Monster Pump: Difference between revisions

no edit summary
m (Added German and Ialian meaning)
No edit summary
Line 14: Line 14:
|ntsclocation=
|ntsclocation=
}}
}}
The '''Monster Pump''' is a [[treasure]] in ''[[Pikmin 2]]''. It is actually a {{w|Tap (valve)|water tap}} with an attached {{w|pressure gauge}}. It is found on the last (14) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of [[water]] via the tap, which can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the [[Pikmin family|Pikmin]]. Continually switch [[leader]]s to make sure no Pikmin are drowning while this is being fired. When the Monster Pump is close to being knocked from the Dweevil, it will fire drops of water at a much faster pace. This is one of the five treasures that are tied for second in their value.
The '''Monster Pump''' ({{j|モンスター・ポンプ|Monsutar Pompu|Monster Pump}}) is a [[treasure]] in ''[[Pikmin 2]]''. It is actually a {{w|Tap (valve)|water tap}} with an attached {{w|pressure gauge}}. It is found on the last (14) sublevel of the [[Dream Den]], and is held by the powerful [[Titan Dweevil]]. It must be knocked off by dealing enough damage. It shoots out blasts of [[water]] via the tap, which can be avoided by watching the shadows of the drops carefully and moving if the shadow comes to the [[Pikmin family|Pikmin]]. Continually switch [[leader]]s to make sure no Pikmin are drowning while this is being fired. When the Monster Pump is close to being knocked from the Dweevil, it will fire drops of water at a much faster pace. This is one of the five treasures that are tied for second in their value.


{{Notes|journal=y|sale=y}}
{{Notes|journal=y|sale=y}}
191

edits