Snagret Hole: Difference between revisions

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{{Solution}}
{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|location=Awakening Wood
|image    = Snagret Hole sublevel 6.jpg
|sublevels=7
|location = Awakening Wood
|treasures=15
|sublevels = 7
|hazards={{hazards}}
|treasures = 15
|hazards   = {{water}} {{electricity}} {{poison}}
}}
}}
The '''Snagret Hole''' is the final hole [[Captain Olimar|Olimar]] and [[Captain Louie|Louie]] enter in the [[Awakening Wood]] region in ''[[Pikmin 2]]''. In order for them to get there, they have to go through the small valley near the [[Geographic Projection]]'s past residence. Olimar or Louie may need to rebuild a bridge eaten up by [[Mandiblard|Sheargrubs]], or you could go around the area where the [[Hole of Beasts]] is to reach that area. They then need to defeat a [[Yellow Wollywog]] in the water, allowing them to deal with two [[Male Sheargrub]]s on the other side of an unbuilt bridge. They must have some [[Blue Pikmin]] start building the first bridge, and they'll build it rather quickly. Then, Olimar and Louie must take their other Pikmin and have them defeat the other Yellow Wollywog. Once they build the first bridge, they must let [[White Pikmin]] come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, the White Pikmin must destroy the pumps, then finish building the bridge. Before Olimar and Louie enters the Snagret Hole, they need to defeat a [[Burrowing Snagret]] blocking the way, then tear down the White [[Bramble Gate]] in front of the cave's entrance. In this cave for the NTSC version, there are 1215 [[Poko]]s worth of treasures. In the PAL version, there are 1245 Pokos worth of treasures.
{{guide}}
The '''Snagret Hole''' ({{j|ヘビガラスの穴|Hebigarasu no Ana|Snagret Hole}}) is a [[cave]] in {{p2}}, and is typically the last cave in the [[Awakening Wood]] to be accessed. It is the hardest cave found in the area, featuring several [[Burrowing Snagret]]s, and the boss at the end is the [[Pileated Snagret]]. In the US [[Region|version]], this cave has {{pokos|1215}} worth of treasure. In the European version, there are {{pokos|1245}} worth of treasure.


==Treasures==
==How to reach==
(Total: 1215 Pokos (NTSC) / 1245 Pokos (PAL))
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
*[[Crystallized Telekinesis]]
{{map icon | cave | 91 | 324}}
*[[Leviathan Feather]]
}}
*[[Combustion Berry]]
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[poison emitter]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.
*[[Taste Sensation]]
 
*[[Meat Satchel]]
There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
*[[Heavy-duty Magnetizer]]
 
*[[Cupid's Grenade]]
{{clear}}
*[[Crystallized Telepathy]]
{{Notes|ship=y}}
*[[Crystallized Clairvoyance]]
 
*[[Emperor Whistle]]
==Sublevel 1==
*[[Stupendous Lens]] (NTSC)/[[Mysterious Remains]] (PAL)
[[File:P2 Snagret Hole Sublevel 1.jpg|thumb|This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]
*[[Science Project]]
 
*[[Salivatrix]]
* '''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}}
*[[Triple Sugar Threat]]
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
*[[Justice Alloy]]
* '''Treasures''':
** {{icon|Crystallized Telekinesis|y}} (inside Orange Bulborb)
** {{icon|Leviathan Feather|y}}
* '''Enemies''':
** {{icon|Male Sheargrub|y}} × 4
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
 
The first sublevel of the Snagret Hole isn't that difficult, but you should be alert. Take some Pikmin and go to the main circular area. Go in and defeat the [[Male Sheargrub]]s. After that, take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]]. A good idea is to punch it with a leader and run away so that it will go back to sleep while facing the other way.
 
After the treasure is retrieved, go up the rising trail into the wooden bird house. The hole to the next sublevel is there, but make sure to first get the [[Leviathan Feather]], which should be next to it. After that is carried the pod, jump in the hole.
 
The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
 
{{cavegen|sh1}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 5
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_torigoya_kusachi.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_torigoya_kusachi|'''Corridor connected to bird house'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Alongside it spawns 2 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Male Sheargrub|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Treasures''':
** {{icon|Combustion Berry|y}}
** {{icon|Taste Sensation|y}}
* '''Enemies''':
** {{icon|Cloaking Burrow-nit|y}} × 2
** {{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|Male Sheargrub|y}} × 5
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Shearwig|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 8
** {{icon|Dandelion|y}} × 2
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Margaret|y}} × 6
* '''Others''':
** {{icon|Egg|y}} × indefinite amount
 
The second sublevel of the Snagret Hole is a large grassy plain, and it has two rather large treasures as well. There are [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Male Sheargrub]]s, and [[Shearwig]]s. It also has an Ivory Candypop Bud that will only appear if you have less than 20 White Pikmin in total.
 
Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the leader's way. You may need to overcome bodies of water. Pikmin can be [[throw]]n on the side of the rock barrier and lead around by [[Group move|moving the group]], or can be waded across the lake.
 
Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.
 
{{cavegen|sh2}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 12
|itemmax    = 2
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_5X5a_ike_big_kusachi.txt
|lightfile  = kusachi_light_lv0.ini
|bg          = hiroba
|clog        = 0
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_kusachi|'''Room with round corridors'''
|room_big_kusachi|'''Room with an upside-down bucket'''
|room_ike_kusachi|'''Room with small pond'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Cloaking Burrow-nit|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Male Sheargrub|y}}
| 5
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Shearwig|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Dandelion|y}}
| 2
| None
| Plant spots
|-
| 6
| {{icon|Margaret|y}}
| 6
| None
| Plant spots
|-
| 7
| {{icon|Clover|y}}
| 8
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small red)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Taste Sensation|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 12
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 3==
[[File:P2 Snagret Hole Sublevel 3.jpg|thumb|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[eggs]] may vary.]]
 
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
* '''Treasures''':
** {{icon|Meat Satchel|y}} (inside Burrowing Snagret)
* '''Enemies''':
** {{icon|Burrowing Snagret|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Swooping Snitchbug|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 4
** {{icon|Figwort|y}} (small red) × 6
** {{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Violet Candypop Bud|y}} × 1
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 6
** {{icon|Egg|y}} × indefinite amount
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}
 
The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there are two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Use the [[Treasure Gauge]] to find which one, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect alcoves blocked by gates, which may have useful resources for you. A [[Swooping Snitchbug]] is also here, and it may be distracting; defeat it if necessary.
 
After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.
 
{{cavegen|sh3}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 3
|itemmax    = 0
|gatemax    = 6
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_ABE_mid1_boss_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|bg          =
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_boss_tsuchi|'''Room with 6 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Meat Satchel|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Figwort|y}} (small red)
| 6
| None
| Plant spots
|-
| 5
| {{icon|Figwort|y}} (large red)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 8
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 6 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 4==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
** {{icon|Crystallized Telepathy|y}}
** {{icon|Cupid's Grenade|y|v=TH}}
** {{icon|Heavy-duty Magnetizer|y}} (inside Armored Cannon Beetle Larva)
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 2
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs)
** {{icon|Watery Blowhog|y}} × 2
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 3
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × 3
 
This next sublevel is rather complex, for it is mixed with all sorts of challenges and obstacles for the Pikmin. This is a metallic area, so make sure Pikmin aren't thrown off the edge by leaders or enemies. There are three treasures, and you need to be careful not to let the Pikmin wander into danger when the treasure is collected.
 
First off, deal with any electrical wires with [[Yellow Pikmin]], so they don't get in the way in the future. Then take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you lead them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren't facing the [[Pit|void]], or your Pikmin could get thrown to their deaths.
 
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.
 
{{cavegen|sh4}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 12
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0.05
|geyser      = No
|unitfile    = 3_ABE_mid2_hit446_hit344.txt
|lightfile  = metal_light_lv3.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid2_3_metal|'''T-shaped room'''
|room_hitode3x4_4_metal|'''Roughly plus-shaped room'''
|room_hitode4x4_6_metal|'''Room with hatch'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Heavy-duty Magnetizer|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Alongside it spawns 3 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Cupid's Grenade|y|v=TH}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 5==
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3 (alternate)]]''
* '''Treasures''':
** {{icon|Crystallized Clairvoyance|y}} (inside Dwarf Orange Bulborb)
** {{icon|Emperor Whistle|y}} (inside Antenna Beetle)
* '''Enemies''':
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 7
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (red) × 5
* '''Others''':
** {{icon|Egg|y}} × indefinite amount
 
Another metallic sublevel, but less dangerous; the only thing close to dangerous around here is the [[Antenna Beetle]], but it shouldn't be that hard to fight. Take a squad of [[Purple Pikmin]], and go after the quirky creature, making sure that if [[Dwarf Orange Bulborb]]s fall from the sky that you deal with them. Once you've pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the [[Emperor Whistle]].
 
Now that the [[Treasure Gauge]] is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the [[Crystallized Clairvoyance]]. There are quite a few [[eggs]], but you can move on after finding them.
 
Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.
 
{{cavegen|sh5}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 6
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_cent_4x4_mid1_metal.txt
|lightfile  = metal_light_lv4.ini
|bg          = test
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_hitode4x4_7_metal|'''Room with large blue circle'''
|room_mid1_6_metal|'''Long room with 6 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Antenna Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Emperor Whistle|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| Falls when Pikmin are nearby
| "Hard" enemy spots
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Enemies==
==Sublevel 6==
*[[Antenna Beetle]]
* '''Theme''': Concrete
*[[Armored Cannon Beetle Larva]]
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
*[[Burrowing Snagret]]
* '''Treasures''':
*[[Cloaking Burrow-nit]]
** {{icon|Salivatrix|y}} (US/Europe) / {{icon|Coiny The Refined|y}} (Japan)
*[[Creeping Chrysanthemum]]
** {{icon|Science Project|y}}
*[[Dwarf Orange Bulborb]]
** {{icon|Stupendous Lens|y}} (US) / {{icon|Mysterious Remains|y}} (Europe) / {{icon|Ultimate Spinner|y}} (Japan) (inside Dwarf Orange Bulborb in all regions)
*[[Male Sheargrub]]
** {{icon|Triple Sugar Threat|y}} (inside Burrowing Snagret)
*[[Orange Bulborb]]
* '''Enemies''':
*[[Shearwig]]
** {{icon|Antenna Beetle|y}} × 1
*[[Swooping Snitchbug]]
** {{icon|Burrowing Snagret|y}} × 2
*[[Watery Blowhog]]
** {{icon|Dwarf Orange Bulborb|y}} × 1
*'''Boss: [[Pileated Snagret]]'''
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
* '''Vegetation''':
** {{icon|Clover|y}} × 5 or more
** {{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Lapis Lazuli Candypop Bud|y}} × 3
** {{icon|Queen Candypop Bud|y}} × 1
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] × 3
{{see also|Burrowing Snagret#Strategy|t1=Burrowing Snagret strategy}}


==Music==
The cave shows the meaning behind its name once more, as you are now on another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if prepared. If there are very few [[Blue Pikmin]], it is recommended to use the three [[Lapis Lazuli Candypop Bud]]s along with a [[Queen Candypop Bud]] because quite a few might be needed.
*Snagret Hole
*Green Yards
*Complex Cavern
*Subterranean Complex
*Boss Battle


==Complete Guide==
Take some [[Blue Pikmin]] and [[Purple Pikmin]], and scout out the area. Use [[White Pikmin]] to deactivate poisonous gas pipes that you will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don't let any Pikmin drown. This particular Snagret, when defeated, will always hold the [[Triple Sugar Threat]], the other one has no treasure at all.
===Sublevel 1===
[[Image:SHsub1.JPG|thumb|right|This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]


The first sublevel of the Snagret Hole isn't that hard, but Olimar and Louie must be alert. They must take Pikmin and go to the main circular area. Then, they must go in and get rid the area of the pesky vermin known as [[Male Sheargrub]]s. After that, Olimar and Louie must take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]] and stun it. After Olimar and Louie retrieve the treasure, they must go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there which has the [[Leviathan Feather]]. Then, Olimar, Louie, and their Pikmin must advance to the next sublevel.
When treasures are being transported, make sure to use Blue Pikmin when necessary; this is why bringing a large amount of Blue Pikmin is recommended. If the little strips of land are seen, you may be able to guide non-Blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an [[Antenna Beetle]] will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures.


===Sublevel 2===
Take out the Antenna Beetle so the [[Treasure Gauge]] is usable, and search for a [[Dwarf Orange Bulborb]] that drops from the sky out of nowhere. Then defeat it to get the [[Stupendous Lens]]/[[Mysterious Remains]]/[[Ultimate Spinner]]. Take large squads of Pikmin, and find the bramble gate that the [[Salivatrix]] is hidden behind. After that, find the [[Science Project]], a small but important treasure that is actually a four-leaf clover. There is no [[nectar]] or other useful items to be found here, so progress down the hole to the last sublevel.
The second sublevel of the Snagret Hole appears to be large. There are [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Male Sheargrub]]s, and [[Shearwig]]s. It is a very large grassy plain, and it has two large treasures as well. Olimar and Louie may need to overcome bodies of water that get in their way and can wade their [[Pikmin (species)|Pikmin]] across the lake. Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]]. There may be [[egg]]s in alcoves. Afterwards, Olimar and Louie may move on to the next sublevel.


===Sublevel 3===
To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.
[[Image:SHsub3.JPG|thumb|right|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[egg]]s may vary.]]


'''ENEMIES: [[Burrowing Snagret]] x2'''
{{cavegen|sh6}}
{{sublevel technical
|cave        = forest_4
|enemymax    = 9
|itemmax    = 2
|gatemax    = 3
|capmax      = 100
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_ABE_b_f_g_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4f_4_conc|'''Room with 4 exits and a stone ledge'''
|room_4x4g_4_conc|'''Room with 4 exits and 2 walls'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Triple Sugar Threat|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| -
| {{icon|Stupendous Lens|y}} (US)<br>{{icon|Mysterious Remains|y}} (EU)<br>{{icon|Ultimate Spinner|y}} (JP)
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Burrowing Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| 4
| {{icon|Antenna Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Poison emitter|v=P2|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Science Project|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Salivatrix|y}} (US/EU)<br>{{icon|Coiny The Refined|y}} (JP)
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Lapis Lazuli Candypop Bud|y}}
| 3
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 14
| {{icon|Clover|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The third sublevel of the Snagret Hole reveals Olimar and Louie very easily why the cave was given its name, for there is not only one, but two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Olimar and Louie must use the [[Treasure Gauge]] to find it, and then defeat Burrowing Snagrets having it. A [[Swooping Snitchbug]] is also here, and it can be defeated. After Olimar and Louie secure the area from all enemy threats, they must go and destroy all six of the gates with one having the hole to the next area, one having an [[Ivory Candypop Bud]], and the other one has a [[Violet Candypop Bud]], and the others may have [[egg]]s to flower Olimar and Louie's Pikmin if they faced a gruesome time. After they replenish their Pikmin, Olimar and Louie can move onto the next sublevel.
==Sublevel 7==
[[File:P2 Snagret Hole Sublevel 7.jpg|thumb|This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[eggs]] may vary. Some alcoves may or may not be blocked by a bramble gate.]]


===Sublevel 4===
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Justice Alloy|y}} (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Pileated Snagret|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Queen Candypop Bud|y}} &times; 2
* '''Others''':
** [[Gate]] with 2500 [[Health|HP]] &times; 5
** {{icon|Egg|y}} &times; indefinite amount
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}


This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for Olimar and Louie's Pikmin. This area appears to be metallic. There are three treasures found in this sublevel. First off, Olimar and Louie must deal with any electrical nodes with their [[Yellow Pikmin]] to advance. Then, Olimar and Louie must take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Beetle Larva]]e that pose a threat. However, the Armored Cannon Beetles can be used for benefit if Olimar and Louie aim their rocks at other enemies and must avoid their boulders. One of the Armored Cannon Beetle Larva falls from the sky,can give Olimar and Louie along with their Pikmin an ambush. If Olimar and Louie are having trouble finding it, they can simply use the [[Treasure Gauge]] to defeat the beetle to get the [[Heavy-duty Magnetizer]], which the Armored Cannon Beetle Larva has. After Olimar and Louie secure the area, they must find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[egg]]s may appear on this sublevel as well. After venturing throughout the area, Olimar and Louie can move on to the next sublevel.
The [[Pileated Snagret]] is found on this floor, and it is best to be ready, for it is a dangerous boss. This bigger, more powerful, and tougher version of the [[Burrowing Snagret]] can eat Pikmin at a greater range, and they'll be harder to save without keeping the Snagret distracted with damage, so it would be at your best interest to use an [[ultra-spicy spray]] while fighting it.


===Sublevel 5===
The leaders will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take [[Purple Pikmin]] and/or [[Yellow Pikmin]] if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a high amount of damage is dealt, the Snagret won't have a chance to retaliate, and will burrow back into the ground.


Another metallic sublevel, but less dangerous than the previous. The biggest hazard in this sublevel however is the [[Antenna Beetle]]. To attack it, Olimar and Louie must get their squad of [[Purple Pikmin]], and go after the quirky creature. Once Olimar and Louie pinpointed the Antenna Beetle, they must use their Purple Pikmin to pound it. It should drop the [[Emperor Whistle]]. Olimar and Louie's [[Treasure Gauge]] then operates correctly and they must then use it to find the last treasure on this sublevel which is the [[Crystallized Clairvoyance]]. There are quite a few [[egg]]s found here. After exploring the area, Olimar and Louie may move on to the next sublevel.
Follow the strategy, and when the boss is defeated, it will leave the [[Justice Alloy]]. With it, the [[Metal Suit Z]] is unlocked, which increases the health of the leaders' [[spacesuit]]s.


===Sublevel 6===
If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.


'''ENEMIES: [[Burrowing Snagret]] x2'''
{{cavegen|sh7}}
This is another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if Olimar and Louie are ready. There are four treasures on this sublevel, and a lot Olimar and Louie needs to get them. They must get their [[Blue Pikmin|blues]] and [[Purple Pikmin|purples]], and scout out the area. They must also use [[White Pikmin]] to take out poisonous pipes that they come across. If they come across enclosed space surrounded by many water puddles, they must fight the first Snagret near water. This particular Snagret, when defeated, always holds the [[Triple Sugar Threat]], the other one has no treasure at all. When treasures are being transported, Olimar and Louie must use Blue Pikmin. If they can see the little strips of land, they may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to defeat because it is in a wider area. An [[Antenna Beetle]] usually lurks around this area. Once the other Snagret is gone, Olimar and Louie becomes ready to start finding the other treasures. Afterwards, Olimar and Louie must take out the Antenna Beetle so they can use the [[Treasure Gauge]], and search for a [[Dwarf Orange Bulborb]] that drops out of the sky. Then, they must defeat it to get the [[Stupendous Lens]] and send out large squads of Pikmin, and find the Bramble Gate that the [[Salivatrix]] is hidden behind. After that, Olimar and Louie must find the elusive [[Science Project]], a small important treasure that is actually a four-leaf clover. Then, Olimar and Louie can move on to the next sublevel.
{{sublevel technical
|cave        = forest_4
|enemymax    = 1
|itemmax    = 0
|gatemax    = 5
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_ABE_manp_boss_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_boss_conc|'''Pileated Snagret arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Justice Alloy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 4
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 5 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| [[Gate]] (2500 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
{{clear}}
 
==Gallery==
<gallery>
Snagret Hole Entrance.png|The entrance to the cave, sealed off.
Snagret Hole Location.png|The cave entrance.
</gallery>
 
==Trivia==
[[File:P2 treehouse garden.jpg|thumb|The second sublevel's landscape visible below the first.]]
*If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera.
*The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}.
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a [[Path oversights|carrying path oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort.


===Sublevel 7 (Final Floor)===
==Names in other languages==
[[Image:SHsub7.JPG|thumb|right|This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[egg]]s may vary. Some alcoves may or may not be blocked by a Bramble Gatee.]]
{{Foreignname
|Jap=ヘビガラスの穴
|JapR=Hebigarasu no Ana
|JapM=Snagret Hole
|SpaA=Nido del Tagarote
|SpaAM=Snagret Nest
|Ger=Schnappers Nest
|GerM=Snagret's Nest
|Fra=Gîte Snabrek
|FraM=Snagret's Home
|Ita=Covo Letale
|ItaM=Lethal Den
|ChiTrad=蛇鱗鴉洞穴
}}


'''BOSS: [[Pileated Snagret]]'''
==See also==
*[[Awakening Wood]]
*[[Snavian family]]
*[[Justice Alloy]]


This is the last sublevel Olimar and Louie explores where the [[Pileated Snagret]] can be found. This bigger, more powerful, and tough pileated snagret can eat Olimar and Louie's Pikmin at a greater range, and they are much harder to save without keeping the Snagret distracted with damage, so Olimar and Louie must be at their best if using an [[Ultra-spicy Spray]] while fighting it. Olimar and Louie then must spawn along the outer edge of a large raised plateau and use their [[Purple Pikmin]] and/or their [[Yellow Pikmin]]. When the Snagret comes out, Olimar and Louie must use their Pikmin to pummel it and must aim their Pikmin close and on its head to cause damage. If they have a corrective amount of damage, the Snagret can't retaliate, and burrows back into the ground. Another strategy is that Olimar and Louie must wait until the beast has trouble burrowing to the surface and Olimar and Louie must toss as many Pikmin as they can onto its head. If they throw enough, it shakes them off in a few seconds and burrows back down without attacking. Olimar and Louie must repeat these steps, and they are able to defeat the snagret for the prize, the [[Justice Alloy]]. With it, they are able to unlock the [[Metal Suit Z]], a powerful armor that is impervious to heavy damage, allowing Olimar and Louie's space suit to handle many more enemy attacks without being knocked out. If they are knocked senseless from that terrifyingly powerful beast, they must destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s, and several [[egg]]s. After Olimar and Louie's recovery is complete, they may exit the cave using the geyser.
==References==
{{refs}}


{{Caves}}
{{Awakening Wood}}
[[Category:Caves]]
{{p2 caves}}
[[Category:Pikmin 2]]
[[Category:Snagret Hole| ]]
[[Category:Awakening Wood]]
Anonymous user