Onion menu: Difference between revisions

182 bytes added ,  5 months ago
(This change is to add a Pikmin 4 Onion menu description and image.)
 
(4 intermediate revisions by the same user not shown)
Line 27: Line 27:
| music  = Music of the current area
| music  = Music of the current area
}}
}}
{{game help|p3|Confirm and elaborate on the controls. Also, describe what happens if the Yellow Onion is skipped.}}
{{game help|p3|Confirm and elaborate on the controls.}}
In {{p3}}, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick|wiiu|pclstick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if the "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode.
In {{p3}}, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|lstick|wii|stick|wiiu|pclstick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if the "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode.


{{button|wiiu|zl|wii|z}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others.
{{button|wiiu|zl|wii|z}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others.


A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out.
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out. If the Yellow onion is skipped via an exploit, the game will open up to many strange side effects, such as wonky controls. {{cite youtube|SLSbh2liVmk| on performing the glitch.}}


==''Pikmin 4''==
==''Pikmin 4''==
Line 41: Line 41:
| music  = Music of the current area
| music  = Music of the current area
}}
}}
In {{p4}}, this menu has a button to cancel, a button to confirm, and a button to auto fill with the suggested Pikmin types of the current area. It contains one box with an Onion symbol and numbers inside at the start of the game. An additional box will be added each time the player has unlocked a new Pikmin type. The numbers below the selected Onion symbol indicate the number of Pikmin of that type that are present inside the Onion, while the numbers below indicate the number of Pikmin that are currently in the field. The total below indicates how many Pikmin a leader has access to and currently has in the party.  
In {{p4}}, this menu acts near identical to the one in [[Pikmin 3 Deluxe]]. It contains a button to cancel, a button to confirm, and a button to auto fill with the suggested Pikmin types of the current area. It contains one box with an Onion symbol and numbers inside at the start of the game. An additional box will be added each time the player has unlocked a new Pikmin type. The numbers below the selected Onion symbol indicate the number of Pikmin of that type that are present inside the Onion, while the numbers below indicate the number of Pikmin that are currently in the field. The total below indicates how many Pikmin a leader has access to and currently has in the party.  


When the player hovers over an Onion type, the {{button|switch|lstick}} symbol appears and has two arrows pointing up and down. However, it will only show the arrow pointing up if the current limit of Pikmin in the field has been reached or only the down arrow if the amount of Pikmin in the party is zero. The player can use {{button|switch|lstick|switch|rstick|switch|pad}} to select a Pikmin type and add or subtract from the amount of Pikmin in the party and inside the Onion. The player can also select {{button|switch|y}} in combination with the aforementioned controls to select ten Pikmin at a time to add or subtract from the party.
When the player hovers over an Onion type, the {{button|switch|lstick}} symbol appears and has two arrows pointing up and down. However, it will only show the arrow pointing up if the current limit of Pikmin in the field has been reached or only the down arrow if the amount of Pikmin in the party is zero. The player can use {{button|switch|lstick|switch|rstick|switch|pad}} to select a Pikmin type and add or subtract from the amount of Pikmin in the party and inside the Onion. The player can also select {{button|switch|y}} in combination with the aforementioned controls to select ten Pikmin at a time to add or subtract from the party.
Anonymous user