Pit: Difference between revisions

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→‎Leaders: Changed "feet" to "distance"
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===Leaders===
===Leaders===
{{todo|Add the ''Pikmin'' glitch to the glitches article, and expand on the ''Pikmin 3'' info (plus, what about the Bingo Battle stages?). Finally, check what happens if a leader falls off in [[newtest]].}}
{{todo|Add the ''Pikmin'' glitch to the glitches article, and expand on the ''Pikmin 3'' info (plus, what about the Bingo Battle stages?). Finally, check what happens if a leader falls off in [[newtest]].}}
In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit a situation that can allow Olimar to walk off an otherwise-unreachable edge: by having a [[Shearwig]] chew off the [[bridge]] connecting the main land to the island on the northwest while Olimar is on said island, the bridge will slowly be removed, revealing the walk-off ledge to the captain. Alternately, Olimar may be pushed off the stage by being compressed against a 20 pellet<ref>[https://www.youtube.com/watch?v=VtWOSGAuUVE YouTube video showing Olimar going out of bounds in The Forest Navel, by being compressed against a pellet]</ref>. As the game is not ready to handle Olimar walking off, he will not be killed but will instead continuously walk on an invisible plane. He will keep moving forward, something which cannot be controlled by the player. In some [[Unused content in Pikmin|unused maps]] that have floors that can be walked off, the same behavior happens. Oddly, on The Forest Navel, Olimar also teleports some feet above ground level when he goes out of bounds, and when he bumps against a wall or there is terrain below him, he begins walking in a different direction at almost twice his previous speed. If in this state, he goes above other pieces of terrain, he'll simply fall on them, going back in-bounds.
In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit a situation that can allow Olimar to walk off an otherwise-unreachable edge: by having a [[Shearwig]] chew off the [[bridge]] connecting the main land to the island on the northwest while Olimar is on said island, the bridge will slowly be removed, revealing the walk-off ledge to the captain. Alternately, Olimar may be pushed off the stage by being compressed against a 20 pellet<ref>[https://www.youtube.com/watch?v=VtWOSGAuUVE YouTube video showing Olimar going out of bounds in The Forest Navel, by being compressed against a pellet]</ref>. As the game is not ready to handle Olimar walking off, he will not be killed but will instead continuously walk on an invisible plane. He will keep moving forward, something which cannot be controlled by the player. In some [[Unused content in Pikmin|unused maps]] that have floors that can be walked off, the same behavior happens. Oddly, on The Forest Navel, Olimar also teleports some distance above ground level when he goes out of bounds, and when he bumps against a wall or there is terrain below him, he begins walking in a different direction at almost twice his previous speed. If in this state, he goes above other pieces of terrain, he'll simply fall on them, going back in-bounds.


In ''Pikmin 2'', it is easier for leaders to fall into the void, although still only in unintended ways. If a leader falls off, he will just reappear back on the main land without problem. The exact spot he appears on depends on the stage, but for the [[Awakening Wood]] and the [[Perplexing Pool]], it leads to otherwise-unreachable paths. In order to fall into the abyss in an area, a glitch must be abused, like the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]]. To fall off in a cave, the leader must be carried by a [[Dweevil family|dweevil]], although this could result in a [[Glitches in Pikmin 2#Frozen captain glitch|much more dangerous glitch]].
In ''Pikmin 2'', it is easier for leaders to fall into the void, although still only in unintended ways. If a leader falls off, he will just reappear back on the main land without problem. The exact spot he appears on depends on the stage, but for the [[Awakening Wood]] and the [[Perplexing Pool]], it leads to otherwise-unreachable paths. In order to fall into the abyss in an area, a glitch must be abused, like the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]]. To fall off in a cave, the leader must be carried by a [[Dweevil family|dweevil]], although this could result in a [[Glitches in Pikmin 2#Frozen captain glitch|much more dangerous glitch]].