Music in Pikmin 2: Difference between revisions

(I experimented some more and this is a more accurate theory about how the "massacre" mix is triggered.)
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No matter what sublevel is being explored in [[Challenge Mode (Pikmin 2)|Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course.
No matter what sublevel is being explored in [[Challenge Mode (Pikmin 2)|Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course. It should also be mentioned that this track yields no swing variation if Louie takes the lead.


'''Instruments'''
'''Instruments'''
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