New Play Control! Pikmin: Difference between revisions

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**Parts of the cursor located on uneven terrain become gray.
**Parts of the cursor located on uneven terrain become gray.
**A faint trail follows the cursor.
**A faint trail follows the cursor.
*When Pikmin are being issued to [[group move|move]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Pikmin are being issued to [[swarm]], some arrows will appear between the leader and the [[HUD#Cursor|cursor]]; the latter will also flash yellow.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*When Olimar is behind the level geometry or an object from the [[camera]]'s perspective, his silhouette will be drawn in red to indicate his position. Pikmin do not have these silhouettes.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
*The carrying numbers are like in ''[[Pikmin 2]]'', which means they show the color of the Onion they are being carried to.
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===Audio===
===Audio===
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[group move]] theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete.
*Some sound effects are played by the Wii Remote speaker: [[whistle]], [[dismiss]] sound, the [[swarm]]ing theme, [[punch]]es, the elastic noise when stretching a buried Pikmin to [[pluck]] it, the sounds played when panning and zooming the [[radar]], the whistle when under an [[Onion]], the sound that plays when toggling the held Pikmin type, the noise that plays when damage is taken, the "low [[health]]" beeps, and the jingle that plays when a task is complete.
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto.
**In addition, some entirely new sound effects also play from the speaker: two sound effects play when opening and closing [[menu]]s, like the radar or the Onion's menu, and a sound effect that plays when a Pikmin is grabbed onto.
*Enemy sound effects, "voices" in particular, are different, notably more "squeaky".
*Enemy sound effects, "voices" in particular, are different, notably more "squeaky".
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