Onion menu
When the player presses the throw button while the leader is under an Onion's beam, the Onion menu will open. In general, this menu allows the player to specify how many Pikmin they want to have with their leader. Because of the Master Onion in Pikmin 3, this menu is radically different in that game. If the player goes up when the number of Pikmin in the party is already 0, a "boing" sound effect will play, and a message will appear, warning the player about an invalid request. A message will also appear if the player goes down when there are 0 Pikmin in the Onion or if the limit of Pikmin on the field has been reached. Pikmin and Pikmin 2[edit]The background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader – as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange. When the player tilts In Pikmin 2, the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases. The games keep track of how long the player has held up or down while inside the Onion menus. These values are used to determine how quickly to move the Pikmin counter in the specified direction. They increase with time as the player is holding the respective direction, and drop down to 0 when the player releases. In Pikmin, since these values are only updated while inside the Onion menus, and are shared between them without being reset, a player can hold a direction in one of these menus, confirm while still holding the direction, go towards a different Onion (free to do anything with the analog stick in this step), start holding the same direction as they enter the next Onion's menu, and the game will use the same counter speed as the previous menu did. For New Play Control! Pikmin, the same technique works, and works with Pikmin 3[edit]
In Pikmin 3, this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease.
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out. Trivia[edit]
See also[edit]References[edit]
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