Smoky Progg: Difference between revisions

11 bytes added ,  7 months ago
m
Minor cleanup
(→‎Pearl: Removed superfluous opinion.)
Tag: Mobile edit
m (Minor cleanup)
Tag: Mobile edit
Line 7: Line 7:
|name        = Magovum vaporus
|name        = Magovum vaporus
|custom_icon = y
|custom_icon = y
|areas      = [[The Distant Spring]], [[Hero's Hideaway]]([[night expedition|night]]), [[Primordial Thicket]](([[night expedition|night]]))
|areas      = [[The Distant Spring]], [[Hero's Hideaway]] ([[night expedition|night]]), [[Primordial Thicket]] (night)
|underground = [[Cavern for a King]]
|underground = [[Cavern for a King]]
|attacks1    = Smother Pikmin, uproot [[sprout]]s
|attacks1    = Smother Pikmin, uproot [[sprout]]s
Line 13: Line 13:
}}
}}


The '''Smoky Progg''' ({{j|ドドロ|Dodoro}}) is a [[boss]] found in {{p1}} and {{p4}}. In ''Pikmin'', it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in [[Night expedition|night expeditions]], being first encountered in the Feasting Center in the [[Hero's Hideaway]]; it also appears on the 10th floor of [[Cavern for a King]]. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced.
The '''Smoky Progg''' ({{j|ドドロ|Dodoro}}) is a [[boss]] found in {{p1}} and {{p4}}. In ''Pikmin'', it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in [[night expedition]]s, being first encountered in the Feasting Center in the [[Hero's Hideaway]]; it also appears on the 10th floor of [[Cavern for a King]]. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced.


The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of [[gloom]] behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. In ''Pikmin 4'' it also gains a red circular mouth it uses to spit out gloom.
The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of [[gloom]] behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. In ''Pikmin 4'' it also gains a red circular mouth it uses to spit out gloom.
Line 33: Line 33:
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the [[gloom]] come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]].
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the [[gloom]] come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]].


In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a gloom projectile, which creates a ring of gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will travel towards the nearest [[Lumiknoll]] if its egg is allowed to hatch. Upon reaching the Lumiknoll, it will attack it with the aforementioned gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.
In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a gloom projectile, which creates a ring of gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will lumber towards the nearest [[Lumiknoll]] if its egg is allowed to hatch. Upon reaching the Lumiknoll, it will attack it with the aforementioned gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.


== Appearance ==
== Appearance ==
Line 50: Line 50:
* [[Hero's Hideaway]]: During the [[Feasting Center]] night expedition, an egg appears under the step ladder in the kitchen. During the [[Foot of the Stairs]] night expedition, one egg will be in front of the large couch and another will be in front of the kitchen island (both directions relative to the Lumiknoll).
* [[Hero's Hideaway]]: During the [[Feasting Center]] night expedition, an egg appears under the step ladder in the kitchen. During the [[Foot of the Stairs]] night expedition, one egg will be in front of the large couch and another will be in front of the kitchen island (both directions relative to the Lumiknoll).
* [[Primordial Thicket]]: During the [[Autumnal Gully]] night expedition, one egg will be where the [[Golden Vaulting Table]] is found in the day and a second will be next to the [[Final Battle]] cave lid.  
* [[Primordial Thicket]]: During the [[Autumnal Gully]] night expedition, one egg will be where the [[Golden Vaulting Table]] is found in the day and a second will be next to the [[Final Battle]] cave lid.  
** [[Cavern for a King]]: Encountered in the center of the 10th sublevel.
** [[Cavern for a King]]: Encountered in the center of the 10th sublevel. This one drops a [[Wayward Moon]] upon death.


== Strategy ==
== Strategy ==
Line 64: Line 64:
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.


It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar/Pikmin, or merely idling at the landing site.
It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar or Pikmin, or merely idling at the landing site.


It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.
It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.
Line 77: Line 77:
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  


In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how it's defeated, and fighting it after it hatches directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[Ultra-spicy spray]], which increases Oatchi’s speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]]— either before or after it hatches— will yield 20 [[Raw material|raw materials]].
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how the creature is defeated, and fighting it after it hatches on its own runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[ultra-spicy spray]], which increases Oatchi's speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]] — either before or after it hatches — will yield 20 [[raw material]]s.


The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
Line 93: Line 93:
The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons.
The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons.


In ''Pikmin 4'', [[Glitches_in_Pikmin_4#Wayward_Moon_duplication|due to the odd way the egg functions]], it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the [[Primordial Thicket]]) to achieve an over 100% completion.
In ''Pikmin 4'', [[Glitches in Pikmin 4#Wayward Moon duplication|due to the odd way the egg functions]], it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the [[Primordial Thicket]]) to achieve an over 100% completion.
{{clear}}
{{clear}}


1,120

edits