Hazard: Difference between revisions

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==Electricity==
==Electricity==
[[Image:Electricity.jpg|thumb|left|Electricity.]]
[[Image:Electricity.jpg|thumb|left|Electricity.]]
[[File:Electricity.png]] Electricity is one of the only hazards in the game that Pikmin can't be saved from, as it kills them instantly. It usually comes in the form of broken electrical wires sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. [[Yellow Pikmin]] and Bulbmin aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}
[[File:Electricity.png]] Electricity appears as a hazard only in [[Pikmin 2|the second game]]. It is one of the only hazards in the game that Pikmin can't be saved from, as it kills them instantly. It usually comes in the form of broken electrical wires sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. [[Yellow Pikmin]] and Bulbmin aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}


==Water==
==Water==
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