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**Parts of the cursor located on uneven terrain become gray. | **Parts of the cursor located on uneven terrain become gray. | ||
**A faint trail follows the cursor. | **A faint trail follows the cursor. | ||
*When Pikmin are being issued to [[ | *When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow. | ||
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes. | *When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes. | ||
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to. | *The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to. | ||
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===Audio=== | ===Audio=== | ||
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[ | *Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[swarm]]ing theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete. | ||
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | **In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto. | ||
*Enemy sound effects, "voices" in particular, are different, notably more "squeaky". | *Enemy sound effects, "voices" in particular, are different, notably more "squeaky". |
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