Pit: Difference between revisions

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Undo revision 290104 by 179.55.252.2 (talk): The player can't see most of the process you're describing, so it's effectively the same as a usual death. It might be worth a mention in the trivia section if someone can verify that that's really what happens.
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(Undo revision 290104 by 179.55.252.2 (talk): The player can't see most of the process you're describing, so it's effectively the same as a usual death. It might be worth a mention in the trivia section if someone can verify that that's really what happens.)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:P3D Garden of Hope Abyss.jpg|thumb|250px|Brittany falling into the abyss beneath the [[Garden of Hope]].]]
[[File:P3D Garden of Hope Abyss.jpg|thumb|250px|Brittany falling into the abyss beneath the [[Garden of Hope]].]]
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===''Pikmin 3''===
===''Pikmin 3''===
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]].
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]]. In Version 1.4.0 or higher of Pikmin 3 and Pikmin 3 Deluxe, falling into an abyss causes leaders to lose one third of their health.
 
===''Pikmin 4''===
There are no pits in overworld areas nor [[Dandori Battle]]s, but some caves and [[Dandori Challenge]]s do contain abysses like in ''Pikmin 2''.
{| style="width: 80%;"
| style="width: 50%; vertical-align: top;" |
;Caves:
*[[Industrial Maze]], both sublevels.
*[[Drafty Gallery]], all sublevels.
*[[Below-Grade Discotheque]], all sublevels.
*[[Doppelgänger's Den]], sublevels 2 and 3.
*[[Ultimate Testing Range]], all sublevels.
*[[Cavern for a King]], sublevels 4, 6 and 7.
|
;Dandori Challenges:
*[[Aerial Incinerator]]
*[[Trial of the Sage Leaf]], story 5, "The White Key", and story 6, "Gimmick Gambit".
|}


==Behavior==
==Behavior==
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====''Pikmin 3''====
====''Pikmin 3''====
{{game help|p3|Expand on this info (plus, what about the Bingo Battle stages?).}}
{{game help|p3|Expand on this info (plus, what about the Bingo Battle stages?).}}
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. After the aforementioned update, leaders started taking [[health|damage]] when falling off (one third of their maximum health), and would respawn back on the stage, although in a different place than before, removing some exploits. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits.
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits.
 
====''Pikmin 4''====
[[Oatchi]]'s jumping ability makes it easy for him to pass over railings and into the abyss, optionally while carrying the [[Pikmin 4 player character|player character]]. If either of them fall, they will return to the floor in a ball of light without taking any harm. Any Pikmin riding on Oatchi's back will return along with him, but Pikmin in a squad following the player character will die as if they were falling alone.


===Pikmin===
===Pikmin===
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].


In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}}. An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There's a chance that an invisible explosion will kill the Pikmin on the corridor.
In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}} An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There is a chance that an invisible explosion will kill the Pikmin on the corridor.
 
[[Glow Pikmin]] cannot die from falling into an abyss, as they will only fall a short distance before teleporting back to the active leader's squad.


===Enemies===
===Enemies===
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In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Beady Long Legs#Presumed glitch|a presumed glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze.
In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Beady Long Legs#Presumed glitch|a presumed glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze.


In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. Enemy corpses are treated as treasures (see the [[#Other objects|other objects section]] below){{cite web|https://clips.twitch.tv/SlipperyBreakableTortoiseDerp|Twitch clip|Twitch|published={{date|11|April|2018}}|retrieved={{date|11|April|2018}}}}
In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence.


For ''Pikmin 3'', the rules were changed a bit: enemies that fall off the edge are put back onto the ledge that they fell off of in a similar way to that of the leaders. The enemies, however, do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]], and in [[Bingo Battle]] in stages such as the [[Corroded Maze]].
For ''Pikmin 3'', the rules were changed a bit: enemies that fall into the abyss are put back onto the ledge that they fell off of in a similar way to that of the leaders. The enemies, however, do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]], and in [[Bingo Battle]] in stages such as the [[Corroded Maze]].


===Other objects===
===Other objects===
[[Ship part]]s that fall into a pit will not return. Notoriously, the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered.
[[Ship part]]s that fall into a pit will not return. Notoriously, the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered.


In ''Pikmin 2'', [[treasure]]s that fall off will simply reappear back on the stage near the point they fell. Specifically, they reappear on the closest [[Carry#Paths|carrying waypoint]]. This is also true for treasures being carried by dweevils or treasures that are inside undefeated enemies.
In ''Pikmin 2'', all [[carry|carriable]] objects that fall off will simply reappear back on the stage near the point they fell, <ref>[https://www.youtube.com/watch?v=kcemR6ZejJ4&t=300s YouTube video] accidentally showing what happens to both treasures and enemy corpses when they fall into a pit</ref> specifically on the closest [[Carry#Paths|carrying waypoint]]. This is also true for treasures being carried by Dweevils or treasures that are inside undefeated enemies due to them being disconnected/dropped when their holder is removed by the abyss.
 
In ''Pikmin 3'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location.


In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.
In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.
In ''Pikmin 3'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location.


== Trivia ==
== Trivia ==
* Internally, ''Pikmin 2'' calls the pit <code>hell</code>.
* Internally, ''Pikmin 2'' calls the abyss <code>hell</code>.


==See also==
==See also==
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