Radar: Difference between revisions

169 bytes added ,  3 years ago
Added a Replay section to describe the end-of-day replay. It's a stub for now, but I'll try to expand it soon.
(Added notices to describe functionality in Pikmin and Pikmin 2 and better section division)
(Added a Replay section to describe the end-of-day replay. It's a stub for now, but I'll try to expand it soon.)
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== Functionality ==
== Functionality ==
=== In ''Pikmin'' ===
=== In ''Pikmin'' ===
{{game help|p|Describe the radar functionality and its connections to [[Menu/Olimar's monitor]].}}
{{game help|p|Describe the radar functionality and its connections to [[Olimar's monitor]].}}


=== In ''Pikmin 2'' ===
=== In ''Pikmin 2'' ===
{{game help|p2|Describe the radar functionality and its connections to [[Menu/Pause]].}}
{{game help|p2|Describe the radar functionality and its connections to the [[pause menu]].}}


=== In ''Pikmin 3'' ===
=== In ''Pikmin 3'' ===
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Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message.
Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message.
== Replay ==
{{stub}}
While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission.


== Mini radar ==
== Mini radar ==