Pikmin 2 prerelease information: Difference between revisions

→‎Videos: Added a section for the E3 2003 Demo Trailer. I also noticed a partial discrepancy about the cave on the manhole in the video (that this appears to be a case of a level design choice being undone twice in development) but I couldn't find a way to fit that in well so I didn't put it in.
m (→‎Perplexing Pool: Keeping in mind, some things like Pellet Posies and Burgeoning Spiderworts are located on top of areas that only Pikmin can be thrown to. It's equally possible there could've been those plants I've just mentioned up there too.)
(→‎Videos: Added a section for the E3 2003 Demo Trailer. I also noticed a partial discrepancy about the cave on the manhole in the video (that this appears to be a case of a level design choice being undone twice in development) but I couldn't find a way to fit that in well so I didn't put it in.)
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*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]].  
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]].  
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with an audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.


Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife.
Interestingly, the presenter erroneously calls Olimar "Omar" and believes Louie is his wife.
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===E3 2003 Demo Trailer===
This video was downloadable on the Nintendo E3 site in 2003, according to the reuploader{{cite web|https://www.youtube.com/watch?v=HvHZCXMNmFg&lc=Ugy8Jm5NelOskFe7f9Z4AaABAg.9WedQh7EscG9WeekrNIOZe|Reply from David Thomson on YouTube|YouTube|retrieved={{date|5|December|2022}}}} of the video. Part of the level design here is similar to the level design seen on the January 2004 Japanese Demo Disk as documented below, while most of the Awakening Wood's level design is similar to the E3 2003 Challenge Mode gameplay recording as documented above, so this build is likely an intermediary stage between the two builds.
{{#widget:YouTube|id=HvHZCXMNmFg|width=350}}
:''[https://www.youtube.com/watch?v=HvHZCXMNmFg YouTube link]''
The following differences can be noted:
* It is always Day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
* Again, there is an white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* There are patches of clovers surrounding the Awakening Wood landing site.
* The path leading up to the west wing of the Awakening Wood, near the Hole Of Beast's spot has an electric gate that the player approaches from the west.
* In addition, the black gate that lead up to the Nova Blaster from Pikmin 1 is still present instead of the paper bag that is usually there.
* A cave entrance can be seen in the area that usually houses spicy Burgeoning Spiderworts. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left.
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers.
* A different interface for two-player [[Challenge Mode]] can be seen.
* An early version of the [[Wistful Wild]] can be seen. This Wistful Wild is not autumn themed and instead has sandy ground and grassy walls, like in The Final Trial.
** Pikmin can be seen carrying a Sunseed Berry from the path connecting The Impact Site's pond to The Final Trial's section in the Wistful Wild.
** The large stump from The Impact Site has fire geysers and two [[Fiery Bulblax]]es in it instead.
* Fiery Bulblaxes have more darker skin and a less seamless transition between their skin and their flaming back on their model.
* Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic snow/petals/leaves falling from the sky effects.
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot.]]
The following partial discrepancies can also be noted:
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit.'' While electrical wires can spawn in odd locations in the 11th sublevel of the [[Dream Den]], the scene that this wire is shown in indicates that this is 2-player Challenge Mode and not [[Story Mode]].
===January 2004 Japanese Demo Disk===
===January 2004 Japanese Demo Disk===
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.