Smoky Progg: Difference between revisions

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{{todo|Check if the Smoky Progg heals by idling near the Onion, if it heals at all times, or if it doesn't heal at all.}}
{{todo|Check if the Smoky Progg heals by idling near the Onion, if it heals at all times, or if it doesn't heal at all.}}
{{clean|Every paragraph calls itself "the best method".}}
{{clean|Every paragraph calls itself "the best method".}}
There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible, using the [[Throw#Group move trick|group move trick]] (precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.
There are many different ways to defeat the Smoky Progg, each has different pros and cons.
 
Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible, using the [[Throw#Group move trick|group move trick]] (precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.


An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase Olimar around and not give up until his Pikmin are dead or he gets far enough away, at which point the creature will ignore the player temporarily and it can be attacked again. A group of 15-20 yellow Pikmin with bomb-rocks can also be disbanded near the shore between the Progg's egg and the Onions, keeping the rest of the Pikmin stashed away to avoid excessive casualties. The Progg egg should be attacked with a single Blue Pikmin until the creature hatches, then the player must hightail back to the shore. The Progg will home in on the Yellows, and the combined explosions will instantly kill or at least severely damage it. In this case, it might be a good idea to give the pearl to the Yellow Pikmin, to make up for the losses.
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase Olimar around and not give up until his Pikmin are dead or he gets far enough away, at which point the creature will ignore the player temporarily and it can be attacked again. A group of 15-20 yellow Pikmin with bomb-rocks can also be disbanded near the shore between the Progg's egg and the Onions, keeping the rest of the Pikmin stashed away to avoid excessive casualties. The Progg egg should be attacked with a single Blue Pikmin until the creature hatches, then the player must hightail back to the shore. The Progg will home in on the Yellows, and the combined explosions will instantly kill or at least severely damage it. In this case, it might be a good idea to give the pearl to the Yellow Pikmin, to make up for the losses.
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There is another exploit that can be used to your advantage. If the bridge that leads to the Massage Machine has not been built yet, lead the Progg behind the unbuilt bridge and then run away. The Progg will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the Smoky Progg.
There is another exploit that can be used to your advantage. If the bridge that leads to the Massage Machine has not been built yet, lead the Progg behind the unbuilt bridge and then run away. The Progg will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the Smoky Progg.


Without a doubt the easiest method of obtaining the reward and losing no Pikmin is to pile 10 [[bomb-rock]]s under the yellow Onion. This is done by gathering the bomb-rocks with [[Yellow Pikmin]] and sending them back into their Onion, as they will safely place the bomb-rocks on the ground. Use Olimar to awaken the Smoky Progg and follow it back to the landing area. Call out one Yellow Pikmin and let it grab a bomb-rock. Attract the Progg's attention and get it near the yellow Onion, then get far enough away that it returns to its normal route. Once it is near enough to the yellow Onion, throw the Yellow Pikmin in its general vicinity. It will throw the bomb-rock, detonating all the others below the Progg and most likely killing it. Assuming the Yellow Pikmin escapes the blast radius in time, this results in no Pikmin losses and obtaining the Progg's reward.
One of the easiest methods of obtaining the reward and losing no Pikmin is to pile 10 [[bomb-rock]]s under the yellow Onion. This is done by gathering the bomb-rocks with [[Yellow Pikmin]] and sending them back into their Onion, as they will safely place the bomb-rocks on the ground. Use Olimar to awaken the Smoky Progg and follow it back to the landing area. Call out one Yellow Pikmin and let it grab a bomb-rock. Attract the Progg's attention and get it near the yellow Onion, then get far enough away that it returns to its normal route. Once it is near enough to the yellow Onion, throw the Yellow Pikmin in its general vicinity. It will throw the bomb-rock, detonating all the others below the Progg and most likely killing it. Assuming the Yellow Pikmin escapes the blast radius in time, this results in no Pikmin losses and obtaining the Progg's reward.


==Glitches==
==Glitches==