Music in Pikmin 3: Difference between revisions

Finished areas.
(Two more.)
(Finished areas.)
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'''Instruments'''
'''Instruments'''
*'''Main version''': Modified celeste, and vocal and organ-like synthesizers.
*'''Main version''': Modified celeste, and vocal and organ-like synthesizers.
*'''Enemy mix''': Timpani, crash cymbals, and bell collection.
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Task mix''': DX electric piano, and pizzicato cellos and basses.
*'''Carrying mix''': Concertina and sleigh bells.
*'''Carrying mix''': Concertina and sleigh bells.
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===Twilight River===
===Twilight River===
{{infobox track
{{infobox track
|name=
|name=Twilight River
|link=
|link=https://www.youtube.com/watch?v=YJh-ruM1CxA&index=39&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linka=
|linka=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/075-twilight-river-noon-.mp3
|links=
|links=https://www.youtube.com/watch?v=neI-RmxT2aU&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=40
|linkp=
|linkp=http://www.pikminwiki.com/Music_(Pikmin_3)#Rain
}}
}}
[[Twilight River]]'s theme has the most defined swing rhythm of all the area themes in the game, bringing this theme closest to a jazz genre. Its meter is very free, but its chord progression is very distinct and follows a nice pattern of 5-1 resolution, albeit with a great number of odd turns that make the whole texture more interesting. This piece also demonstrates some very well-rendered instrument sounds, particularly the acoustic guitar and strings. The whole piece blends very well together; its leisurely mood complements the peaceful atmosphere, while its hidden complexity complements the gameplay intensity at this point in the game.


'''Instruments'''
'''Instruments'''
*'''Main version''':
*'''Main version''': Bassoons, handbells, shaker, acoustic guitar, accordion, pad synthesizer, and violin (also playing [[wikipedia:Double stop|double stop]]) and viola.
*'''Enemy mix''':
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''':
*'''Task mix''': Congas, talking drum, synth bass, and several types of vocal synthesizer.
*'''Carrying mix''':
*'''Carrying mix''': Sine-wave-like synthesizer.
*'''Weather version''':
*'''Weather version''': See '''[[#Rain|Rain]]'''.
*'''Afternoon version''':
*'''Afternoon version''': Same as main version, but the intro contains a glockenspiel-like synthesizer.
*'''Sunset version''':
*'''Sunset version''': Soprano bassoons, celeste, Hang drum, accordion, and violin.


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===Formidable Oak===
===Formidable Oak===
{{infobox track
{{infobox track
|name=
|name=Formidable Oak
|link=
|link=https://www.youtube.com/watch?v=ZLbeC0fyPok&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=42
|linka=
|linka=No
|links=
|links=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/106-formidable-oak-exterior-night-.mp3
|linkp=
|linkp=https://www.youtube.com/watch?v=t7iGthGC7kU&index=43&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
}}
}}
The [[Formidable Oak]]'s theme, which is more an ambience than a theme, is all designed to build a high level of tension for the events in the interior, using unrecognizable sounds and minimalism. Since there are no [[enemies]], [[obstacle]]s, or [[fruit]]s in the exterior area, there are no enemy, task, or carrying mixes; it also has no afternoon version. However, rain causes a rather dramatic change to the ambience, making it a definable theme with rhythm. The bass drops an octave lower, and a deceptively cheerful theme plays over the unnerving texture, in a style very similar to [[Music (Pikmin)#The Final Trial|The Final Trial's theme]].


'''Instruments'''
'''Instruments'''
*'''Main version''':
*'''Main version''': Timpani, bamboo marimba, snare drum, pad/modulating sine synthesizer, distorted modified vocal synthesizer, filtered noise, and basses.
*'''Enemy mix''':
*'''Weather version''': Same as main version, plus glockenspiel, celeste, modified kalimba, and trumpet-like synthesizer.
*'''Task mix''':
*'''Sunset version''': Detuned chorused glockenspiel, bamboo marimba, celeste/wind chime sample, and distorted modified vocal synthesizer.
*'''Carrying mix''':
 
*'''Weather version''':
There is also a [http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/108-formidable-oak-exterior-night-rain-.mp3 specific theme] for the sunset during rain. It is the same melody from the normal weather version, but shared between the detuned glockenspiel and celeste/wind chime sample, making it the thinnest theme in the game.
*'''Afternoon version''':
*'''Sunset version''':


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===Caves===
===Caves===
{{infobox track
{{infobox track
|name=
|name=Cave
|link=
|link=https://www.youtube.com/watch?v=q4krnX-l-R8&index=14&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk
|linka=
|links=
|linkp=
}}
}}
Every [[cave]] in the game, besides those in the [[Formidable Oak]], use this theme. Time still passes in caves, but the theme does not recognize the afternoon or sunset, and no changes occur due to weather outside. The theme itself is minimalist but still rather complex, directing attention to navigating the cave rather than admiring its ambience. One of the instruments used here is the [[Music (Pikmin)#The Distant Spring|cymbalesque synthesizer from the first game]], a sound unique to the [[Pikmin series]].


'''Instruments'''
'''Instruments'''
*'''Main version''':
*'''Main version''': Piano, tam-tam, "cymbalesque",  pad synthesizers, vocal synthesizer, and sitar-drone-esque synthesizer.
*'''Enemy mix''':
*'''Enemy mix''': Electronic drum kit.
*'''Task mix''':
*'''Task mix''': Hi-hat, electronic piano, sawtooth synthesizer, ping-like chordal synthesizer, and cave-drop sound effect.
*'''Carrying mix''':
*'''Carrying mix''': Celeste.
*'''Weather version''':
*'''Afternoon version''':
*'''Sunset version''':


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===Rain===
===Rain===
{{infobox track
{{infobox track
|name=
|name= Rain
|link=
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/040-rain.mp3
|linka=
|linka= http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/042-rain-noon-.mp3
|links=
|links=https://www.youtube.com/watch?v=mk1rIwGR6q0&list=PLz5gUls4mkX8JUFzdNYPyF5Rudaz3rVQk&index=16
|linkp=
|linkp=No
}}
}}
This theme occurs whenever it is raining in an area other than the [[Formidable Oak]], and it expertly captures the mood set by the rain. The steadiness of the piano texture puts the theme more in the background to gameplay events, but rain acts the same way, so the theme works very well. Since rain lasts all day, this special theme has its own mixes for gameplay events.


'''Instruments'''
'''Instruments'''
*'''Main version''':
*'''Main version''': Marimba, Hang drum, electronic drum kit (including echoed woodblock and tablas), reversed cymbal roll, piano (forward and reversed).
*'''Enemy mix''':
*'''Enemy mix''': Timpani, snare drum, crash cymbals, and bell collection.
*'''Task mix''':
*'''Task mix''': Fretless bass, shaker, modified tablas, and sampled distorted piano.
*'''Carrying mix''':
*'''Carrying mix''': Guitar-like synthesizer.
*'''Weather version''':
*'''Afternoon version''': Same as main version.
*'''Afternoon version''':
*'''Sunset version''': Celeste, Hang drum, electronic drum kit, piano, and accordion.
*'''Sunset version''':


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