Pikmin 3 Deluxe: Difference between revisions

→‎Co-op Story Mode: Clarified what happens if one captain remains, and how the "clone captains" can't take damage before retrieving other captains.
(Improved trivia note)
(→‎Co-op Story Mode: Clarified what happens if one captain remains, and how the "clone captains" can't take damage before retrieving other captains.)
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* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}}
* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}}
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode.
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode.
* If there is only one leader available, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other.
* When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other. Both players' captains are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo.
* If one captain remains by the others falling, the player controlling the remaining captain will be in charge of the rest of the day and the split-screen is removed.
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu.
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu.


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