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This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted: | This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted: | ||
*An early HUD seen in some gameplay videos, trailers, and screenshots is used. | *An early HUD seen in some gameplay videos, trailers, and screenshots is used. | ||
*This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Red Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the different terrain in [[The Distant Spring]]. | *This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Red Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the slightly different terrain in [[The Distant Spring]]. | ||
*It is always day 4 in almost all clips, except for the last clip, where it is instead day 7. | *It is always day 4 in almost all clips, except for the last clip, where it is instead day 7. | ||
*The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]]. | *The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]]. | ||
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*The [[Spotty Bulborb]] emits two spirits after dying, presumably due to a glitch. | *The [[Spotty Bulborb]] emits two spirits after dying, presumably due to a glitch. | ||
*There are [[Yellow Wollywog]]s in [[The Forest Navel]]. | *There are [[Yellow Wollywog]]s in [[The Forest Navel]]. | ||
*Pikmin sometimes shake violently while [[carrying]] an object. The camera seems to zoom in to take note of this. | *Pikmin sometimes shake violently while [[carrying]] an object, presumbly a glitch. The camera seems to zoom in to take note of this. | ||
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay. | *Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay. | ||
*The camera's closest level of zoom is very close, and lower down than in the final game. | *The camera's closest level of zoom is very close, and lower down than in the final game. | ||
=== Pikmin GameCube Gameplay === | |||
{{#widget:YouTube|id=7gz6fUhxx0w|width=350}} | |||
This fourty second video posted by IGN does not show much, but differences are present. The following differences can be noted: | |||
*It is day 1 in both clips of both areas, which indicates that the gameplay might be in a debug mode. | |||
*[[tuto2]] is shown to be an actual area in the game and is the first area shown. | |||
**In the clip depicting [[tuto2]], Pikmin are thrown at a red 20 pellet but then do nothing, which presumbly means the carrying engine is unfinished. | |||
*[[E3play_3]] is shown again, but the landing site is instead in the [[Armored Cannon Beetle]] arena. | |||
** Two already built [[climbing stick]]s are present to the left of the Red [[Onion]] and appear to serve no purpose. | |||
==Enemy reel== | ==Enemy reel== |
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