Lock-on: Difference between revisions

185 bytes removed ,  3 months ago
→‎Pikmin 4: Reworded some things, and took out something that might not be an actual feature (might need verification)
(→‎Pikmin 4: Reworded some things, and took out something that might not be an actual feature (might need verification))
 
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== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects. This means that the player must approach an object and once they get within throwing distance, throw once that object gets automatically locked-on too. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets, in addition to {{button|switch|zr}} freezing the camera.
In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects within throwing distance. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.


==Lockable targets==
==Lockable targets==