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{{Infobox enemy
{{Infobox enemy
|image=77rangingbloyster.png‎
|pikmin2    = y
|size=270px
|image       = P2 Artwork Ranging Bloyster.png
|name=Molluschid predatoria
|size       = 270px
|family=Mollusking
|icon        = Piklopedia Ranging Bloyster.png
|areas=None
|name       = Molluschid predatoria
|underground=[[Shower Room]], [[Hole of Heroes]], [[The Giant's Bath]]
|family     = Mollusking
|weight=3
|underground = [[Shower Room]], [[Hole of Heroes]]
|weight1=
|challenge  = [[The Giant's Bath]]
|max_pikmin=6
|attacks     = Shoot out mouthparts and eat Pikmin
|max_pikmin1=
}}
|seeds=
|value=15
|attacks=Eats Pikmin}}


The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a boss in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.


This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with two of each [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and [[Decorated Cannon Beetle|Decorated Cannon Beetles]], and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level.
This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva|Armored Cannon Larvae]] and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].


There is a glitch that makes the Ranging Bloyster still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appears on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{notes|enemy}}
==Stats==
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 25<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 15
|hp2 = 1500
|regen2 = 4.5
}}


==Strategies==
{{refs|note}}
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken of their target.
{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}


If the Bloyster's tail is proving too difficult to reach, [[Purple Pikmin]] can simply be thrown onto its back which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin.
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}


A much more time consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but is a far safer method.
==Strategy==
{{guide}}
{{game help|p2|2=Explain the mechanics when there are two players fighting it. Also, apparently it can be damaged by [https://youtu.be/7Wvm7MkyI_Q?t=5969 throwing Purple Pikmin at its hide], though this may be a Japanese release-only thing.}}
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.


{{Enemies}}
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
[[Category:Pikmin 2 enemies]]
 
[[Category:Bosses]]
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method.
 
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.{{cite youtube|dG_uDASydD8|showing a safe strategy against the Bloyster, requiring only one Purple Pikmin}}
 
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
 
==Technical information==
Internally, [[Toady Bloyster]]s are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.
{{p2 enemy technical
|name = umimushi (umimushiblind for the Toady Bloyster)
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp01 = 80
|fp02 = 0.1
|fp03 = 0.15
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 15
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 0
|fp12 = 700
|fp13 = 180
|fp14 = 400
|fp15 = 90
|fp16 = 1
|fp17 = 120
|fp18 = 1
|fp19 = 90
|fp20 = 30
|fp21 = 15
|fp22 = 170
|fp23 = 30
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 100
|fp28 = 1
|fp29 = 0
|fp30 = 0
|fp31 = 0.0001
|fp32 = 200
|fp33 = 100
|fp34 = 0
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 10
|ip02 = 3
|ip03 = 13
|ip04 = 6
|ip05 = 16
|ip06 = 9
|ip07 = 20
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }}
{{!}}-
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }}
{{!}}-
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }}
{{!}}-
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }}
{{!}}-
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }}
{{!}}-
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }}
{{!}}-
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }}
{{!}}-
{{p2 enemy property | fp13 | めくら待機間隔 | [[Toady Bloyster]] idle duration | 200 }}
{{!}}-
{{p2 enemy property | fp14 | めくら移動間隔 | [[Toady Bloyster]] movement interval duration | 200 }}
{{!}}-
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }}
}}
 
==Other information==
{{enemy other info
|size      = Body length: {{mm|211}}
|piklopedia = 77
|music      = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]''
}}
 
==Naming==
{{needs translation}}
{{see more|Mollusking family#Naming}}
{{naming
|common    = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range.
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
|jpcommon  = {{j|ケメクジ|Kemekuji}}. It is based on {{j|ナメクジ|namekuji|land slug|f=tp}}, though the meaning of the syllable {{j|ケ|ke}}, if any, is unknown.
|jpname    = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}.
|internal  = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}.
}}
 
===Names in other languages===
{{foreignname
|Jap  = ケメクジ
|JapR  = Kemekuji
|JapM  = From {{j|ナメクジ|namekuji|slug|f=tp}}
|ChiTrad = 蛞蝓
|ChiTradM = Slug
|FraE  = Eventraille Adulte
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult)
|FraEN="Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters.
|FraA  = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia)
|FraAM = Adult innard disemboweler
|Ger  = Blasebalg-Knaller
|GerM = Bellow-Banger
|Kor = 맨들민달팽이
|GerN=
|SpaA=Berberéchido urraca
|SpaAM=Magpie cockle
|notes=y
}}
 
==Gallery==
<gallery>
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Ranging Bloysterattack.png|The Ranging Boyster attacking with its seven tongues.
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]].
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]].
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in the unused cave, <code>last_4</code>.
Ranging Bloyster P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Ranging Bloyster in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Ranging Bloyster corpse.jpg|The corpse of a Ranging Bloyster.
Ranging Bloyster E-Card.jpg|The Ranging Bloyster's [[e-card]], #25 (20<sup>th</sup> blue card).
</gallery>
 
==Trivia==
[[File:Tiny Ranging Bloyster.jpg|thumb|355px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]]
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]].
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state.
* The Nintendo Player's guide states the Ranging Bloyster will attempt to kill Pikmin that match the color of its bulb, but this is not actually correct, as it will actually go after the captain of the matching color. It's likely this was either a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
 
==References==
{{refs}}
 
{{bosses}}
{{p2enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 bosses]]
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