Map 06: Difference between revisions

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==Gameplay footage==
==Gameplay footage==
This area has some internal associations missing, and had to be placed on top of The Distant Spring in order to be rendered playable. That explains the music and randomly places of objects (Ship Parts/Enemies/Onions/Dolphin SpaceShip) in this video.
This area has some internal associations missing, and had to be placed on top of [[The Distant Spring]] in order to be rendered playable. That explains the music and randomly places of objects ([[Parts]]/[[Enemies]]/[[Onions]]/[[Dolphin]]) in this video.
<youtube>http://www.youtube.com/watch?v=JOLf4TJQiFM</youtube>
<youtube>http://www.youtube.com/watch?v=JOLf4TJQiFM</youtube>


==Geography==
==Geography==
The map has many plants, static objects, formations in the ground, and textures not featured in the finished Pikmin. The map seems to have no real boundaries, and [[Olimar]] can easily fall into the bottomless abyss. The ground is mostly dirt with rock and grass patches about. Many textures are also in the map that were left unused in the finalized game. As explained above, some associations are missing, so no info about enemies and objects can be retrieved.
The map has many plants, static objects, formations in the ground, and textures not featured in the finished [[Pikmin (game)|''Pikmin'']]. The map seems to have no real boundaries, and [[Olimar]] can easily fall into the bottomless abyss. The ground is mostly dirt with rock and grass patches about. Many textures are also in the map that were left unused in the finalized game. As explained above, some associations are missing, so no info about enemies and objects can be retrieved.


[[Category:Beta areas]]
[[Category:Beta areas]]
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