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(Updated music links.) |
(Updated Wikipedia links.) |
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Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music in Pikmin#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a | Heard during the tutorial, during which the guide Monita explains how to play. This is a re-orchestration of [[Music in Pikmin#The Impact Site|The Impact Site's theme]], using an instrumentation more suitable to ''Nintendo Land''. The only noticeable differences between the two scores is a {{w|flexatone}} sound effect in the intro and a few subtle differences among the bass and harmonies; otherwise the piece is very true to the original, and still serves very well as a simple, understandable tutorial theme. | ||
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The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using | The theme to stages 9-12, set in a barren autumn environment. This original composition takes on a more somber and natural mood in changing meters, using {{w|overtone flute}} and rudimentary percussion to create a more rugged atmosphere. This aids the smooth transition of gameplay difficulty, and the new, less varied color scheme of the new area. | ||
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Heard during the cutscene in which the [[Emperor Pinchipede]]/[[Monochromatic Pinchipede]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Pinchipede is first introduced with a quirky dominant chord trill. Afterwards, however, the chord breaks down into an atonal texture in | Heard during the cutscene in which the [[Emperor Pinchipede]]/[[Monochromatic Pinchipede]] appears. These boss cutscenes are designed to accent the boss's characteristics and actions. The Pinchipede is first introduced with a quirky dominant chord trill. Afterwards, however, the chord breaks down into an atonal texture in {{w|col legno}} strings, tremolo timpani, and ocean harp, playing the Pinchipede's harsh and honed look. A final stab from a double bass cuts the texture short for the battle's start. | ||
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Heard during [[Pikmin Adventure#Versus|versus mode]]. This original composition is very different both the [[canon]] soundtrack and the ''Pikmin Adventure'' soundtrack, perhaps following the tendency of the [[Pikmin series|main games']] modes | Heard during [[Pikmin Adventure#Versus|versus mode]]. This original composition is very different both the [[canon]] soundtrack and the ''Pikmin Adventure'' soundtrack, perhaps following the tendency of the [[Pikmin series|main games']] multiplayer modes to have different compositional styles because they are non-canonical. Military percussion give the theme power, while a {{w|Calliope|circus-calliope-like}} synthesizer plays a very comical melody counterpointed by xylophone and marimba runs, making the whole theme very farcical and silly. As far as structure, the theme may take a bit of inspiration from the [[Music in Pikmin#Enemy Reel|enemy reel theme]], but the two themes are still worlds apart; this theme plays the competitive and chaotic aspect of the versus mode more than the ''Pikmin'' aspect. | ||
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Heard after a versus battle has concluded. This small fanfare works tubular bells and a timpani roll behind the "''Pikmin 2'' motif", to give it power and conclusiveness. Again, the instrumentation of this small cue is still separate from the actual versus battle music; the battle music really | Heard after a versus battle has concluded. This small fanfare works tubular bells and a timpani roll behind the "''Pikmin 2'' motif", to give it power and conclusiveness. Again, the instrumentation of this small cue is still separate from the actual versus battle music; the battle music really exists outside of the usual moods set by the [[Pikmin series|''Pikmin'' series]], perhaps because no themes for multiplayer modes are as fast-paced as this mode's mood. | ||
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