Lock-on: Difference between revisions

563 bytes added ,  3 months ago
→‎Pikmin 4: Reworded some things, and took out something that might not be an actual feature (might need verification)
mNo edit summary
(→‎Pikmin 4: Reworded some things, and took out something that might not be an actual feature (might need verification))
 
(8 intermediate revisions by 8 users not shown)
Line 2: Line 2:
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
[[File:P3 Baldy Long Legs Lock-on.jpg|thumb|325px|Locking on to a [[Baldy Long Legs]] in the [[Tropical Forest]].]]
{{image}}
{{image}}
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].
'''Lock-on''' (or "lock on", {{j|ロックオン|Rokkuon}}, lit.: "Lock On") is a combat and exploration mechanic in {{p3}} and {{p4}}. This feature makes the action focus on a certain [[enemy]], [[obstacle]] or other object. This allows players to maneuver around it and not lose its sight, making attacking easier. In the Wii U release of ''Pikmin 3'', locking-on also allows the player to obtain the target's name and to order the Pikmin army to [[charge]].


Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.
Lock-on is achieved by getting the [[cursor]] near enough to an object that can be locked on to, and pressing the corresponding button when the game indicates that locking on is possible. Unlike other Nintendo games that have lock-on functionality (e.g. ''[[metroidwiki:Metroid Prime (game)|Metroid Prime]]''), the player does not need to hold the button in order to keep it. Moving far enough away from the target will also cancel the lock-on automatically.  In ''Pikmin 4'', the lock-on system used in ''Pikmin 3'' is replaced with an auto lock-on feature.


This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
This mechanic works differently in ''Pikmin 3'' and {{p3d}}.
Line 29: Line 29:


Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up.
Certain objects will also show a prompt above them saying "Lock On", along with the required button, when the indicator shows up.
== ''Pikmin 4'' ==
In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects within throwing distance. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.


==Lockable targets==
==Lockable targets==
Line 42: Line 45:
*{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}}
*{{icon|Bulborb|n|v=P3|n=All enemies|l=Enemy#In ''Pikmin 3''}}
*{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}}
*{{icon|Sunseed Berry|n|v=FF|n=All fruits|l=Fruit#List}}
*{{icon|Scorch Guard|l=Upgrade}} All suit upgrades:
*{{icon|Scorch Guard|l=Gear}} All gear:
**{{icon|Scorch Guard|y}}
**{{icon|Scorch Guard|y}}
**{{icon|Anti-Electrifier|y}}
**{{icon|Anti-Electrifier|y}}
**{{icon|Metal Suit Z|y}}
**{{icon|Metal Suit Z|y}}
**{{icon|Dodge Whistle|y}}
**{{icon|Dodge Whistle|y}}
**{{icon|Data Glutton|y}}
**{{icon|Folded Data Glutton|y}}
*Plants and fungi:
*Plants and fungi:
**{{icon|Pellet Posy|y|v=P3}}
**{{icon|Pellet Posy|y|v=P3}}
**{{icon|Crimson Candypop Bud|n|v=P3|n=Candypop Bud|l=Candypop Bud}}
**{{icon|Candypop Bud|n|v=P3 red|n=Candypop Bud|l=Candypop Bud}}
**{{icon|Burgeoning Spiderwort|y|v=P3}}
**{{icon|Burgeoning Spiderwort|y|v=P3}}
**{{icon|Bloominous Stemple|y}}
**{{icon|Bloominous Stemple|y}}
Line 84: Line 89:
**{{icon|Nectar|y}}
**{{icon|Nectar|y}}
**{{icon|Ultra-spicy nectar|y}}
**{{icon|Ultra-spicy nectar|y}}
**{{icon|Data Glutton|y}}
**{{icon|Folded Data Glutton|y}}
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}}
**{{icon|Phosbat|n|n=Phosbat Pod|l=Phosbat Pod}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
**{{icon|Large crystal|n|n=Mireclops crystal|l=Mireclops crystal}}
Line 100: Line 103:
*The following objects display "???" in story mode, before they are identified by the crew:
*The following objects display "???" in story mode, before they are identified by the crew:
**{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits
**{{icon|Sunseed Berry|v=FF|l=Fruit#List}} All fruits
**{{icon|Scorch Guard|l=Upgrade}} All suit upgrades
**{{icon|Scorch Guard|l=Gear}} All gear
**{{icon|Data Glutton}} Data Glutton
**{{icon|Folded Data Glutton}} Folded Data Glutton
*Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to:
*Objects that Pikmin return to to get more of, usually in piles, can only be locked-onto in their original resting places. When they are, it focuses on the entire pile and is labeled in plural, even if only one object remains. This applies to:
**{{icon|Dusk Pustules}} Dusk Pustules
**{{icon|Dusk Pustules}} Dusk Pustules