Leader: Difference between revisions

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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin 1|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. In ''[[Pikmin 3]]'' there are three new leaders: [[Alph]], [[Brittany]] and captain [[Charlie]].
The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin 1|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the "Y" button. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].


The leader is followed by Pikmin he has called out of the [[Onion]] or plucked, and by lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. [[Puffstool]]s, mature [[Bulbmin]] and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own, respectively.
The leader is followed by Pikmin he has called out of the [[Onion]] or plucked, and by lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby. [[Puffstool]]s, mature [[Bulbmin]] and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own, respectively.


The inactive leader is controlled by a simple artificial intelligence. If the inactive leader is with the active leader's group, he will follow the active leader very closely. He will also attack an enemy if the active captain is attacking the enemy through punching. However, he can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
The inactive leader is controlled by a simple artificial intelligence in both Pikmin 2 and 3. If the inactive leader is with the active leader's group, he will follow the active leader very closely. He will also attack an enemy if the active captain is attacking the enemy through punching. However, he can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.


If the inactive leader is not in the player's group, he will stand idle similar to the way Pikmin do when dismissed or thrown. However, he can not call idle Pikmin to him by touching them. He will also not attack enemies. Instead, he will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his Pikmin.
If the inactive leader is not in the player's group, he will stand idle similar to the way Pikmin do when dismissed or thrown. However, he can not call idle Pikmin to him by touching them. He will also not attack enemies. Instead, he will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his Pikmin.
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==Alph, Brittany, and Charlie==
== Alph ==
[[File:Pikmin3Captains.png|thumb|200px|left|Alph, Brittany, and Charlie]]
[[File:Pikmin3Captains.png|thumb|200px|left|Alph, Brittany, and Charlie]]
[[Alph]], [[Brittany]], and [[Charlie]] and the three new leaders appearing in ''[[Pikmin 3]]''. They crash on the [[Pikmin Planet]], and, with the help of the [[Pikmin family|Pikmin]], seek out food to save their planet, [[Koppai]].
Alph is the mechanic of the [[S.S. Drake]]. He is very interested in technological devices and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a blue tuft of hair and wears a spacesuit with blue highlights. Like the other two members of his team, he is from [[Koppai]].


==Antenna Beetle==
== Brittany ==
Brittany is a botanist who is responsible of keeping track of the fruit found on the planet and juices produced by the crew. She is a bit dishonest and seems to care about her own safety far more than that of others, as she tends to take slightly more than her share of juice and isn't concerned at all when Charlie is lost in the wild. She has shoulder-length pink hair and a spacesuit with pink highlights.
 
== Charlie ==
Charlie is the captain of the Koppai trio. He is quite brawny with brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet.
 
== Antenna Beetle ==
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].


==Leader is down==
== Leader is down ==
When a leader loses all his health, he becomes unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.
When a leader loses all his health, he becomes unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.


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"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."
"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."


==Trivia==
== Trivia ==
In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]].
In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]].
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[[de:Captain]]
[[Category:Leaders| ]]
[[Category:Leaders| ]]
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