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{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|The default hint, telling the player to keep moving ahead.]]
[[File:P3D Menu Default Hint.jpg|thumb|250px|The default hint, telling the player to keep moving ahead.]]
{{for|hints on loading screens|Loading#Tip}}
{{for|hints on loading screens|Loading#Tip}}
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.
'''Hints''' are a game mechanic in {{p3d}} that give advice on what to do in the game. Their purpose is to assist players who are not sure what to do to advance in the game's [[Story Mode|story]]. Hints consist of some text, some images, and in most cases, arrows on the ground pointing towards the next destination.


==Mechanics==
==Mechanics==
[[File:P3D Distant Tundra Bridge Building.jpg|thumb|right|250px|A screenshot with the "Hints" button sparkling.]]
[[File:HUD Hints button P3D.jpg|thumb|The "Hints" button in the [[HUD]] sparkling.]]
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about other things. Many hints have associated locations in an [[area]] that they refer to. Due to the structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint).
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).


The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, the bubble will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.
The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|padu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.


When a hint is shown, the game is paused and a special hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with {{button|switch|zr}}, {{button|switch|facer}}, or right on {{button|switch|lstick}}, and to the left with {{button|switch|zl}}, {{button|switch|facel}}, or left on {{button|switch|lstick}}. (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for {{button|switch|zr}} or {{button|switch|zl}}.) {{button|switch|b}} can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there).
When a hint is shown, the game is paused and a hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with {{button|switch|zr}}, {{button|switch|padr}}, or right on {{button|switch|lstick}}, and to the left with {{button|switch|zl}}, {{button|switch|padl}}, or left on {{button|switch|lstick}}. (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for {{button|switch|zr}} or {{button|switch|zl}}.) {{button|switch|b}} can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there).


===Arrows===
===Arrows===
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|right|250px|A trail of arrows in the Twilight River.]]
[[File:P3DX Prerelease Twilight River Arrows 2.jpg|thumb|250px|A trail of arrows in the Twilight River.]]
If Hint Display is on, hints will not only consist of pages of information, but in arrows on the ground. These large blue arrows will point towards that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can clip into the ground and illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the KopPad camera view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear after the [[KopPad]] or [[Onion menu]] is closed (except the camera app on the KopPad). Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.
If Hint Display is on, hints will not only consist of pages of information, but of arrows on the ground. These large blue arrows will point toward that hint's associated location, forming a path in front of the player using the same waypoint system as [[Go Here!]]. Since not all hints have an associated location, not all hints have arrows. The arrows will only appear near the active leader, and up to 5 arrows can be on the ground at a time. Arrows are 3D objects and can illuminate their surroundings, but they do not have any collision. They do not appear on the [[radar]] or the [[KopPad#Camera|KopPad camera]] view. After appearing, arrows will not stop pointing towards their associated location until the player reaches that location, though they will briefly disappear and reappear again after the [[Onion menu]] or [[KopPad]] (except the camera app) is closed. Arrows can be made to disappear by turning Hint Display off; after turning it back on the arrows will not reappear unless the hint is opened again.


The associated locations of hints can vary in size. For some hints, the arrows point to a certain point and once the player gets near enough, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific room of an area, and once the room is reached, they will turn off. (Opening the hint again while in the room will do nothing, but opening it from another room will point towards the room again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, calling Pikmin to stop them carrying fragments from a pile will cause the arrows to reappear and point towards the pile again.
The associated locations of hints can vary in type. For some hints, the arrows point to a certain point in 3D space, and once the player gets near enough to it, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific [[segment]], and once the segment is entered, they will turn off. (Opening the hint again while in the segment will show no arrows, but opening it from another segment will point towards the destination again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, if fragments return to a pile (because the Pikmin carrying them were [[whistle]]d) and this causes it to reappear, then the arrows immediately reappear and point towards the pile again.


Hints can have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point towards the pile closest to the player. When all fragments are taken from a pile, the arrows will not point to another pile unless the hint is opened again, and the Hint button will not sparkle.
Hints can sometimes have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point toward the location closest to the player (in travel distance). When all fragments are taken from a pile or an electrode is turned on, the arrows will not point to another location unless the hint is opened again, and the Hint bubbles will not sparkle.


==List==
==List==
{{spoiler}}
{{spoiler}}
===Story hints===
===Story hints===
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story; these are listed in the [[#Default hints|Default hints]] section below.
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story and are listed in the [[#Default hints|Default hints]] section below. The "Area" column states the [[area]] that the trigger condition and the associated location(s) are found in, but the hint will still be the current hint if viewed in another area.
{| class="wikitable"
{| class="wikitable"
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
|-
|-
| [[File:Hint DT1 P1.jpg|200px]]
| colspan="2" | Default hint, [[#Default hint|see below]] || [[Distant Tundra]] || Start of the game. || Initially: The can with the [[Yellow Pikmin]].
 
[[File:Hint DT1 P2.jpg|200px]]
| {{transcript|If you get stuck in Story mode, press {{button|switch|faceu}} to view a strategy hint. You can hide them by going to More in Other Settings and setting Hint Display to Off.}}


{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
After the throwing tutorial: The Vehemoth Phosbat arena. (Note: The arrows point past the trigger point for the cutscene that ends the Distant Tundra section of day 1, so it is not possible to get to the arena without going [[out of bounds]].)
| [[Distant Tundra]] || Opened automatically at the start of the game. || N/A
|-
| || [[#Default hints|Keep moving ahead]] || Distant Tundra || Close first hint. || Initially: The can with the [[Yellow Pikmin]].
 
After the throwing tutorial: Vehemoth Phosbat arena. (Note: The arrows point past the trigger point for the cutscene that ends the Distant Tundra section of day 1, so it is not possible to see where the arrows point to.)
|-
|-
| [[File:Hint TW1 P1.jpg|200px]]
| [[File:Hint TW1 P1.jpg|200px]]
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| [[File:Hint TW2 P1.jpg|200px]]
| [[File:Hint TW2 P1.jpg|200px]]
| {{transcript|If you don't see a way forward, look for pieces to make a bridge.}}
| {{transcript|If you don't see a way forward, look for pieces to make a bridge.}}
| Tropical Wilds || Rescue the Red [[Onion]]. || Initially: The 2 light brown fragment piles.
| Tropical Wilds || Rescue the Red [[Onion]]. || Initially: The 2 brown fragment piles.


After picking up all fragments: None.
After picking up all fragments: None.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Tropical Wilds || Complete the brown bridge. || The [[KopPad]].
| colspan="2" | Default hint, [[#Default hint|see below]] || Tropical Wilds || Complete the brown bridge. || The [[KopPad]].
|-
|-
| [[File:Hint TW3 P1.jpg|200px]]
| [[File:Hint TW3 P1.jpg|200px]]
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| Tropical Wilds || Have at least 20 Pikmin in the field. || The [[cardboard box]].
| Tropical Wilds || Have at least 20 Pikmin in the field. || The [[cardboard box]].
|-
|-
| || [[#Default hints|Keep moving ahead]] || Tropical Wilds || Push the cardboard box. || The western exit of the cave. (Note: It is not possible to see if the arrows initially stop at the [[dirt wall]] before pointing to the exit of the cave.)
| colspan="2" | Default hint, [[#Default hint|see below]] || Tropical Wilds || Push the cardboard box. || The western exit of the cave. (Note: It is not possible to see if the arrows initially stop at the [[dirt wall]] before pointing to the exit of the cave.)
|-
|-
| [[File:Hint GH1 P1.jpg|200px]]
| [[File:Hint GH1 P1.jpg|200px]]
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| Garden of Hope || Take at least 1 Pikmin out of the Onion. || The 2 brown fragment piles.
| Garden of Hope || Take at least 1 Pikmin out of the Onion. || The 2 brown fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Garden of Hope || Complete the brown [[bridge]]. || Initially: None.
| colspan="2" | Default hint, [[#Default hint|see below]] || Garden of Hope || Complete the brown [[bridge]]. || Initially: None.


After seeing [[Brittany]]: The Rock Onion.
After seeing [[Brittany]]: The Rock Onion.
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| Garden of Hope || Rescue [[Brittany]]. || The 2 blue fragment piles.
| Garden of Hope || Rescue [[Brittany]]. || The 2 blue fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Garden of Hope || Complete the blue bridge. || The Armored Mawdad arena.
| colspan="2" | Default hint, [[#Default hint|see below]] || Garden of Hope || Complete the blue bridge. || The Armored Mawdad arena.
|-
|-
| [[File:Hint GH6 P1.jpg|200px]]
| [[File:Hint GH6 P1.jpg|200px]]
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| Garden of Hope || Defeat the Armored Mawdad. || None.
| Garden of Hope || Defeat the Armored Mawdad. || None.
|-
|-
| || [[#Default hints|End day]] || Garden of Hope || Collect the [[Data Glutton]]. || None.
| [[File:Hint EDG P1.jpg|200px]]
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| Garden of Hope || Collect the [[Data Glutton]]. || None.
|-
|-
| || [[#Default hints|Keep moving ahead]] || [[Distant Tundra]] || First landing in the Distant Tundra. || None.
| colspan="2" | Default hint, [[#Default hint|see below]] || [[Distant Tundra]] || First landing in the Distant Tundra. || None.
|-
|-
| [[File:Hint DT2 P1.jpg|200px]]
| [[File:Hint DT2 P1.jpg|200px]]
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| Distant Tundra || Have at least 20 Pikmin in the field. || The iron ball in the cave.
| Distant Tundra || Have at least 20 Pikmin in the field. || The iron ball in the cave.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Distant Tundra || Push the iron ball in the cave. || The door to the outside.
| colspan="2" | Default hint, [[#Default hint|see below]] || Distant Tundra || Push the iron ball in the cave. || The door to the outside.
|-
|-
| [[File:Hint DT5 P1.jpg|200px]]
| [[File:Hint DT5 P1.jpg|200px]]
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| Distant Tundra || Complete the double bridge. || Behind the iron ball outside.
| Distant Tundra || Complete the double bridge. || Behind the iron ball outside.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Distant Tundra || Push the iron ball outside. || Initially: The cave where the Vehemoth Phosbat is first seen.
| colspan="2" | Default hint, [[#Default hint|see below]] || Distant Tundra || Push the iron ball outside. || Initially: The cave where the Vehemoth Phosbat is first seen.


After reaching the cave: None.
After reaching the cave: None.
Line 163: Line 157:


{{transcript|There must be bridge pieces around here somewhere.}}
{{transcript|There must be bridge pieces around here somewhere.}}
| Distant Tundra || The Vehemoth Phosbat does its [[Phosbat Pod]] activation cutscene. || The 2 [[fragment]] piles in the Vehemoth Phosbat arena.
| Distant Tundra || The Vehemoth Phosbat does its [[Phosbat Pod]] activation cutscene. || The 2 fragment piles in the Vehemoth Phosbat arena.
|-
|-
| [[File:Hint DT9 P1.jpg|200px]]
| [[File:Hint DT9 P1.jpg|200px]]
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| Distant Tundra || Activated the big lightbulb in the Vehemoth Phosbat arena. || None.
| Distant Tundra || Activated the big lightbulb in the Vehemoth Phosbat arena. || None.
|-
|-
| || [[#Default hints|End day]] || Distant Tundra || Defeat the Vehemoth Phosbat. || None.
| [[File:Hint EDT P1.jpg|200px]]
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| Distant Tundra || Defeat the Vehemoth Phosbat. || None.
|-
|-
| [[File:Hint TW5 P1.jpg|200px]]
| [[File:Hint TW5 P1.jpg|200px]]
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{{transcript|There should be bridge pieces nearby.}}
{{transcript|There should be bridge pieces nearby.}}
| [[Tropical Wilds]] || Land in the Tropical Wilds after rescuing [[Charlie]]. || The 2 light brown [[fragment]] piles.
| [[Tropical Wilds]] || Land in the Tropical Wilds after rescuing [[Charlie]]. || The 2 brown fragment piles.
|-
|-
| [[File:Hint TW6 P1.jpg|200px]]
| [[File:Hint TW6 P1.jpg|200px]]
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{{transcript|Push down the shopping bag to reunite the three crew leaders.}}
{{transcript|Push down the shopping bag to reunite the three crew leaders.}}
| Tropical Wilds || Complete the light brown bridge. || The [[paper bag]].
| Tropical Wilds || Complete the brown bridge. || The [[paper bag]].
|-
|-
| || [[#Default hints|Keep moving ahead]] || Tropical Wilds || Push the paper bag. || The Sandbelching Meerslug arena.
| colspan="2" | Default hint, [[#Default hint|see below]] || Tropical Wilds || Push the paper bag. || The Sandbelching Meerslug arena.
|-
|-
| [[File:Hint TW7 P1.jpg|200px]]
| [[File:Hint TW7 P1.jpg|200px]]
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| Tropical Wilds || Defeat the Sandbelching Meerslug. || None.
| Tropical Wilds || Defeat the Sandbelching Meerslug. || None.
|-
|-
| || [[#Default hints|End day]] || Tropical Wilds || Collect the [[Folded Data Glutton]]. || None.
| [[File:Hint EDW P1.jpg|200px]]
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| Tropical Wilds || Collect the [[Folded Data Glutton]]. || None.
|-
|-
| || [[#Default hints|Keep moving ahead]] || [[Twilight River]] || First landing in the Twilight River. || None.
| colspan="2" | Default hint, [[#Default hint|see below]] || [[Twilight River]] || First landing in the Twilight River. || None.
|-
|-
| [[File:Hint TR1 P1.jpg|200px]]
| [[File:Hint TR1 P1.jpg|200px]]
| {{transcript|Look around for bridge fragments.}}
| {{transcript|Look around for bridge fragments.}}
| Twilight River || See the Winged [[Onion]]. || The 3 light blue fragment piles.
| Twilight River || See the Winged [[Onion]]. || The 3 cyan fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Twilight River || Complete the light blue bridge. || The Winged Onion.
| colspan="2" | Default hint, [[#Default hint|see below]] || Twilight River || Complete the cyan bridge. || The Winged Onion.
|-
|-
| [[File:Hint TR2 P1.jpg|200px]]
| [[File:Hint TR2 P1.jpg|200px]]
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{{transcript|Try looking for bridge pieces.}}
{{transcript|Try looking for bridge pieces.}}


{{transcript|Toss allies on a Bouncy Mushroom to bounce them to the opposite shore.}}
{{transcript|Toss allies onto a Bouncy Mushroom to bounce them to the opposite shore.}}
| Twilight River || Lift the [[dam]]. || The 3 red fragment piles.
| Twilight River || Lift the [[dam]]. || The 3 red fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Twilight River || Complete the red bridge. || The Scornet Maestro arena.
| colspan="2" | Default hint, [[#Default hint|see below]] || Twilight River || Complete the red bridge. || The Scornet Maestro arena.
|-
|-
| [[File:Hint TR5 P1.jpg|200px]]
| [[File:Hint TR5 P1.jpg|200px]]
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| Twilight River || Defeat the Scornet Maestro. || None.
| Twilight River || Defeat the Scornet Maestro. || None.
|-
|-
| || [[#Default hints|End day]] || Twilight River || Collect the Hocotatian. || None.
| [[File:Hint EDR P1.jpg|200px]]
| {{transcript|Done for the day? Skip ahead by selecting End Day in Options.}}
| Twilight River || Collect the Hocotatian. || None.
|-
|-
| [[File:Hint GH8 P1.jpg|200px]]
| [[File:Hint GH8 P1.jpg|200px]]
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| [[Garden of Hope]] || Forced landing in the Garden of Hope. || The broken [[cinder block]].
| [[Garden of Hope]] || Forced landing in the Garden of Hope. || The broken [[cinder block]].
|-
|-
| || [[#Default hints|Keep moving ahead]] || Garden of Hope || Lift the [[Flukeweed]] with the Blue [[Onion]]. || None.
| colspan="2" | Default hint, [[#Default hint|see below]] || Garden of Hope || Lift the [[Flukeweed]] with the Blue [[Onion]]. || None.
|-
|-
| [[File:Hint GH9 P1.jpg|200px]]
| [[File:Hint GH9 P1.jpg|200px]]
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| Garden of Hope || Pluck the first [[Blue Pikmin]]. || The 2 pot bridge fragment piles.
| Garden of Hope || Pluck the first [[Blue Pikmin]]. || The 2 pot bridge fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Garden of Hope || Complete the pot bridge. || The Quaggled Mireclops arena.
| colspan="2" | Default hint, [[#Default hint|see below]] || Garden of Hope || Complete the pot bridge. || The Quaggled Mireclops arena.
|-
|-
| [[File:Hint GH10 P1.jpg|200px]]
| [[File:Hint GH10 P1.jpg|200px]]
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| Garden of Hope || Defeat the Quaggled Mireclops. || None.
| Garden of Hope || Defeat the Quaggled Mireclops. || None.
|-
|-
| || [[#Default hints|End day]] || Garden of Hope || Collect [[Louie]]. || None.
| [[File:Hint EDO P1.jpg|200px]]
| {{transcript|If you've done all your work for the day, skip ahead by selecting End Day from the Options menu.}}
| Garden of Hope || Collect [[Louie]]. || None.
|-
|-
| || [[#Default hints|Keep moving ahead]] || [[Formidable Oak]] || Land in the Formidable Oak. || None.
| colspan="2" | Default hint, [[#Default hint|see below]] || [[Formidable Oak]] || Land in the Formidable Oak. || None.
|-
|-
| [[File:Hint FO1 P1.jpg|200px]]
| [[File:Hint FO1 P1.jpg|200px]]
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| Formidable Oak || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles.
| Formidable Oak || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Formidable Oak || Complete the red bridge. || The dark section of the cave.
| colspan="2" | Default hint, [[#Default hint|see below]] || Formidable Oak || Complete the red bridge. || The dark section of the cave.
|-
|-
| [[File:Hint FO4 P1.jpg|200px]]
| [[File:Hint FO4 P1.jpg|200px]]
Line 362: Line 364:
|}
|}


===Default hints===
====Default hint====
These hints appear many times throughout the story, so to simplify the list above, their images and text are listed below, along with the abbreviation used in the main list to represent the hint.
If no text or image is specified for a hint, this default set will be used instead. It is shown here to save space in the main table.
{| class="wikitable"
{| class="wikitable"
! Image !! Text !! Abbreviation
! Image !! Text
|-
|-
| [[File:Hint KMA P1.jpg|200px]]
| [[File:Hint KMA P1.jpg|200px]]
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{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
|Keep moving ahead
|-
| [[File:Hint EDO P1.jpg|200px]]
| {{transcript|If you've done all your work for the day, skip ahead by selecting End Day from the Options menu.}}
| End day
|}
|}


===Special hints===
===Special hints===
These hints are not tied to a specific story position, and can be triggered at any time. They disappear immediately after being closed, and are replaced with the current story hint.
These hints have special conditions for when they appear. They disappear immediately after being closed, and are replaced with the current story hint.
{{game help|p3d|Document the special hints.}}
{| class="wikitable"
! Image !! Text !! Details
|-
| [[File:Hint DT1 P1.jpg|200px]]
 
[[File:Hint DT1 P2.jpg|200px]]
| {{transcript|If you get stuck in Story mode, press {{button|switch|padu}} to view a strategy hint. You can hide them by going to More in Other Settings and setting Hint Display to Off.}}
 
{{transcript|Press {{button|switch|+}} to open Options and view Basic Information or go to Other Settings to change controls to your liking.}}
| This hint is opened automatically at the start of the game, after the opening cutscenes finish. It appears even if Hint Display is turned off. After closing it, the first story hint becomes the current hint.
|-
| [[File:Hint LRD P1.jpg|200px]]
 
[[File:Hint LRD P2.jpg|200px]]
| {{transcript|Lost a lot of Pikmin? Open Options, select Retry, then select Restart Day.}}
 
{{transcript|Want to restart from an earlier day? Open Options, select Retry, then select Earlier Day.}}
| This hint appears whenever the player loses a lot of Pikmin, to remind them that retrying is an option. When at least 30 Pikmin have died in a day, the hint bubble will sparkle. Opening the hint window will show this hint, even if a new story hint has been reached while this hint stayed unopened. After closing this hint, the current hint will become the current story hint, and if this story hint has not been viewed, the bubble will sparkle again.
|-
| [[File:Hint 2PC P1.jpg|200px]]
 
[[File:Hint 2PC P2.jpg|200px]]
| {{transcript|If you throw the other player, they will leave the squad. To reunite, select {{icon|flag|l=}} while you press and hold {{button|switch|y}}.}}
 
{{transcript|You can check co-op play controls any time from Actions in the Control Guide.}}
| This hint appears instantly the first time 2-player gameplay is activated in Story Mode, without the player having to press {{button|switch|padu}}. After closing it, a record of seeing it is [[Saved game|saved]] permanently, and it can never be seen again, even in a different playthrough.
|}


==Gallery==
==Gallery==
Line 389: Line 412:
P3D Hint arrows past the cutscene trigger.jpg|Arrows pointing past the cutscene trigger that ends Charlie's section of day 1.
P3D Hint arrows past the cutscene trigger.jpg|Arrows pointing past the cutscene trigger that ends Charlie's section of day 1.
P3D Hint arrows on the river.jpg|Arrows pointing down the river.
P3D Hint arrows on the river.jpg|Arrows pointing down the river.
P3D Hint arrows down the slide.jpg|Arrows pointing down a slide
P3D Hint arrows down the slide.jpg|Arrows pointing down a slide.
</gallery>
</gallery>
==Names in other languages==
{{Foreignname
|SpaA=Pista
|SpaAM=Hint
|Ger=Tipp
|GerM=Tip
}}


==See also==
==See also==
*[[Data file]]
*[[Objective]]
*[[Objective]]
*[[Badge]]
*[[Badge (Pikmin 3 Deluxe)|Badge (''Pikmin 3 Deluxe'')]]


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Pikmin 3 Deluxe exclusive content]]
[[Category:Pikmin 3 Deluxe exclusive content]]
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