Pikmin 3 Deluxe: Difference between revisions

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'''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide on {{date|30|October|2020}}, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]].
'''''Pikmin 3 Deluxe''''' is an enhanced rerelease of {{p3}} for the [[Nintendo Switch]]. It was released worldwide on {{date|30|October|2020}}, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]].


== Differences from ''Pikmin 3'' ==
== Differences from ''Pikmin 3'' ==
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* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row.
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row.
* When Pikmin are in a leader's [[Squad|squad]], they will try to stay close to the leader, instead of forming a long line.
* When Pikmin are in a leader's [[Squad|squad]], they will try to stay close to the leader, instead of forming a long line.
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled to get up, and twirling the stick no longer speeds them up.
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up.


==== [[KopPad]] ====
==== [[KopPad]] ====
{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}}
{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopedia}}
* Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed.
* Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed.
* Some aspects about the [[radar]] have changed.
* Some aspects about the [[radar]] have changed.
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* It is now impossible to control menus with a gyro-controlled cursor pointer.  
* It is now impossible to control menus with a gyro-controlled cursor pointer.  
** There are also no touchscreen controls.
** There are also no touchscreen controls.
* Control prompts have been updated to use Nitendo Switch buttons.
* Control prompts have been updated to use Nintendo Switch buttons.
* Some menus have changed more significantly:
* Some menus have changed more significantly:
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
** As with the Japanese version, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
** As with the Japanese localization, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode.
** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode.
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types.
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types.
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** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}}
** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}}
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback.
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback.
* Pikmin voice's no longer echo in Bingo Battle.
* Pikmin voices no longer echo in Bingo Battle.
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use.  
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use.  
** In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name.
** In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name.
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===Other===
===Other===
* All of the [[downloadable content]] from {{p3}} is included within the base game, though there are not obtained from the start, and now boast unlock requirements.
* All of the [[downloadable content]] from {{p3}} is included within the base game, though it isn't immediately accessible and needs to be unlocked.
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed.
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed.
* The damage numbers caused by [[White Pikmin]] being ingested has increased.
* The damage numbers caused by [[White Pikmin]] being ingested has increased.
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