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(Just found that the Side Stories results menu theme is based on the saved game selection menu theme from the first 2 games) |
(Described the After Hours theme.) |
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==Cutscenes== | ==Cutscenes== | ||
Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey. | Most of the [[cutscene]]s of the game have pre-rendered soundtracks, as they are usually a specified length. The theatrical cutscenes have a Hollywood-style orchestra to perform them, plus electronics. Meanwhile, the in-game cutscenes can sometimes have a looped theme, since dialog occurs over the cutscene that requires player input to progress. These cutscenes can be performed by a wide range of ensembles and electronics, as they all have varying moods and contexts to convey. | ||
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This theme plays when the player is in [[after hours]] mode in any Mission Mode stage. Reflecting how after hours takes place after sunset, when the time for the stage has already ended, most of this theme is a simple and sparse version of the main Mission Mode theme for stages 1-10, featuring parts of the same melody on the same instrument, but with a very sparse accompaniment on mallet percussion and plucked strings. After a minute has passed, the theme changes significantly to be more of a waltz, featuring longer notes and more diverse chords. The theme eventually loops back to the start, and has no dynamic elements. This theme is exclusive to ''Pikmin 3 Deluxe''. | |||
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