Hey! Pikmin: Difference between revisions

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Added some images throughout the article, and removed content that's explained in other articles or elsewhere on this page.
(Improved and updated parts of the Content section, and removed most of the prerelease images from the gallery (I'll replace them with final game images soon).)
(Added some images throughout the article, and removed content that's explained in other articles or elsewhere on this page.)
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== Plot ==
== Plot ==
[[File:S.S. Dolphin II talking.jpg|thumb|right|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]]
{{see also|Cutscene#Hey! Pikmin}}
{{see also|Cutscene#Hey! Pikmin}}


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== Gameplay ==
== Gameplay ==
[[File:Foaming Lake 4.jpg|thumb|right|A scene in [[Foaming Lake]].]]
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.
Gameplay happens mainly on the bottom screen, although both screens show the action. The player can move [[Olimar]] left or right on the ground, and also vertically when climbing a [[vine]], swimming [[Water|underwater]], or when being held afloat by [[Winged Pikmin]]. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his [[jetpack]], which allows the player to control him in midair left or right for a short time.


Pikmin cannot be grown in this game. Instead, they're found in the wild, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[soul]]s), and just fade away shortly after being taken down. Pikmin hiding behind foliage will occasionally pop in and out of their hiding spot, to let the player know that they're there. Pikmin are usually found in groups of 4.
Pikmin cannot be grown in this game. Instead, they're found in the wild, either behind foliage or obtained in short cutscenes. Because of this, enemies do not drop corpses (although they still release [[soul]]s), and just fade away shortly after being taken down. Pikmin hiding behind foliage will occasionally pop in and out of their hiding spot, to let the player know that they're there. Pikmin are usually found in groups of 4.


The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although Pikmin [[carry]]ing a [[treasure]] will continue carrying it. This is also the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although Pikmin [[carry]]ing a [[treasure]] will continue carrying it. This is the only way to add wild Pikmin to the party. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normal – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by whistling. Using the jetpack however will dismiss non-[[Winged Pikmin|Winged]] Pikmin on the spot, until they are whistled back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding if the player didn't wander too far.


Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.
[[File:Mushroom Valley 4.jpg|thumb|left|A scene in [[Mushroom Valley]].]]
There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.


Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by rainbow [[Sparklium Seed]]s if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's HUD.
Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.
 
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]]. This also temporarily appears next to Olimar himself every time he gets hurt, which can happen by simply touching enemies, as opposed to the main games, where leaders can only get hurt by enemy ''attacks''. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to belong to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. These Pikmin will die soon if the player does not get to them in time. Right next to the Pikmin counter is the local Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
 
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]], as all Pikmin in the current group will mature into the bud stage when 8 Pikmin or above are collected, the Pikmin will then mature again into the flower stage upon collecting 16. If the player loses Pikmin, the maturities get updated accordingly. If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. This can be done any number of times. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.


Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"


Carriable objects no longer have extra carrying slots. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth, like in the main games. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
[[File:Steel Pipe Forest 1.jpg|thumb|right|A scene in [[Steel Pipe Forest]].]]
 
The [[weight]] of treasures is indicated by dots above the treasure that are filled as Pikmin are thrown on. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
Long drops down will cause the captain to start teetering at the edge if the player pushes against the edge. Letting go off that direction and pressing again will bypass this teetering and force Captain Olimar to fall down. This can be used to fall into the [[pit]].


In the overworld, the player can enter any area they have unlocked. Areas are unlocked by completing the one that came before. Some [[secret area]]s require the player to find secret exits before they become unlocked.
Long drops down will cause Olimar to start teetering at the edge if the player pushes against the edge. Letting go off that direction and pressing again will bypass this teetering and force Captain Olimar to fall down. This can be used to fall into the [[pit]].


In any area, there are 20 Pikmin to find, although some new ones will be born from previous spawn locations (rocks, piles of leafs, etc.) if some of the player's Pikmin die, so that the player doesn't get stuck without Pikmin. Although the limit is 20 Pikmin, with specific circumstances, the player can have up to 24; see the [[#amiibo compatibility|amiibo compatibility]] section for more details. If the player finds all of the Pikmin in the area and doesn't let a single one die, they will be awarded with a golden Pikmin badge on top of the area's icon on the [[area selection menu]]. Getting all badges in a sector will make a badge appear on the sector's button in the [[sector selection menu]], and getting a badge in all areas of the game will make one appear in the [[saved game selection menu]]'s button. These rewards are purely cosmetic.
In any area, there are 20 Pikmin to find, although some new ones will be born from previous spawn locations (rocks, bushes, etc.) if some of the player's Pikmin die, so that the player doesn't get stuck without Pikmin. Although the limit is 20 Pikmin, with specific circumstances, the player can have up to 24; see the [[#amiibo compatibility|amiibo compatibility]] section for more details. If the player finds all of the Pikmin in the area and doesn't let a single one die, they will be awarded with a golden Pikmin badge on top of the area's icon on the [[area selection menu]]. Getting all badges in a sector will make a badge appear on the sector's button in the [[sector selection menu]], and getting a badge in all areas of the game will make one appear in the [[saved game selection menu]]'s button. These rewards are purely cosmetic.


=== Area skipping ===
=== Area skipping ===
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Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.
Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.


{{clear}}
== Content ==
== Content ==


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=== Areas ===
=== Areas ===
{{see|Area}}
{{see|Area}}
''Hey! Pikmin'' has a total of 49 areas. Each area is a short side-scrolling level that Olimar and the Pikmin navigate to find treasures. Areas have a "front side" and a "back side" that can be switched between by entering a [[doorway]]. It is not possible to choose which Pikmin are brought to an area; instead, they are found in the area while exploring. When an area is entered, the S.S. Dolphin II's pod drops Captain Olimar at the starting point, and can then be found at the other end of the area. Some areas have a [[secret exit]] which leads to a different area to the standard exit. Areas are organized into groups called sectors, and there are 9 sectors in the game.
''Hey! Pikmin'' has a total of 49 areas. Each area is a short side-scrolling level that Olimar and the Pikmin navigate to find treasures. Areas have a "front side" and a "back side" that can be switched between by entering a [[doorway]]. It is not possible to choose which Pikmin are brought to an area; instead, they are found in the area while exploring. When an area is entered, the S.S. Dolphin II's pod drops Captain Olimar at the starting point, and can then be found at the other end of the area. Reaching the end of an area unlocks the next area, and previously-unlocked areas can be replayed at any point. Some areas have a [[secret exit]] which leads to a different area to the standard exit. Areas are organized into groups called sectors, and there are 9 sectors in the game.


===Treasures===
===Treasures===
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[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one.
[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one.


The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. There are some form of [[upgrade]]s available throughout the game, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar.
The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[Upgrade]]s are obtained throughout the game as the player collects more Sparklium, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar.


The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network.
The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network.
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{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]], which is not available from the start of the game. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. Dialog is advanced by tapping on the screen, but tapping the screen while the text is being written out will cause it to write out all at once.
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]], which is not available from the start of the game. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. Dialog is advanced by tapping on the screen, but tapping the screen while the text is being written out will cause it to write out all at once.


It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of 3-A, but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.
It is still possible to grab Pikmin that Olimar should not be able to reach, as long as they are considered in the group. This can be seen by letting the Pikmin fall to a lower level right at the start of [[Crystal Tunnels]], but keeping Olimar on an upper level. A held Pikmin can be released if the player drags the stylus to one of the buttons on the bottom. This will activate the button, but since the button that represents the standby Pikmin's type does not do anything, moving the stylus there makes it possible to release the Pikmin without doing anything else.


==Lists==
==Lists==
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==History==
==History==
===Prerelease===
===Prerelease===
[[File:Pikmin 3DS Trophy.jpg|thumb|right|A screenshot from the first trailer.]]
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}
The game was first revealed in a Nintendo Direct on {{date|1|September|2016}}, where it was given the working name ''Pikmin for Nintendo 3DS''. The video showed some gameplay footage and information.{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}


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Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar.
Hey! Pikmin Olimar.jpg|Artwork of Captain Olimar.
Hey! Pikmin bomb rock.png|Artwork of a Blue Pikmin holding a [[bomb rock]].
Hey! Pikmin bomb rock.png|Artwork of a Blue Pikmin holding a [[bomb rock]].
Hey! Pikmin sliding.jpg|A Famitsu June 2017 issue scan. Among other things, it shows Olimar sliding down a snowy slope in [[Over Wintry Mountains]].
Hey! Pikmin pummel.jpg|Another scan, explaining, among other things, that throwing Pikmin on top of an enemy will make the Pikmin pummel and continue causing damage.
Hey! Pikmin world map.jpg|Another scan. In this page, the world map is visible. A button in that screenshot reads {{j|図鑑|zukan}}, or "picture book" – this is the same name given to the [[Piklopedia (Pikmin 2)|Piklopedia]].
Hey! Pikmin strengths.jpg|Another scan. This page shows each Pikmin type's strengths and weaknesses.
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