Maturity: Difference between revisions

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Elaborated on speed and attack power.
(Expanded the Pikmin Bloom section a bit.)
(Elaborated on speed and attack power.)
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[[File:Pikmin Stages in Pikmin.jpg|thumb|right|The three stages of Pikmin in the first ''Pikmin'' game.]]
[[File:Pikmin Stages in Pikmin.jpg|thumb|right|The three stages of Pikmin in the first ''Pikmin'' game.]]
{{image}}
{{image}}
{{todo|Elaborate between the increase in speed and power, as well as what "efficient at completing tasks" means. Note that each game might do things differently.}}
{{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}}
{{redirects|Bud|bud plants that spit Pikmin seeds|candypop family}}


[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity'''. The more mature the Pikmin is, the faster it becomes at walking and [[carry]]ing items, making it more efficient at completing tasks. As such, it is on the player's best interest to keep their Pikmin in high maturity. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity. Three stages exist: leaf, bud, and flower; all Pikmin start in the leaf stage when created by the [[Onion]]. Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens. Maturity has no effect on [[attack]] power.
[[Pikmin family|Pikmin]] can be in one of three stages of '''maturity'''. The more mature the Pikmin is, the faster it becomes at walking and [[carry]]ing items, making it more efficient at completing tasks. As such, it is on the player's best interest to keep their Pikmin in high maturity. A Pikmin's stage can be identified by what's on top of its stem, and there are several ways for Pikmin to both increase and decrease in maturity. Three stages exist: leaf, bud, and flower; all Pikmin start in the leaf stage when created by the [[Onion]]. (Although Pikmin start their life as a seed, and then a sprout, those stages are separate from maturity, since they already have a leaf when that happens.) In the main series, maturity only affects speed and has no effect on [[attack]] power.


When stored into an [[Onion]], Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves.
When stored into an [[Onion]], Pikmin do not lose their maturity, meaning that the player will not lose flower or bud Pikmin between days. When pulling Pikmin out of an Onion, flower Pikmin come out first, then buds, and finally leaves.
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==In the main series==
==In the main series==
===Stages===
===Stages===
{{stub|Get speed numbers.}}
;Leaf:
;Leaf:
The first, basic stage. A simple green leaf sticks atop the stem. Pikmin in this state are slow and not as effective at completing tasks as other maturities. Pikmin always start off as leaf Pikmin when created by the [[Onion]].
The first stage. A simple green leaf grows atop the stem. Pikmin in this state move at the slow, default speed, making them inefficient for carrying objects. Pikmin always start off as leaf Pikmin when created by the [[Onion]].


;Bud:
;Bud:
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones. At this maturity, Pikmin have average speed.
The second stage. These Pikmin have a round bud on their stem. Pikmin normally have white buds, but [[Purple Pikmin|Purple]] and [[White Pikmin]] have magenta buds, and [[Rock Pikmin|Rock]] and [[Winged Pikmin]] have lavender ones. At this maturity, Pikmin are moderately faster than Leaf Pikmin.


;Flower:
;Flower:
The final stage, also called "blossom" by Captain Olimar{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. Flower Pikmin are the fastest, and have a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.
The final stage, also called "blossom" by Captain Olimar{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal. They mature from leaf, to bud, and finally to blossom. When all of one color are lost, the Onion instinctively puts out new seeds... How does it know to do this? What a mysterious life-form!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}}. Flower Pikmin are the fastest, and move twice as fast as Leaf Pikmin (for all types except Purple Pikmin and White Pikmin). They grow a ''[[chaenostoma cordatum]]'' atop their stems. In ''[[Pikmin (game)|Pikmin]]'', flower Pikmin that die in battle have a chance of leaving behind a sprout that appears the following [[day]]. The color of a Pikmin's flower is the same as the color of its bud.


In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than Yellow Pikmin. Purple Pikmin do not have this twirl, since they pound after the apex. This maturity difference does not exist in the ''[[New Play Control!]]'' remakes.
In ''Pikmin'' and ''Pikmin 2'', a flower Pikmin twirls horizontally in the air after it reaches the apex of its [[throw]] arc. When it does this, it falls down slightly slower than leaf or bud Pikmin. This twirl also makes the Pikmin lose some horizontal momentum, which makes leaf and bud Pikmin fall farther in a throw than Yellow Pikmin. Purple Pikmin do not have this twirl, since they pound after the apex. This maturity difference does not exist in the ''[[New Play Control!]]'' remakes.
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*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*[[Yellow Pikmin]] that complete an [[electrode]]'s circuit will instantly flower up as if they drank [[nectar]].
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*If a [[Mamuta]] plants Pikmin, they instantly evolve to the flower stage.
*In [[2-Player Battle]], the flower roulette wheel power will instantly flower up all non-buried Pikmin that belong to the player that used it.
*In [[2-Player Battle]], the flower power-up will instantly flower up all non-buried Pikmin that belong to the player that used it.


{{clear}}
{{clear}}
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===Decreasing===
===Decreasing===
There are some ways for Pikmin to decrease in maturity in the first two games. Pikmin in ''Pikmin 3'' will never lose their stage to a weaker one.
There are some ways for Pikmin to decrease in maturity in the first two games. Pikmin in ''[[Pikmin 3]]'' will never lose their stage to a weaker one.
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage.
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Pikmin that get knocked down in battle have a [[Randomization|random chance]] of decreasing in maturity. In ''Pikmin'', a Pikmin will only decrease to the maturity directly under the one it is on, but in ''Pikmin 2'', the decrease will happen straight to the leaf stage.
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage.
*The [[Withering Blowhog]]'s breath can revert Pikmin back to the leaf stage.
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===Badges===
===Badges===
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from maturing Pikmin:
In {{p3d}}, there is a [[Badge (Pikmin 3 Deluxe)|badge]] the player can gain from maturing Pikmin:
*'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode.
*'''Flower Grinder''': Mature 500 Pikmin to the flower stage in Story Mode.
<gallery>
<gallery>
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==In ''Pikmin Bloom''==
==In ''Pikmin Bloom''==
{{game help|pb|Elaborate on the effects and nuances of maturity.}}
{{game help|pb|Elaborate on the automatic maturity changes.}}
In {{pb}}, maturity is noticeably more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers &ndash; 14 kinds as of [[Update|version]] 36.1. Flower types differ in species and color. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, a state they reach if they are overfed. Pikmin change maturity by feeding them various types of [[nectar]], but can also automatically change from leaf to bud or from bare to leaf, just from walking around at certain times of the day. A Pikmin's maturity does not affect its speed on [[expedition]]s, but it does affect its attack power on [[challenge]]s.
In {{pb}}, maturity is noticeably more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers &ndash; 16 kinds as of [[Update|version]] 36.1. Flower types differ in the species of flower and the color of the flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, a state they reach if they are overfed. Pikmin change maturity by feeding them various types of [[nectar]], but can also automatically change from leaf to bud or from bare to leaf, just from walking around at certain times of the day.
 
A Pikmin's maturity does not affect its speed on [[expedition]]s, but it does affect its attack power on [[challenge]]s. Leaf Pikmin have the base attack strength, Bud Pikmin have 1.1× strength, Pikmin with a basic flower have 1.2× strength, Pikmin with a special flower have 1.3× strength, and Bare Pikmin have 0.9× strength.


==In other media==
==In other media==