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Rock Pikmin.png|The original concept art for Rock Pikmin. | |||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | ||
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*A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | *A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | ||
*A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | *A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | ||
*A Pikmin type shaped like a ghost. | *A Pikmin type shaped like a ghost, which probably became the [[Glow Pikmin]]. | ||
*A Bulbmin. | *A Bulbmin. | ||
*A concept for a [[Candypop Bud]]-like flower. | *A concept for a [[Candypop Bud]]-like flower. | ||
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==Mechanics== | ==Mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. A simlar effect would appear in ''Pikmin 3 Deluxe''. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
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* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | * In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | ||
* In the | * In the E3 2012 footage, the font used for the number of standby Pikmin that appears next to the [[cursor]] is in italics, unlike the final version. | ||
* The original version of the "[[Assets used in the Pikmin series#DF Craft Sumi|DF Craft Sumi]]" typeface was still being used during E3 2012. In the final version of the game, [[Assets used in the Pikmin series#Pikmin 3 bubble-like font|this font was modified]]. | |||
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