KopPad: Difference between revisions

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===Fruit File===
===Fruit File===
[[File:Pikmin 3 Fruit File.jpg|thumb|right|A screenshot of the completed Fruit File.]]
[[File:Pikmin 3 Fruit File.jpg|thumb|left|A screenshot of the completed Fruit File.]]


The '''Fruit File''' is the fourth app on the KopPad. It is installed after the first fruit is recovered, and lists the types and amount of all collected fruits up to this point, sorted by order of collection. Tapping on a fruit will show its name, the amount of juice it's worth, how many of it have been collected, how many Pikmin are needed to carry it, Brittany's notes and finally, if the fruit radar has been unlocked, how many of this type of fruit there are in the game.
The '''Fruit File''' is the fourth app on the KopPad. It is installed after the first fruit is recovered, and lists the types and amount of all collected fruits up to this point, sorted by order of collection. Tapping on a fruit will show its name, the amount of juice it's worth, how many of it have been collected, how many Pikmin are needed to carry it, Brittany's notes and finally, if the fruit radar has been unlocked, how many of this type of fruit there are in the game.
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===Camera===
===Camera===
[[File:Pikmin 3 camera.jpg|thumb|left|The camera app.]]
[[File:Pikmin 3 camera.jpg|thumb|The camera app.]]
By opening the '''camera''' app, the player can use the GamePad much like they would use a real camera. The GamePad's screen shows the scenery from the view of the leader, holding the KopPad like a camera. As the player rotates and moves the GamePad, the changes are reflected in what's displayed on the screen. With this, the player can view the action from another perspective, and gain visual access to otherwise invisible details, such as the [[hidden murals]]. While it is not possible to walk manually while holding the camera, it is possible to use the camera on a leader under the Go Here! command.
By opening the '''camera''' app, the player can use the GamePad much like they would use a real camera. The GamePad's screen shows the scenery from the view of the leader, holding the KopPad like a camera. As the player rotates and moves the GamePad, the changes are reflected in what's displayed on the screen. With this, the player can view the action from another perspective, and gain visual access to otherwise invisible details, such as the [[hidden murals]]. While it is not possible to walk manually while holding the camera, it is possible to use the camera on a leader under the Go Here! command.


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