline">
P2 HUD Olimar.png|The icon for Olimar.
P2 HUD Olimar.png|The icon for Olimar.
P2 HUD Louie.png|The icon for [[Louie]].
P2 HUD Louie.png|The icon for [[Louie]].
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P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage.
P2 HUD Flower Bulbmin.png|The icon for a Bulbmin on the flower stage.
Treasure Gauge.png|The Treasure gauge, when activated.
Treasure Gauge.png|The Treasure gauge, when activated.
Captain Olimar P2S icon.png|The icon for Captain Olimar in [[Pikmin 2 (Nintendo Switch)]].
Louie P2S icon.png|The icon for louie in Pikmin 2 (Nintendo Switch).
The President P2S icon.png|The icon for The President in Pikmin 1 (Nintendo Switch).
No Pikmin P2S icon.png|The icon for when no Pikmin are in a leader's squad in Pikmin 2 (Nintendo Switch).
Red Leaf Pikmin P1S icon.png|The icon for a Red Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Red Bud Pikmin P1S icon.png|The icon for a Red Pikmin in the bud stage in Pikmin 2 (Nintendo Switch).
Red Flower Pikmin P1S icon.png|The icon for a Red Pikmin in the flower stage in Pikmin 2 (Nintendo Switch).
Yellow Leaf Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Yellow Bud Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Yellow Flower Pikmin P1S icon.png|The icon for a Yellow Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Blue Leaf Pikmin P1S icon.png|The icon for a Blue Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Blue Bud Pikmin P1S icon.png|The icon for a Blue Pikmin in the bud stage in Pikmin 2 (Nintendo Switch).
Blue Flower Pikmin P1S icon.png|The icon for a Blue Pikmin in the flower stage in Pikmin 2 (Nintendo Switch).
Purple Leaf Pikmin P2S icon.png|The icon for a Purple Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Purple Bud Pikmin P2S icon.png|The icon for a Purple Pikmin in the bud stage in Pikmin 2 (Nintendo Switch).
Purple Flower Pikmin P2S icon.png|The icon for a Purple Pikmin in the flower stage in Pikmin 2 (Nintendo Switch).
White Leaf Pikmin P2S icon.png|The icon for a White Pikmin in the leaf stage in Pikmin 2 (Nintendo Switch).
White Bud Pikmin P2S icon.png|The icon for a White Pikmin in the bud stage in Pikmin 2 (Nintendo Switch).
White Flower Pikmin P2S icon.png|The icon for a White Pikmin in the flower stage in Pikmin 2 (Nintendo Switch).
Leaf Bulbmin P2S icon.png|The icon for a Bulbmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Bud Bulbmin P2S icon.png|The icon for a Bulbmin in the leaf stage in Pikmin 2 (Nintendo Switch).
Flower Bulbmin P2S icon.png|The icon for a Bulbmin in the leaf stage in Pikmin 2 (Nintendo Switch).
</gallery>
</gallery>


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BingoBattle.jpg|[[Bingo Battle]].
BingoBattle.jpg|[[Bingo Battle]].
Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}.
Hocotatians.png|The icons used for [[Captain Olimar]] and [[Louie]] in {{p3}}.
</gallery>
===''Pikmin 4''===
<gallery>
P4 Sun Meter Paused.jpg|The Sun Meter when paused using the [[Survey Drone]].
P4 Moon Meter.jpg|The Sun Meter during [[night expeditions]] uses a moon icon to represent the night.
P4 OST Sun Meter.jpg|The Sun Meter in [[Olimar's Shipwreck Tale]] features a day counter that counts down.
P4 OST Sun Meter Paused.jpg|The ''Olimar's Shipwreck Tale'' Sun Meter when paused using the ''Survey Drone''
</gallery>
</gallery>


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<gallery>
<gallery>
Health.png|Indicator of health remaining.
Health.png|Indicator of health remaining.
PA HUD Timer.png|The timer when mastery is achievable.
All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]].
All HUD.png|The player's squad has the three main types of [[Pikmin family|Pikmin]].
Blues HUD.png|The color of Pikmin is set to blue.
Blues HUD.png|The color of Pikmin is set to blue.
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*In ''[[Pikmin 2]]'', the standby icons for leaf and bud [[Purple Pikmin]] lack the creature's hairs.
*In ''[[Pikmin 2]]'', the standby icons for leaf and bud [[Purple Pikmin]] lack the creature's hairs.
*Also in ''Pikmin 2'', the Purple and White Pikmin's standby icons use the Yellow Pikmin's icons as a base.
*Also in ''Pikmin 2'', the Purple and White Pikmin's standby icons use the Yellow Pikmin's icons as a base.
*Once again in ''Pikmin 2'', Olimar's health icon uses a backdrop cut with the shape of his head, fitting perfectly into his icon. But the President's and Louie's health icons use the same texture, where the backdrop doesn't fit.
*Once again in ''Pikmin 2'', Olimar's health icon uses a backdrop cut with the shape of his head, fitting perfectly into his icon. But the President's and Louie's health icons use the same texture, where the backdrop doesn't fit. This is fixed in ''[[Pikmin 2 (Nintendo Switch)]]'' due to HUD touchups.
 
==Names in other languages==
==Names in other languages==
'''Sun Meter'''
'''Sun Meter'''
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