Loading screen: Difference between revisions

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Added more Pikmin 3 icons to the tips and a Pikmin Adventure image to the gallery.
m (Pikmin 3 Poko icons)
(Added more Pikmin 3 icons to the tips and a Pikmin Adventure image to the gallery.)
(39 intermediate revisions by 14 users not shown)
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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|pb=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y|pb=y}}
[[File:Pikmin3 BootScreen.jpg|thumb|right|250px|The loading screen for {{p3}} when it boots up.]]
[[File:Pikmin3 BootScreen.jpg|thumb|250px|The loading screen for {{p3}} when it boots up.]]
{{clean|Distinguish between the different types of loading screens, and document all the games.}}
{{clean|Distinguish between the different types of loading screens, and document all the games.}}
The {{pg}} display a '''loading screen''' while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an [[area]] is being loaded.
The {{pg}} display a '''loading screen''' while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an [[area]] is being loaded.
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===''Pikmin 2''===
===''Pikmin 2''===
The game's startup has it's own loading screen, showing the Nintendo logo(the color varies depending on the version), with several pikmin of one type or various types dropping down on or popping up from it. After a second, the pikmin jump back down behind the logo, or a Purple Pikmin suddenly drops on the logo, knocking the others away.
The game's startup has its own loading screen, showing the Nintendo logo (the color varies depending on the version), with several Pikmin of one type or various types dropping down on or popping up from it. After a second, the Pikmin jump back down behind the logo, or a Purple Pikmin suddenly drops on the logo, knocking the others away.


{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.
{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.


Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gc|a|wii|a}}, or automatically 10 seconds after the game is done loading.
Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that, there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gc|a|wii|a}}, or automatically 10 seconds after the game is done loading.


Interestingly, for most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the [[Day results menu|Today's Report]] screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is {{j|今日の成績|Kyō no Seiseki|Today's Results|f=tp}}, and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm.
Interestingly, in most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the [[Day results menu|Today's Report]] screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is {{j|今日の成績|Kyō no Seiseki|Today's Results|f=tp}}, and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm.


===''Pikmin 3''===
===''Pikmin 3''===
[[File:LoadingStoryMode.jpg|thumb|right|Loading the [[Twilight River]].]]
[[File:LoadingStoryMode.jpg|thumb|Loading the [[Twilight River]].]]
When loading an area in {{p3}}, a familiar black screen with the area's name in yellow appears, with a subtle reflection and rippling behind it. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by a relevant icon. This tip may get swapped out for another tip if the game takes longer to load. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the [[title screen]].
When loading an area in {{p3}}, a familiar black screen with the area's name in yellow appears, with a subtle reflection and rippling behind it. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by a relevant icon. This tip may get swapped out for another tip if the game takes longer to load. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the [[title screen]].
{{clear}}
===''Pikmin 4''===
{{game help|p4|Document loading screens for Dandori Challenges, Dandori Battles, cutscenes, and the game itself.}}
When loading an area or cave in {{p4}}, the loading screen is mostly black, with the name of the location being loaded in the center in yellow text with a subtle glow of red behind it. Below the area or cave name is the current progress, with statistics for Rescues, Treasures, and Onions. In the bottom-left corner, there will be a tip that will be related to the area or cave you are currently entering. In the bottom-right corner, there is a simple animation of a Red Pikmin silhouette walking. In [[update]] 1.0.2, a progress bar was added underneath the Pikmin that will show the current progress of the loading screen.
{{clear}}
{{clear}}


===''Pikmin Bloom''===
===''Pikmin Bloom''===
[[File:Bloomloading.jpg|thumb|right|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]]
[[File:Bloomloading.jpg|thumb|200px|Loading screen that appears upon startup in {{pb}}, in version 33.1.]]
When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip.
When {{pb}} is opened, a loading screen will appear. The background artwork has changed between versions of the app, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the [[Pikmin Bloom interface#Main menu|main menu]] when full. Above the bar there is a reminder for the player to be alert and aware of their surroundings. [[Update]] 41.0 added loading screen tips about the game that appear a few seconds after the safety reminder, changing every few seconds. Tapping the screen will also change the tip.
<gallery heights=260px>
<gallery heights=260px>
PB Loading 1.png|v33.1 - v47.1
PB Loading 1.png|v33.1 - v47.1
PB Loading 2.png|v48.0 - v56.1
PB Loading 2.png|v48.0 - v56.1
PB Loading 3.png|v57.0 - now
PB Loading 3.png|v57.0 - v70.0
PB Loading 4.png|v71.0 - v78.1
PB Loading 5.png|v79.0 - v82.0
PB Loading 6.png|v83.0 - v87.0
PB Loading 7.png|v88.0 - Now
</gallery>
</gallery>


{{clear}}
{{clear}}
==Tip==
==Tip==
Starting in {{p2}}, some game modes' loading screens show a [[random]]ly picked tip.
Starting in {{p2}}, some game modes' loading screens show a [[random]]ly picked tip.
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! Icon || US || Europe
! Icon || US || Europe
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| Listen closely! Somewhere out of sight, Pikmin could be perishing!
| Listen closely! Somewhere out of sight, Pikmin could be perishing!
| Listen! Somewhere Pikmin are losing their lives!
| Listen! Somewhere Pikmin are losing their lives!
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| colspan="2" | Consult the Exploration Notes to master the controls!
| colspan="2" | Consult the Exploration Notes to master the controls!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| colspan="2" | Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately!
| colspan="2" | Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| Work on multiple tasks at once to use Pikmin and time effectively!
| Work on multiple tasks at once to use Pikmin and time effectively!
| Work on multiple tasks at once to use both your Pikmin and your time effectively!
| Work on multiple tasks at once to use both your Pikmin and your time effectively!
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| colspan="2" | Use information from your radar to help you look for Brittany!
| colspan="2" | Use information from your radar to help you look for Brittany!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| colspan="2" | If you get stuck, you can go back to a previous day and start from scratch!
| colspan="2" | If you get stuck, you can go back to a previous day and start from scratch!
|-
|-
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| colspan="2" | Pluck sprouts as a team to work faster! You can continuously pluck just by pressing {{button|wiiu|a|wii|a|wiiu|pcl|wiiu|l}} once!
| colspan="2" | Pluck sprouts as a team to work faster! You can continuously pluck just by pressing {{button|wiiu|a|wii|a|wiiu|pcl|wiiu|l}} once!
|-
|-
|  
| [[File:Rock Pikmin P3 icon.png|24px|24px]]
| colspan="2" | If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically.
| colspan="2" | If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically.
|-
|-
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| After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible!
| After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible!
|-
|-
|  
| [[File:Defeat Bosses Armored Mawdad P3 icon.png|24px|24px]]
| Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!
| Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!
| Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow!
| Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow!
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| colspan="2" | You can throw Pikmin across obstacles! Explore any areas near bridges!
| colspan="2" | You can throw Pikmin across obstacles! Explore any areas near bridges!
|-
|-
|  
| [[File:Yellow Pikmin P3 icon.png|24px|24px]]
| If you're low on juice, prioritize your search for fruit!
| If you're low on juice, prioritize your search for fruit!
| If you're low on juice, make searching for fruit your priority!
| If you're low on juice, make searching for fruit your priority!
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| Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways!
| Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| colspan="2" | Before you start exploring, look at the map on the KopPad to plan your day!
| colspan="2" | Before you start exploring, look at the map on the KopPad to plan your day!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| "Go here" is convenient when you want to return to the Onion!
| "Go here" is convenient when you want to return to the Onion!
| Go Here! is convenient when you want to return to the Onion!
| Go Here! is convenient when you want to return to the Onion!
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| "Go here" is convenient for gathering up any wayward Pikmin!
| "Go here" is convenient for gathering up any wayward Pikmin!
| Go Here! is convenient for gathering up any wayward Pikmin!
| Go Here! is convenient for gathering up any wayward Pikmin!
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! Icon || US || Europe
! Icon || US || Europe
|-
|-
|  
| [[File:Red Pikmin P3 icon.png|24px|24px]]
| Red Pikmin are fierce warriors that are immune to fire!
| Red Pikmin are fierce warriors that are immune to fire!
| Red Pikmin are impervious to fire and pack the biggest wallop!
| Red Pikmin are impervious to fire and pack the biggest wallop!
|-
|-
|  
| [[File:Blue Pikmin P3 icon.png|24px|24px]]
| Blue Pikmin don't mind getting wet. In fact, they love it!
| Blue Pikmin don't mind getting wet. In fact, they love it!
| Blue Pikmin love water! Being submerged is all part of a day's work!
| Blue Pikmin love water! Being submerged is all part of a day's work!
|-
|-
|  
| [[File:Yellow Pikmin P3 icon.png|24px|24px]]
| colspan="2" | Yellow Pikmin love electricity! They can also reach high spots and dig quickly!
| colspan="2" | Yellow Pikmin love electricity! They can also reach high spots and dig quickly!
|-
|-
|  
| [[File:Winged Pikmin P3 icon.png|24px|24px]]
| colspan="2" | Winged Pikmin are delicate, but they put up a fight against flying enemies!
| colspan="2" | Winged Pikmin are delicate, but they put up a fight against flying enemies!
|-
|-
|  
| [[File:Rock Pikmin P3 icon.png|24px|24px]]
| Rock Pikmin are tough and can cause some serious damage if they land on a target!
| Rock Pikmin are tough and can cause some serious damage if they land on a target!
| Rock Pikmin are super solid! Landing a direct hit can inflict serious damage!
| Rock Pikmin are super solid! Landing a direct hit can inflict serious damage!
|-
|-
|  
| [[File:White Pikmin P3 icon.png|24px|24px]]
| colspan="2" | White Pikmin may be weak, but they're fast and poisonous!
| colspan="2" | White Pikmin may be weak, but they're fast and poisonous!
|-
|-
|  
| [[File:Purple Pikmin P3 icon.png|24px|24px]]
| colspan="2" | Purple Pikmin are slow, but they're as strong as 10 Pikmin!
| colspan="2" | Purple Pikmin are slow, but they're as strong as 10 Pikmin!
|-
|-
|  
| [[File:SpicySprayIcon.png|24px|24px]]
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} or (icon) on {{button|wiiu|gamepad}} to get it fired up!
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} or (icon) on {{button|wiiu|gamepad}} to get it fired up!
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}}, or (icon) on the {{button|wiiu|gamepad}}, to get them fired up!
| The red nectar is Ultra-Spicy Nectar! Spray it on your squad with {{button|wiiu|padu|wii|padu|wiiu|pcpadu}}, or (icon) on the {{button|wiiu|gamepad}}, to get them fired up!
|-
|-
|  
| [[File:Nectar P3 icon.png|24px|24px]]
| colspan="2" | Drinking yellow nectar makes the Pikmin's flowers bloom!
| colspan="2" | Drinking yellow nectar makes the Pikmin's flowers bloom!
|-
|-
|  
| [[File:Candypop Bud P3 white icon.png|24px|24px]]
| Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!
| Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!
| Throw Pikmin into a Candypop Bud to turn them into sprouts of the same colour!
| Throw Pikmin into a Candypop Bud to turn them into sprouts of the same colour!
|-
|-
|  
| [[File:Pellet Posy P3 icon.png|24px|24px]]
| A pellet is packed with nutrients. When retrieved by Pikmin matching its color, it will produce many sprouts.
| A pellet is packed with nutrients. When retrieved by Pikmin matching its color, it will produce many sprouts.
| A pellet is packed with nutrients. When retrieved by Pikmin matching its colour, it will produce a lot of sprouts.
| A pellet is packed with nutrients. When retrieved by Pikmin matching its colour, it will produce a lot of sprouts.
|-
|-
|  
| [[File:Nugget icon.png|24px|24px]]
| colspan="2" | Nuggets are beautiful gems that sparkle softly! One of these gives you {{pokos|3|y}}!
| colspan="2" | Nuggets are beautiful gems that sparkle softly! One of these gives you {{pokos|3|y}}!
|-
|-
|  
| [[File:Golden Sunseed icon.png|24px|24px]]
| colspan="2" | Golden Sunseeds are packed with Piktamin U! One of these gives you {{pokos|200|y}}!
| colspan="2" | Golden Sunseeds are packed with Piktamin U! One of these gives you {{pokos|200|y}}!
|-
|-
|  
| [[File:Golden Grenade icon.png|24px|24px]]
| colspan="2" | Golden Grenades are packed with Piktamin U! One of these gives you {{pokos|100|y}}!
| colspan="2" | Golden Grenades are packed with Piktamin U! One of these gives you {{pokos|100|y}}!
|-
|-
|  
| [[File:Collect Treasures Lock-on P3 icon.png|24px|24px]] [[File:Collect Treasure Lock-on P3DX icon.png|24px|24px]]
| Move the pointer over a piece of fruit to see how many {{icon|Poko|v=P3||x12px}} it's worth.
| Move the pointer over a piece of fruit to see how many {{icon|Poko|v=P3||x12px}} it's worth.
| Move the pointer over a piece of fruit to see how many {{icon|Poko|v=P3||x12px}} it will give you!
| Move the pointer over a piece of fruit to see how many {{icon|Poko|v=P3||x12px}} it will give you!
|-
|-
|  
| [[File:Battle Enemies Lock-on P3 icon.png|24px|24px]] [[File:Battle Enemies Lock-on P3DX icon.png|24px|24px]]
| colspan="2" | Move the pointer over a creature to see how many {{bepoints}} points it's worth!
| colspan="2" | Move the pointer over a creature to see how many {{bepoints}} points it's worth!
|-
|-
|  
| [[File:Bronze Medal only P3 icon.png|24px|24px]]
| Earn a bronze medal here to unlock the next mission!
| Earn a bronze medal here to unlock the next mission!
| Earn a bronze medal in this course to unlock the next stage!
| Earn a bronze medal in this course to unlock the next stage!
|-
|-
|  
| [[File:Platinum Medal only P3 icon.png|24px|24px]]
| Defeat all enemies or collect all of the treasure to earn a platinum medal!
| Defeat all enemies or collect all of the treasure to earn a platinum medal!
| Complete the mission to earn a platinum medal!
| Complete the mission to earn a platinum medal!
|-
|-
|  
| [[File:Defeat Bosses Armored Mawdad P3 icon.png|24px|24px]]
| colspan="2" | Defeating a boss in Story mode unlocks it as an opponent in Mission mode!
| colspan="2" | Defeating a boss in Story mode unlocks it as an opponent in Mission mode!
|-
|-
|  
| [[File:Bronze Medal only P3 icon.png|24px|24px]]
| colspan="2" | A bronze medal makes you a lieutenant!
| colspan="2" | A bronze medal makes you a lieutenant!
|-
|-
|  
| [[File:Silver Medal only P3 icon.png|24px|24px]]
| colspan="2" | A silver medal makes you a captain!
| colspan="2" | A silver medal makes you a captain!
|-
|-
|  
| [[File:Gold Medal only P3 icon.png|24px|24px]]
| colspan="2" | A gold medal makes you a general!
| colspan="2" | A gold medal makes you a general!
|-
|-
|  
| [[File:Platinum Medal only P3 icon.png|24px|24px]]
| colspan="2" | A platinum medal makes you royalty!
| colspan="2" | A platinum medal makes you royalty!
|}
|}


To note is that on the game files, the "Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!" message is declared twice, for either region.
To note is that whenever there are two icons in one box, it means that the initial icon was changed to the second icon from ''Pikmin 3'' to ''Pikmin 3 Deluxe''.


===Bingo Battle===
===Bingo Battle===
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! Icon || US || Europe
! Icon || US || Europe
|-
|-
|  
| [[File:Pikmin Team Colors P3 icon.png|24px|24px]]
| You can tell your Pikmin apart from your opponent's by the color of the tops of their heads.
| You can tell your Pikmin apart from your opponent's by the color of the tops of their heads.
| You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads.
| You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads.
|-
|-
|  
| [[File:Pikmin Team Colors P3 icon.png|24px|24px]]
| When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad!
| When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad!
| When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad!
| When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad!
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| colspan="2" | If you lose every last Pikmin on your team, you lose!
| colspan="2" | If you lose every last Pikmin on your team, you lose!
|-
|-
|  
| [[File:Golden Grenade icon.png|24px|24px]]
| colspan="2" | Retrieve the Golden Grenade to gain five items!
| colspan="2" | Retrieve the Golden Grenade to gain five items!
|-
|-
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| colspan="2" | Use the GamePad's map to see the locations of fruit and creatures!
| colspan="2" | Use the GamePad's map to see the locations of fruit and creatures!
|-
|-
|  
| [[File:Bingo Battle 10 icon.png|24px|24px]]
| colspan="2" | This item will add 10 Pikmin to your team!
| colspan="2" | This item will add 10 Pikmin to your team!
|-
|-
|  
| [[File:Bingo Battle 5 icon.png|24px|24px]]
| colspan="2" | This item will add five rare Pikmin to your team!
| colspan="2" | This item will add five rare Pikmin to your team!
|-
|-
|  
| [[File:Bingo Battle Rock Storm icon.png|24px|24px]]
| colspan="2" | This item drops a storm of rocks around your opponent!
| colspan="2" | This item drops a storm of rocks around your opponent!
|-
|-
|  
| [[File:Bingo Battle Lightning icon.png|24px|24px]]
| colspan="2" | This item strikes your opponent with lightning!
| colspan="2" | This item strikes your opponent with lightning!
|-
|-
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| colspan="2" | This item activates one square of your bingo card.
| colspan="2" | This item activates one square of your bingo card.
|-
|-
|  
| [[File:Bingo Card P3 icon.png|24px|24px]]
| colspan="2" | Gather fruit and defeated creatures to complete one line of your bingo card and claim victory!
| colspan="2" | Gather fruit and defeated creatures to complete one line of your bingo card and claim victory!
|-
|-
|  
| [[File:Cupid's Grenade FF icon.png|24px|24px]]
| colspan="2" | Retrieve a Cupid's Grenade to spin the roulette wheel!
| colspan="2" | Retrieve a Cupid's Grenade to spin the roulette wheel!
|-
|-
|  
| [[File:D-pad Down Tip P3 icon.png|24px|24px]] [[File:Action Menu Tip P3DX icon.png|24px|24px]]
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or tap (icon) on {{button|wiiu|gamepad}} to use an item!
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or tap (icon) on {{button|wiiu|gamepad}} to use an item!
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or touch (icon) on the {{button|wiiu|gamepad}} to use an item!
| Press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}} or touch (icon) on the {{button|wiiu|gamepad}} to use an item!
|-
|-
|  
| [[File:Blue Victory Macaroon P3 icon.png|24px|24px]]
| Retrieve your opponent's Victory Macaroon to win!
| Retrieve your opponent's Victory Macaroon to win!
| You can win by retrieving your opponent's Victory Macaroon!
| You can win by retrieving your opponent's Victory Macaroon!
|-
|-
|  
| [[File:Bingo Battle Ultra-Spicy Spray icon.png|24px|24px]]
| Temporarily boost the power of the Pikmin in your squad!
| Temporarily boost the power of the Pikmin in your squad!
| This item temporarily boosts the power of the Pikmin in your squad!
| This item temporarily boosts the power of the Pikmin in your squad!
|-
|-
|  
| [[File:Bingo Battle Enemy Annihilator icon.png|24px|24px]]
| Defeat all enemies on screen!
| Defeat all enemies on screen!
| This item defeats all enemies on screen!
| This item defeats all enemies on screen!
|-
|-
|  
| [[File:Bingo Battle Bomb icon.png|24px|24px]]
| Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it.
| Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it.
| This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it.
| This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it.
|-
|-
|  
| [[File:Bingo Battle Shuffle icon.png|24px|24px]]
| Scramble your opponent's bingo card!
| Scramble your opponent's bingo card!
| This item scrambles your opponent's bingo card!
| This item scrambles your opponent's bingo card!
|-
|-
|  
| [[File:Bingo Battle Mine icon.png|24px|24px]]
| This item explodes when a player moves near it! It can be triggered by any player, so be careful!
| This item explodes when a player moves near it! It can be triggered by any player, so be careful!
| This item explodes when a player moves! It can be triggered by any player, so be careful!
| This item explodes when a player moves! It can be triggered by any player, so be careful!
|-
|-
|  
| [[File:Bingo Battle Warp icon.png|24px|24px]]
| Warp your opponent somewhere!
| Warp your opponent somewhere!
| This item warps your opponent somewhere!
| This item warps your opponent somewhere!
|-
|-
|  
| [[File:Bingo Battle Macaroon Recovery icon.png|24px|24px]]
| Retrieve your stolen Victory Macaroon!
| Retrieve your stolen Victory Macaroon!
| This item retrieves your stolen Victory Macaroon!
| This item retrieves your stolen Victory Macaroon!
|-
|-
|  
| [[File:Yellow Pikmin P3 icon.png|24px|24px]]
| colspan="2" | '''Yellow Pikmin'''<br>
| colspan="2" | ~Yellow Pikmin~<br>
The fastest diggers of all the Pikmin!
The fastest diggers of all the Pikmin!
|-
|-
|  
| [[File:Rock Pikmin P3 icon.png|24px|24px]]
| colspan="2" | '''Rock Pikmin'''<br>
| colspan="2" | ~Rock Pikmin~<br>
Throw and land a direct hit for tremendous damage!
Throw and land a direct hit for tremendous damage!
|-
|-
|  
| [[File:Blue Pikmin P3 icon.png|24px|24px]]
| colspan="2" | '''Blue Pikmin'''<br>
| colspan="2" | ~Blue Pikmin~<br>
Happy to go into the water!
Happy to go into the water!
|-
|-
|  
| [[File:White Pikmin P3 icon.png|24px|24px]]
| colspan="2" | '''Reinforced Wall'''<br>
| colspan="2" | - White Pikmin -<br>
Light-footed and poisonous!
|-
| [[File:Purple Pikmin P3 icon.png|24px|24px]]
| colspan="2" | - Purple Pikmin -<br>
Slow-footed, but 10 times as powerful!
|-
| [[File:Reinforced Wall Tip P3 icon.png|24px|24px]]
| colspan="2" | ~Reinforced Wall~<br>
Destroy it with Bomb Rocks!
Destroy it with Bomb Rocks!
|-
|-
|  
| [[File:Bamboo Gate Tip P3 icon.png|24px|24px]]
| colspan="2" | '''Bamboo Gate'''<br>
| colspan="2" | ~Bamboo Gate~<br>
Lift it up with Winged Pikmin!
Lift it up with Winged Pikmin!
|-
|-
|  
| [[File:Crystal Wall Tip P3 icon.png|24px|24px]]
| colspan="2" | '''Crystal Wall'''<br>
| colspan="2" | ~Crystal Wall~<br>
Destroy it with Rock Pikmin!
Destroy it with Rock Pikmin!
|-
|-
Line 331: Line 349:
|}
|}


===''Pikmin 4''===
{{game help|p4|Document where certain loading screen tips appear.}}
Tips in ''Pikmin 4''{{'s}} story mode. They start appearing after entering the [[Burrow of Beginnings]].
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Tips||Information about exploration and related topics will be shown here. Put that knowledge to good use in your rescue work!
|-
|Rush||Press {{button|switch|x}}{{button|switch|hold}} to use [[Oatchi]]'s Rush technique. He can shake objects loose and break things on impact.
|-
|Rescue Command Post||Don't worry about time at the Rescue Command Post. Walk around, talk to folks, and make sure you're prepared before you go explore.
|-
|Missions||The pinned mission objective will be displayed on the screen. You can tidy up the screen by unpinning the mission.
|-
|Oatchi's Pup Drive and Skills||Rescuing castaways increases Oatchi's Pup Drive. The more you build up his Pup Drive, the more new skills you can teach him.
|-
|Where Are the Castaways?||Castaways hide inside caves to avoid the dangers of nighttime on the surface. That's where you'll find them, waiting to be rescued.
|-
|Things to Do at the Rescue Command Post||If you want to visit someone while at the Rescue Command Post, select them via their ID badge to go directly to them.
|-
|Visiting the Lab||[[Russ]], the Rescue Corps scientist, can make you all kinds of helpful gear and items in exchange for raw materials.
|-
|Visiting the Lab||Whenever a new item is developed in the Lab, a single prototype will be available so you can give it a free test run.
|-
|Equipping and Unequipping Gear||You can equip and unequip gear from yourself and [[Oatchi]] using the Tablet's Gear and Skills app.
|-
|Piklopedia||Whenever you encounter a new creature for the first time, it will be registered in the Piklopedia.
|-
|Side Missions||Talk to everyone you've rescued. They might have requests you can fulfill for them in exchange for various rewards.
|-
|Things to Do at the Rescue Command Post||You can replay cleared Dandori Battles and Dandori Challenges as many times as you'd like at the Rescue Command Post.
|-
|Side Missions||Complete side missions to get raw materials as well as some special items as rewards.
|-
|Co-op Mode||P2 can toss small stones at creatures when they use the Pebble Pitcher, allowing two players to explore side by side.
|-
|Co-op Mode||Pitch more than pebbles! As you earn more Co-op Points, you'll receive items to assist other players and help master your Dandori skills.
|-
|The Art of Dandori||Dandori is the art of organizing your tasks strategically and working efficiently to execute your plans. Try to practice it in everyday life!
|-
|Missions||To review your current objectives, open Missions with {{button|switch|padu}}.
|-
|Missions (Single Joy-Con mode)||Press {{button|switch|stickclick}} anytime to open Missions and make sure you're on the right track.
|-
|Your Tablet||Open the Tablet with {{button|switch|+}}, then press {{button|switch|b}} to access the other apps in the Tablet Menu.
|-
|Options Menu||By pressing ["Option"] to open Options, you can access useful info, like more detailed instructions in the Gameplay Guide.
|-
|Assigning Shortcuts||Assign shortcuts under Shortcut Settings in ["Option"]Options, then press {{button|switch|padu}}, {{button|switch|padl}}, {{button|switch|padd}}, {{button|switch|padr}}, or {{button|switch|lstickclick}} to quickly use materials and items or give orders.
|-
|Motion Controls||Tilt the controller while holding {{button|switch|a}} to move the cursor and take aim.
|-
|Motion Controls (Single Joy-Con Mode)||Tilt the controller while holding {{button|switch|facer}} to move the cursor and take aim.
|-
|Switching to Manual Target Lock||When Auto Target Lock is activated, fix the cursor on a target with {{button|switch|zr}}. Press {{button|switch|zr}} again to change targets.
|-
|Take a Look Around||If you use {{button|switch|rsticklr}} to look around your surroundings, you might make some new discoveries.
|-
|Ground View||Tilt {{button|switch|rsticku}} to get an eye-level view of your surroundings and see what's ahead of you.
|-
|Look Straight Ahead||Press {{button|switch|zl}} to align your viewpoint with the direction your avatar is facing and quickly view the conditions ahead.
|-
|Resetting Your Viewpoint||Press {{button|switch|rstickclick}} to reset your viewpoint to the default position.
|-
|Quick Actions||Open ["Option"]Options, then select Settings and set the Actions Control Type to Quick to easily choose an action with {{button|switch|lstick}} while holding down {{button|switch|y}}.
|-
|Camera Direction||If you want to change the way you look around, open ["Option"]Options and select Settings to adjust the camera controls from Normal or Inverted.
|-
|Raw Materials||Raw materials don't just come from walls and dirt mounds. You can get them from creatures and nectar eggs too.
|-
|Raw Materials||You can dig up raw material from the same dirt mounds every day and use them to build structures or get gadgets from the Lab.
|-
|Rewinding Time||If a lot of your Pikmin have perished, don't panic. You can always use Rewind Time to turn back the clock.
|-
|Transporting Tips||If sunset arrives while something is in transport, you can always pick it up from that same spot the next day.
|-
|Transporting Tips||If something is left abandoned in transport for three days, it will return to its original position.
|-
|Nectar||Nectar found on the surface won't disappear until nighttime, even if you enter a cave.
|-
|Mitite||When you defeat a Mitite, there's a chance it will drop ultra-spicy nectar!
|-
|Battle Tips||If you're in a hiding spot, you won't be found by nearby creatures. Don't hesitate to hide yourself in a thicket in a pinch.
|-
|Transporting Tips||When you enter a cave, unfinished surface tasks will be canceled. Make sure all transporting is complete before going inside.
|-
|About Creatures||If you damage a creature, it will recover by the next day or when you leave the area by entering or exiting a cave.
|-
|Cave Exploration||When you exit a cave, only a sixth of the time you spent underground will have passed on the surface.
|-
|Cave Exploration||Once the countdown to sunset begins, you won't be able to enter any more caves until the following day.
|-
|Cave Exploration||Pikmin sprouts won't follow you of their own accord. Make sure to pluck them before going to the next sublevel.
|-
|About Treasures||Whenever you complete a treasure series, you'll receive additional sparklium.
|-
|Moving Your Base||If you move your base, the S.S. Beagle will bring [[Oatchi]], along with any Rescue Officers and Pikmin that were waiting near the previous base.
|-
|Battle Tips||If you defeat a creature while it's frozen, nectar and ultra-spicy nectar will come flying out.
|-
|Burgeoning Spiderwort||The Burgeoning Spiderwort bears fruit multiple times a day. You can store up ultra-spicy nectar using just a few Pikmin to gather it.
|-
|Battle Tips||When a creature has its back to you, take the opportunity to charge.
|-
|Where Are the Pikmin?||After they have finished transporting raw materials, Pikmin will wait beneath the S.S. Beagle.
|-
|Where Are the Pikmin?||Pikmin that have finished building a structure will wait at the building site.
|-
|Idler's Alert||Sound this alert to summon idle Pikmin to your location.
|-
|Plucking Whistle||At the sound of this whistle, all the Pikmin sprouts will leap out of the ground at once.
|-
|Night Expeditions||When you discover a base while exploring an area during the day, it will become a base for night expeditions in that area.
|-
|Radar Map||You can choose whether the direction on the Radar Map remains fixed or rotates to match the camera angle.
|-
|Radar Map||Place the cursor over a cave on the Radar Map to learn useful information, like your current progress or if Pikmin are inside.
|-
|Radar Map||A discovered cave or completed task will be marked with {{icon|Later|v=P4|l=Radar}} or {{icon|Later pass|v=P4|l=Radar}} until you visit that location. Use these markers as reminders.
|-
|Radar Map||Zoom in and out on the Radar Map with {{button|switch|rstickud}}. To restore the default zoom level, press {{button|switch|rstickclick}}.
|-
|Radar Map||You can use the Radar Map to search for stray Pikmin.
|-
|Go Here||Choose a location you want to go to, and select Go Here to walk or ride automatically to that destination.
|-
|Survey Drone||Drop a pin somewhere that catches your interest, and a pillar of light will appear there. Use the pillar as a landmark when you explore.
|-
|Survey Drone||Pins dropped on the surface will remain in place until you remove them. Pins dropped in caves will disappear when you leave the sublevel.
|-
|Survey Drone||When scouting an area with a Survey Drone, you can do things like pause and unpause the game, as well as turn the display on and off.
|-
|Dandori Tips||Put your Dandori talents to good use and divide your Pikmin between many different tasks at once to use time most effectively.
|-
|Dandori Tips||Any Dandori master knows they must adjust their tasks based on the Pikmin available. Practice by allocating your squad in different ways!
|-
|Pikmin Ecology||Seeds produced by the Onion upon absorbing defeated creatures will be the same color as the Pikmin type that did most of the transporting.
|-
|Pikmin Ecology||The quantity of Pikmin without an Onion can be increased if an Onion of the same color is absorbed.
|-
|Pikmin Ecology||On the surface, you can withdraw up to three types of Pikmin at the same time.
|-
|Pikmin Ecology||There's a limit to how many Pikmin you can withdraw on the surface. Have your Onion absorb flarlic to increase that limit.
|-
|Pikmin Ecology||If all Pikmin are lost, the Onion will release a single seed. Seeds will not be produced for Pikmin without an Onion.
|-
|Ice Pikmin||Chilly Ice Pikmin can freeze any body of water.
|-
|Ice Pikmin||The larger the body of water, the more Ice Pikmin you will need to freeze it.
|-
|Ice Pikmin||If you use the whistle to summon Ice Pikmin that are freezing a body of water, all ice on the surface of the water will soon melt.
|-
|Purple Pikmin||If you throw Purple Pikmin directly at a creature, you can do considerable damage.
|-
|Purple Pikmin||The shock waves created when Purple Pikmin land on the ground can do significant damage to creatures.
|-
|Rush||If you spot treasure on high ground that can't be reached by throwing Pikmin, try using [[Oatchi]]'s Rush to make it fall.
|-
|Pikmin Ecology||If you have [[Oatchi]] transport prey on the surface, a seed for the type of Pikmin you have the least of that have an Onion will be produced.
|-
|Command||If you Command [[Oatchi]] to Pick Up a Scent, he'll try to sniff out whatever it is you need to find.
|-
|Command||If the number of Pikmin without an Onion starts to dwindle, have [[Oatchi]] search for that Pikmin type's scent.
|-
|Things [[Oatchi]] Can't Do||Unfortunately, [[Oatchi]] can't climb up a climbing wall or climbing ropes.
|-
|Pluck||If you teach [[Oatchi]] the Pluck skill, he'll pluck Pikmin sprouts for you.
|-
|Jump||You can clear small ledges with [[Oatchi]]'s Jump.
|-
|Doggy-Paddle||If you teach [[Oatchi]] the Doggy-Paddle skill, he can carry Pikmin on his back across bodies of water.
|-
|A Legendary Skill||Once all other skills have been mastered, you can finally learn...the legendary skill.
|-
|Co-op Mode||P2 can reset the Pebble Pitcher to center screen by pressing {{button|switch|x}}.
|-
|Co-op Mode||You can earn Co-op Points not just by defeating and collecting creatures but also by doing things like breaking down dirt walls.
|-
|Co-op Mode||Continuously fire pebbles by holding down {{button|switch|a}}.
|-
|Co-op Mode (Single Joy-Con mode)||Continuously fire pebbles by holding down {{button|switch|facer}}.
|-
|Co-op Mode||Hit something that's being transported with a pebble to increase the speed of transport.
|}
===Night Expeditions===
Tips for the [[Night expedition|Night Expeditons]] in {{p4}}.
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Night Expeditions||If you defeat all the creatures or protect a Lumiknoll until morning, you can harvest the glow sap you need to cure leaflings.
|-
|Night Expeditions||The light from Lumiknolls and Tricknolls attracts creatures at night.
|-
|Night Expeditions||Tricknolls are linked to Lumiknolls by underground stems. If glow pellets are transported to either one, the Lumiknoll will produce Glow Pikmin.
|-
|Night Expeditions||The farther you stray from a Lumiknoll, the harder it will be to protect it. Don't get too distracted while collecting glow pellets.
|-
|Night Expeditions||Only one glow sap can be collected from each Lumiknoll.
|-
|Night Expeditions||Build structures during the day to make night expeditions easier.
|-
|Night Expeditions||There's no need to move your base during night expeditions.
|-
|Night Expeditions||Creatures are more active at night. Keep an eye on your night radar display to see if they head in the direction of a Lumiknoll.
|-
|Bulborb Larva||Numerous Bulborb Larvae will emerge from a nest at the same time, so if you find one, be sure to destroy it right away.
|-
|Smoky Progg||Break a Smoky Progg's nectar egg to prevent it from hatching
|-
|Smoky Progg||Pikmin will perish in an instant if they touch its body-enveloping Gloom. Don't hesitate! Try hitting it head-on with a Glowmob.
|-
|Night Expeditions||You'll want to defeat Baldy Long Legs quickly. Try blasting it with a Glowmob from directly beneath its head.
|-
|Smoky Progg||You can jump to avoid the Gloom that spews from its mouth.
|-
|Night Expeditions||Don't hesitate to make use of Glow Seeds and items.
|-
|Glow Pikmin||You'll only get one Glow Pikmin for every three glow pellets, so be sure to transport lots of glow pellets.
|-
|Glow Pikmin||Creatures caught in a Glowmob will be rendered temporarily immobile by the brightness.
|-
|Glow Pikmin||Even if they're not hit directly by a Glowmob, nearby creatures can still be affected by it.
|-
|Glow Pikmin||The more Glow Pikmin you have in your squad, the longer creatures will be immobilized by your Glowmobs.
|-
|Night Expeditions||Glow Pikmin are strong against fire, water, electricity, ice, and poison— but watch out, because they can still be squished and eaten.
|-
|Glow Pikmin||The bodies of creatures won't be left behind if you defeat them during night expeditions. Large creatures will transform into glow pellets.
|-
|Glow Pikmin||When Glow Pikmin finish their current task, they'll return to your squad.
|-
|Glow Pikmin||Over time, Glow Pikmin will grow leaves, buds, and then flowers. Their flowers won't fall even if they're shaken off by creatures.
|-
|Glow Pikmin||Even if your Glow Pikmin perish, they won't be included in the number of lost Pikmin.
|-
|Glow Pikmin||For every five Glow Pikmin that propagate during night expeditions, you will get one Glow Seed to take back with you.
|}
===Caves===
Tips for standard [[Cave|Standard Caves]] in {{p4}}
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Investigating Caves||Don't worry about gathering Pikmin before moving to the next sublevel. Even Pikmin that are currently outside your squad will follow you.
|-
|Investigating Caves||While exploring caves, it's possible to have more than three types of Pikmin in your squad.
|-
|Investigating Caves||If you leave a cave before you're done exploring, you can always go back and resume your exploration from any unlocked sublevel.
|-
|Investigating Caves||Inside caves, creatures will be collected by the S.S. Beagle. You'll get some sparklium in return.
|-
|Candypop Buds||Try throwing Pikmin into Candypop Buds. The buds will release seeds of the same color as their flower.
|-
|Treasure Gauge||Its alerts get stronger as you move closer to treasure and castaways. When there's nothing left to detect, the gauge automatically turns off.
|-
|Cave Exploration||Once you explore a cave 100 percent, creatures will reappear when you return.
|-
|Cave Exploration||If the number of Pikmin on a sublevel reaches 100, wild Pikmin will disappear, and you won't be able to use Glow Seeds.
|-
|Glow Pikmin||You can use Glow Seeds in caves to create Glow Pikmin, but you can't take them out of the cave with you.
|-
|Numbered Gates||In order to open a numbered gate, you'll need to defeat any creatures protecting it.
|-
|Pup Tunnels||Only [[Oatchi]] can pass through to the other side of pup tunnels. Switch to [[Oatchi]] and explore.
|-
|Rush||You can run against the direction of a moving walkway by using Rush.
|-
|Treasure Gauge+||This high-tech device shows you the locations and quantity of remaining treasure.
|}
===Dandori Challenges===
Tips for [[Dandori Challenge]]s in {{p4}}
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Dandori Challenge||The weight of the things you transport converts to points. The higher your total points, the better the medal you can receive.
|-
|Dandori Challenge||There are four types of medals: bronze, silver, gold, and platinum. You have to transport everything to get a platinum medal.
|-
|Dandori Challenge Tips||The most skillful Dandori approach to completing many tasks is to start each stage by gathering Pikmin.
|-
|Dandori Challenge Tips||Show off your Dandori skills by assigning Pikmin to tasks they're good at.
|-
|Dandori Challenge Tips||In order to make sure Pikmin don't waste precious time idling, gather them using Commands or the Idler's Alert.
|-
|Dandori Challenge Tips||Use a Survey Drone to check the status of treasure and Pikmin, then develop your Dandori-inspired strategy for upcoming tasks.
|-
|Dandori Challenge Tips||The more shortcuts you create to speed up transportation, the more you display your Dandori talents.
|-
|Dandori Challenge Tips||When deciding whether to transport nuggets with small or large groups, take a good look at the conditions first.
|-
|Dandori Challenge||Don't worry if you're unsuccessful. You can restart Dandori Challenges as many times as you want.
|-
|Dandori Challenge||When it looks like it will be impossible to clear a challenge, you can have the ranger [[Dingo]] help you.
|-
|Dandori Challenge Tips||Once you've gathered Pikmin, it's a good idea to start making shortcuts right away.
|-
|Battle Tips||It's hard to aim at the leaf-mimicking Skitter Leaf. Try having your Pikmin charge, or set [[Oatchi]] on it.
|-
|Dandori Challenge Tips||Dirt walls can be quickly destroyed with a charge from a large group of Pikmin or with [[Oatchi]]'s Rush.
|-
|Dandori Challenge Tips||It's best to leave the transporting to the Blue Pikmin and the fighting to the Rock Pikmin.
|-
|Dandori Challenge Tips||You can freeze water to create a shortcut. However, treasure in the water can't be transported while it's frozen over.
|-
|Dandori Challenge Tips||Have Purple Pikmin transport heavy objects. The key to earning medals is picking up those Crimson Banquets.
|-
|Dandori Challenge Tips||Winged Pikmin won't be affected by a moving walkway's direction. Use them to transport nuggets.
|-
|Dandori Challenge Tips||Pikmin can't freeze in rooms where a bonfire altar is burning. Build a clay bridge across the middle to make a considerable shortcut.
|-
|Dandori Challenge Tips||If you want to move Yellow Pikmin across a body of water, you can have them ride on [[Oatchi]].
|-
|Dandori Challenge Tips||If a gate is shut, Pikmin will go around the long way. Flipping switches at the right time is key.
|-
|Dandori Challenge Tips||Splitting into two groups to explore shows good Dandori technique. Place [[Oatchi]] on a cliff, and throw Pikmin up to him.
|-
|Dandori Challenge Tips||Hurry to collect raw materials and get right to building.
|-
|Dandori Challenge Tips||If your time runs out, you can keep practicing in Overtime, but it won't make a difference to your final score.
|}
===Dandori Battles===
Tips for [[Dandori Battle]]s in {{p4}}
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Dandori Battle||The weight of the things you transport converts to points. Whoever has the highest score at the end wins.
|-
|Dandori Battle||There are four types of medals: bronze, silver, gold, and platinum. The bigger the difference in score, the better the medal you can obtain.
|-
|Dandori Battle Tips||The heavier the object, the more points it's worth. Gather more Pikmin and aim for big things.
|-
|Dandori Battle Tips||Your Pikmin are distinguished from those of your opponent by leaf color.
|-
|Dandori Battle Tips||You can Rush your opponent's Pikmin to interfere with their transporting.
|-
|Dandori Battle Tips||You can attach as many Pikmin as you want to the things being transported during a Dandori Battle.
|-
|Dandori Battle Tips||If you attach more Pikmin to an object than your opponent, you can steal what they're transporting.
|-
|Dandori Battle Tips||It's OK to attack the opponent's dog and try to gain an advantage.
|-
|Dandori Battle||If you lose, you can restart the battle as many times as you want. Try searching for your own unique route to victory.
|-
|Dandori Battle Tips||The glittering Golden Sniffer is worth a lot of points. If you can transport it first, you'll take a large step toward victory.
|-
|Dandori Battle Tips||Get items from Mystery Capsules. If you use your items well, you'll dominate with your Dandori powers!
|-
|Dandori Battle Tips||Touch Mystery Capsules to get items! You can have Pikmin transport them for you.
|-
|Dandori Battle Tips||You can turn things around in one fell swoop with a Sneak Bomb. Don't give up on a battle before it's over.
|-
|Dandori Battle||If it looks like you can't win, have the ranger [[Dingo]] help you.
|-
|Dandori Battle Tips||Gathering Pikmin is crucial to success. The more you have, the more things you can transport.
|-
|Dandori Battle Tips||Don't get involved with Bulborbs if you don't have many Pikmin. Wait until your opponent defeats them, then steal them.
|-
|Dandori Battle Tips||Yellow Pikmin are excellent diggers, but they're not great at fighting. If you don't have very many, have them work together with [[Oatchi]].
|-
|Dandori Battle Tips||Purposefully ignore some creatures to let them interfere with your opponent's strategy.
|-
|Dandori Battle Tips||Stacks of straw will burn up when touched by fire starters or fiery creatures.
|-
|Dandori Battle Tips||If some creatures are difficult to defeat using Winged Pikmin, leave them for Glow Pikmin or [[Oatchi]].
|-
|Dandori Battle Tips||If you transport Bonus Finds, you'll get extra points. Bonus Finds change over time, so don't pass them up.
|-
|Dandori Battle||In a Dandori Battle, the Pikmin maximum for each team is 50. Any in excess of that number will wait inside their Onion.
|-
|Dandori Battles||In Dandori Battles, Onions release Pikmin instead of seeds, so no need to waste time plucking sprouts.
|}
===Olimar's Shipwreck Tale===
Tips for [[Olimar's Shipwreck Tale]].
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||You must gather 30 ship parts within 15 days' time. [[Olimar's Shipwreck Tale|Olimar]]'s fate rests in the strength of your Dandori practice.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||As you gather ship parts, the area you can explore will expand.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||While gathering ship parts, you will also obtain gear and items.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||[[Moss]] will learn skills while you collect ship parts.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||Falling Bomb Rocks will fall again three days later.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||During Olimar's Shipwreck Tale, days are shorter than in Story mode. You'll need good Dandori skills to collect all the ship parts.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||If you get stuck while exploring, try starting from a different area.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||You can always restart the day or return to a previous one if your explorations aren't going as planned.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||If you find yourself thinking you should have done something differently, using Rewind and Retry is a valid strategy.
|-
|[[Olimar's Shipwreck Tale|Olimar]]'s Shipwreck Tale||Taking a break is a good way to get fresh ideas! Don't be afraid to quit at any time. You can resume playing from that point later on.
|}
===''Pikmin Adventure''===
===''Pikmin Adventure''===
{{game help|pa}}
{{game help|pa}}
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! US || Europe
! US || Europe
|-
|-
| You can move Olimar by touching and holding the stylus on the touch screen.
|  colspan="2" | You can move Olimar by touching and holding the stylus on the touch screen.
| You can move Olimar by touching and holding the stylus on the touch screen.
|-
|  colspan="2" | Press {{button|wiiu|+}} to pause the game. You can calibrate the controllers while paused.
|-
|  colspan="2" | You can also gather Pikmin as Olimar with {{button|wiiu|zl}} or {{button|wiiu|zr}}.
|-
|-
| Press {{button|wiiu|+}} to pause the game. You can calibrate the controllers while paused.
| colspan="2" | If you're trying to master the challenges, ignore the assist blocks and rely on your own abilities.
| Press {{button|wiiu|+}} to pause the game. You can calibrate the controllers while paused.
|-
|-
| ...
| colspan="2" | Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game.
| You can also gather Pikmin as Olimar with {{button|wiiu|zl}} or {{button|wiiu|zr}}.
|-
|-
| ...
| colspan="2" | Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack.
| If you're trying to master a challenge, ignore the Assist Block with an exclamation mark and rely on your own abilities.
|-
|-
| Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game.
| colspan="2" | If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote.
| Remember to take a break from time to time. Press {{button|wiiu|+}} during play to pause the game.
|-
|-
| Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack.
| colspan="2" | Flick the touch screen with the stylus to make Olimar jump. This can be handy for avoiding enemy attacks.
| Pikmin players can hold {{button|wii|1}} to charge up. Release to launch a powerful attack.
|-
|-
| If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote.
| colspan="2" | Pikmin are invincible while being gathered by Olimar. Call Pikmin to quickly put them out of trouble.
| If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote.
|-
|-
| Flick the touch screen with the stylus to make Olimar jump. This can be handy for avoiding enemy attacks.
| colspan="2" | As Olimar, you'll have to show good leadership. Make sure you choose the right moments to gather your Pikmin.
| ...
|-
|-
| Pikmin are invincible while being gathered by Olimar. Call Pikmin to quickly put them out of trouble.
| Attacking an opponent will knock candy from them.
| ...
| Attacking an opponent will knock sweets from them.
|-
|-
| As Olimar, you'll have to show good leadership. Make sure you choose the right moments to gather your Pikmin.
| Native creatures have a tendency to attack the winning side. They might just turn the tide of battle in your favor.
| ...
| Native creatures have a tendency to attack the winning side. They might just turn the tide in your favour.
|}
|}


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*{{transcript|Remember to be alert at all times. Stay aware of your surroundings.}}
*{{transcript|Remember to be alert at all times. Stay aware of your surroundings.}}
*{{transcript|Take AR photos when you feed your Pikmin and share them with your friends!}}
*{{transcript|Take AR photos when you feed your Pikmin and share them with your friends!}}
*{{transcript|The detector will be recharged with one free use every day if it’s empty, so don’t forget to use it up!}}
*{{transcript|The detector will be recharged with one free use every day if it's empty, so don't forget to use it up!}}
*{{transcript|Feed nectar to your Pikmin every day to raise their friendship level. Great things may happen if you become best friends!}}
*{{transcript|Feed nectar to your Pikmin every day to raise their friendship level. Great things may happen if you become best friends!}}
*{{transcript|Add your favorite photos and write about your day in the lifelog. Tap the "+" button next to the date to get started.}}
*{{transcript|Add your favorite photos and write about your day in the lifelog. Tap the "+" button next to the date to get started.}}
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;Area loading screens
;Area loading screens
<gallery>
<gallery>
P1S Impact Site Loading Screen.jpg|The loading screen for [[The Impact Site]] in ''Pikmin 1 (Nintendo Switch)''.
P3D Loading Story Mode (Objective).jpg|The [[Story Mode]] loading screen in ''Pikmin 3 Deluxe'' when an [[objective]] applies to the area being landed in.
P3D Loading Story Mode (Objective).jpg|The [[Story Mode]] loading screen in ''Pikmin 3 Deluxe'' when an [[objective]] applies to the area being landed in.
P3D Loading Story Mode (No Objective).jpg|The Story Mode loading screen in ''Pikmin 3 Deluxe'' when no objective applies to the area being landed in.
P3D Loading Story Mode (No Objective).jpg|The Story Mode loading screen in ''Pikmin 3 Deluxe'' when no objective applies to the area being landed in.
Line 430: Line 851:
LoadingBingoBattle.jpg|Loading [[Corroded Maze]] in [[Bingo Battle]].
LoadingBingoBattle.jpg|Loading [[Corroded Maze]] in [[Bingo Battle]].
P3D Loading Side Stories.jpg|Loading [[Pikmin Reunion]] in the [[Side Stories]].
P3D Loading Side Stories.jpg|Loading [[Pikmin Reunion]] in the [[Side Stories]].
PA Loading Screen tip.png|The loading screen when entering a level in ''Pikmin Adventure''.
</gallery>
</gallery>


==Trivia==
==Trivia==
* The loading screens for different game modes in ''Pikmin 2'' appear to represent four classical elements: wind, water, fire, and earth.
* The loading screens for different game modes in ''Pikmin 2'' appear to represent four classical elements: wind, water, fire, and earth.
** [[Area]]s have the letter's trail off into some smoke billowing in the wind.
** [[Area]]s have the letters trail off into some smoke billowing in the wind.
** [[Cave]]s in [[Story Mode]] have liquid ripples shown behind the letters, representing water.
** [[Cave]]s in [[Story Mode]] have liquid ripples shown behind the letters, representing water.
** [[2-Player Battle]] stages have the letter look as if they were burning by using an animated flame graphic displayed behind it, representing fire.
** [[2-Player Battle]] stages have the letter look as if they were burning by using an animated flame graphic displayed behind it, representing fire.
** [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves have a cluster of brown, orange, and red squares behind the title, representing earth.
** [[Challenge Mode (Pikmin 2)|Challenge Mode]] caves have a cluster of brown, orange, and red squares behind the title, representing earth.
* In the files of ''Pikmin 3'', the "Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!" message is declared twice, for either region.


==See also==
==See also==
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