Randomization: Difference between revisions
→General: Purple/Whites choosing the onion randomly is only in Pikmin 2 (and already written there)
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;Gameplay mechanics: | ;Gameplay mechanics: | ||
*In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | *In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | ||
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | *The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | ||
*Pikmin have a chance of [[tripping]] or stumbling while walking with a group. The tripping chance is much lower in ''Pikmin 2'' than in ''Pikmin'' (which lacks stumbling), and both mechanics are absent in ''Pikmin 3''. | *Pikmin have a chance of [[tripping]] or stumbling while walking with a group. The tripping chance is much lower in ''Pikmin 2'' than in ''Pikmin'' (which lacks stumbling), and both mechanics are absent in ''Pikmin 3''. | ||
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*The amount of [[nectar]] a single [[Swarming Sheargrub]] can drink at once is random. | *The amount of [[nectar]] a single [[Swarming Sheargrub]] can drink at once is random. | ||
*[[Yellow Wollywog]]s will spend a limitedly random time suspended in the air before falling. | *[[Yellow Wollywog]]s will spend a limitedly random time suspended in the air before falling. | ||
===''Pikmin 4''=== | |||
{{New game spoiler}} | |||
;Gameplay mechanics: | |||
*The playing cards from the [[Collection Obsession Series]] that are used to determine the code of the safes in [[Hero's Hideaway]] and [[Dream Home]] are randomized in each playthrough. Each card has a different number from the other card of the same suit. | |||
==See also== | ==See also== |