New Play Control! Pikmin: Difference between revisions

quality of life improvements
(Rewording to a bit on Pikmin souls to be more accurate.)
(quality of life improvements)
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*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]].
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''.
*Cutscenes can be skipped, similar to the European localization of the original ''Pikmin''.
*Cutscenes can be skipped, similar to the European localization of the original game.
*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at.
*When centering the [[camera]] with {{button|wii|z}}, it points to the direction Olimar is facing, and not the direction the cursor is at.
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
*Whenever the Nunchuk or Wii Remote is disconnected, the gameplay will pause and a prompt will appear notifying the player.
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*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*The camera will move up when it gets close to a wall.
*The camera will move up when it gets close to a wall.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the type of the Onion they are being carried to.
*The main "bodies" of the Pikmin's souls are now tinted to match their colour, similar, to how Pikmin souls look in ''Pikmin 2''. The light blue glow and trails Pikmin souls leave behind are unchanged.
*The main "bodies" of the Pikmin's souls are now tinted to match their type, similar, to how Pikmin souls look in ''Pikmin 2''. The light blue glow and trails Pikmin souls leave behind are unchanged.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Challenge Mode menu]] that says "It's the single day challenge mode!" is all in a single line as opposed to two.
*Some bubbles are fused together into one such as the ones that say "Best 5", "Challenge", "Ship Parts", "Pikmin Population", and "Final Analysis". In addition, the text on the [[Challenge Mode menu]] that says "It's the single day challenge mode!" is all in a single line as opposed to two.
*The [[credits]] play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
*The [[credits]] play differently; instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionally pass the screen in the background.
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*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts.
*Naturally, all references to [[controls]] in the GameCube version have been altered to their Wii counterparts.
*As there is no analog stick on the Wii Remote, the player can now use the D-pad to navigate through menus.
*As there is no analog stick on the Wii Remote, the player can now use the D-pad to navigate through menus.
*The Nintendo logo before the title screen has been updated to resemble the 2006 logo in all regions, rather than the 1983 logo using their regional color standards like in the GameCube original.
*The Nintendo logo before the title screen has been updated to resemble the 2006 logo in all regions, rather than the 1983 logo using their regional logo like in the GameCube original.
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The [[title screen]]'s copyright info has been updated from "© 2001,2002 Nintendo" to "© 2001-2009 Nintendo".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
*The "Continue from Last Save" option in the [[pause menu]] has been renamed to "Continue from previous save".
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</gallery>
</gallery>
{{see also|Promotional material}}
{{see also|Promotional material}}
==Trivia==
*The save data description is ''"Pikmin are alive!"''
*This is the first game in the ''Pikmin'' series to be available in Korean, Latin American Spanish, and Canadian French.


==Names in other languages==
==Names in other languages==
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}}
}}


==Trivia==
== See also ==
*The save data description is ''"Pikmin are alive!"''
*[[Pikmin (game)|Pikmin]]
*This is the first game in the ''Pikmin'' series to be available in Korean, Latin American Spanish, and Canadian French.
*[[Pikmin 1 (Nintendo Switch)]]
*[[New Play Control! Pikmin 2]]


==External links==
==External links==