Ranging Bloyster: Difference between revisions

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This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
== Attacks ==
IFF (Identification: Friend or Foe): Similar to an enemy-identification system used by some fighter jets, the Ranging Bloyster has an organ that gives it a strange fascination with blinking and shiny objects. In the darkness of a cave, glowing lights are necessary on smaller animals, so as to attract prey or find food. The bloyster equates pretty lights with food, and so eats such smaller animals.
Multi-tongue: The bloyster projects its multiple tongues in a spread pattern, allowing it to eat several pikmin at once.


== Olimar's Notes ==
== Olimar's Notes ==
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