Soul: Difference between revisions

64 bytes removed ,  2 years ago
Rearanged some words so they are under the right heading.
(Added additional information about the souls in pikmin 3.)
(Rearanged some words so they are under the right heading.)
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The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including both ''[[New Play Control!]]'' remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape.
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including both ''[[New Play Control!]]'' remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape.


If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.All pikmin souls in {{p3}} look the same with the exception of the newcomers with the winged pikmin soul having wings and the rock pikmin soul being rock-shaped.
 


In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.
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[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]]
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]]
{{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}}
{{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}}
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when killed: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not In {{p3}} the souls are slightly slower moving than in the previous 2 games. The pop seen when the souls are disapearing is not audible. In addition the pop takes a long time and could be considered a fade-out. All pikmin souls in {{p3}} look the same with the exception of the newcomers with the winged pikmin soul having wings and the rock pikmin soul being rock-shaped.
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when killed: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not In {{p3}} the souls are slightly slower moving than in the previous 2 games. The pop seen in {{p3}} when the souls are disapearing is not audible.


In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.
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