New Play Control! Pikmin: Difference between revisions

m
Renamed "sequel" parameter to "successor"
(→‎Other: The European version also supports the PAL 60 Hz frequency)
m (Renamed "sequel" parameter to "successor")
 
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|players=Single-player
|players=Single-player
|savesize=31 blocks
|savesize=31 blocks
|sequel=[[New Play Control! Pikmin 2]]
|successor=[[New Play Control! Pikmin 2]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
|jp={{date|25|December|2008}}
|jp={{date|25|December|2008}}
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===Graphics===
===Graphics===
*The game now supports widescreen.
*The game now supports widescreen.
*When Olimar is behind the level's geometry from the camera's perspective, a red silhouette of him appears. Pikmin do not cast any silhouettes.
*The cursor was changed to reflect the new control scheme:
*The cursor was changed to reflect the new control scheme:
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n.