Pellet: Difference between revisions

17 bytes added ,  2 years ago
m (→‎Three Pikmin carrying a 1 pellet: Corrected a dot/reference placement. It is interesting seeing a wiki auto-sourcing itself for something. I don't say that it is wrong in something like this, but it is still interesting nevertheless.)
Tag: Mobile edit
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==Other colors==
==Other colors==
[[File:OddPelletColourMireclops.jpg|thumb|left|300px|An oddly colored pellet on the back of the Mireclops.]]
[[File:OddPelletColourMireclops.jpg|thumb|left|300px|An oddly colored pellet on the back of the Mireclops.]]
In ''[[Pikmin 3]]'', once the day starts, the player can pan the radar around to where some specific multi-colored Pellet Posies are, and by looking at the [[Off-TV Play|TV screen]], they will be able to see the pellets with weird colors. This is a result of how Pellet Posies will swap colors in a very quick gradient, instead of instantly. Because it requires the GamePad and TV screen, this phenomenon is not present in {{p3d}}.
In ''[[Pikmin 3]]'', once the day starts, the player can pan the radar around to where some specific multi-colored Pellet Posies are, and by looking at the [[Off-TV Play|TV screen]], they will be able to see the pellets with atypical colors. This is a result of how Pellet Posies will transition between colors in a very quick gradient rather than instantly. Because it requires the GamePad and TV screen, this phenomenon is not present in {{p3d}}.


These pellet colors are easily seen in that area, but can be seen anywhere if the KopPad is paused at the right frame. If the player presses the "unpause gameplay" button on the top-right corner of the radar, the pellets will instantly turn to normal. Some color-changing Pellet Posies are in sync with one another, so depending on the color of the pellets that use the same cycle, it is possible to know what the color of the transitioning pellet will be, and what color it will turn into if the gameplay is unpaused while on the overhead view:
These pellet colors are easily seen in that area, but can be seen anywhere if the KopPad is paused at the right frame. If the player presses the "unpause gameplay" button on the top-right corner of the radar, the pellets will instantly turn to normal. Some color-changing Pellet Posies are in sync with one another, so depending on the color of the pellets that use the same cycle, it is possible to know what the color of the transitioning pellet will be, and what color it will turn into if the gameplay is unpaused while on the overhead view:
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