Story Mode: Difference between revisions

461 bytes added ,  3 years ago
m
mNo edit summary
Line 8: Line 8:
===In ''Pikmin''===
===In ''Pikmin''===
{{main|Pikmin (game)#Plot}}
{{main|Pikmin (game)#Plot}}
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]].
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities.


Each day in Pikmin lasts about thirteen minutes (sixteen in the EU version). If the player ever causes Olimar to [[Leader#Leader_is_down|lose all his health]] or [[Pikmin extinction|lose all their Pikmin]], the day is automatically ended.  
Each day in Pikmin lasts about thirteen minutes (sixteen in the EU version). If the player ever causes Olimar to [[Leader#Leader_is_down|lose all his health]] or [[Pikmin extinction|lose all their Pikmin]], the day is automatically ended.  
Line 21: Line 21:
===In ''Pikmin 2''===
===In ''Pikmin 2''===
{{main|Pikmin 2#Plot}}
{{main|Pikmin 2#Plot}}
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through locating [[treasures]] to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Pikpik carrot#Golden_pikpik_carrots|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]].
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through locating [[treasures]] to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Pikpik carrot#Golden_pikpik_carrots|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story.


Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 captains: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one captain is ever [[Leader#Leader_is_down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining captain. If that captain also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]].
Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 captains: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one captain is ever [[Leader#Leader_is_down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining captain. If that captain also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]].
Line 31: Line 31:
===In ''Pikmin 3''===
===In ''Pikmin 3''===
{{main|Pikmin 3#Plot}}
{{main|Pikmin 3#Plot}}
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]].
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[Boss|bosses]] that that expand the S.S. Drake's signal range.


Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] you've chosen). There is not set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one addition day of exploration. If the player is ever to run out of juice, the game declares it "game over". Though, the player is encouraged to simply return to an earlier day and retry. The player to control 3 captains at once. Along with this, the player can now use [[Radar#Go_Here.21|Go Here]] to make inactive captains move to a location automatically. Like previous games, a [[Pikmin extinction]] or [[Leader#Leader_is_down|all three leaders have fallen]], the day is ended automatically. Unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding a captain or reaching a signal.
Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] you've chosen). There is not set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one addition day of exploration. If the player is ever to run out of juice, the game declares it "game over". Though, the player is encouraged to simply return to an earlier day and retry. The player to control 3 captains at once. Along with this, the player can now use [[Radar#Go_Here.21|Go Here]] to make inactive captains move to a location automatically. Like previous games, a [[Pikmin extinction]] or [[Leader#Leader_is_down|all three leaders have fallen]], the day is ended automatically. Unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding a captain or reaching a signal.
Line 46: Line 46:
===In ''Hey! Pikmin''===
===In ''Hey! Pikmin''===
{{main|Hey! Pikmin#Plot}}
{{main|Hey! Pikmin#Plot}}
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S._Dolphin_II|ship]] into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]]
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S._Dolphin_II|ship]] into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] Levels are unlocked after the previous one is complete, with secrets paths also available.


Unlike previous entries, the player is tasked with reaching the goal of each level with no set time limit, picking up any treasures along the way. At the end of each sector, a [[Boss|boss]] must be fought to advance. If the player manages to beat the level without any of the 20 Pikmin dying, they are rewarded with a golden Pikmin badge for that level.  
Unlike previous entries, the player is tasked with reaching the goal of each level with no set time limit, picking up any treasures along the way. At the end of each sector, a [[Boss|boss]] must be fought to advance. If the player manages to beat the level without any of the 20 Pikmin dying, they are rewarded with a golden Pikmin badge for that level.


==See also==
==See also==