Story Mode: Difference between revisions

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The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[Boss|bosses]] that that expand the S.S. Drake's signal range.
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[Boss|bosses]] that that expand the S.S. Drake's signal range.


Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] you've chosen). There is not set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one addition day of exploration. If the player is ever to run out of juice, the game declares it "game over". Though, the player is encouraged to simply return to an earlier day and retry. The player to control 3 captains at once. Along with this, the player can now use [[Radar#Go_Here.21|Go Here]] to make inactive captains move to a location automatically. Like previous games, a [[Pikmin extinction]] or [[Leader#Leader_is_down|all three leaders have fallen]], the day is ended automatically. Unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding a captain or reaching a signal.
Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] you've chosen). There is not set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one addition day of exploration. If the player is ever to run out of juice, the game declares it "game over". Though, the player is encouraged to simply return to an earlier day and retry. The player can control 3 captains at once, being all three Koppities. Along with this, the player can now use [[Radar#Go_Here.21|Go Here]] to make inactive captains move to a location automatically. Like previous games, a [[Pikmin extinction]] or [[Leader#Leader_is_down|all three leaders have fallen]], the day is ended automatically. Unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding a captain or reaching a signal.


In certain locations, the player can obtain [[Upgrade|upgrades]] to their suit.
In certain locations, the player can obtain [[Upgrade|upgrades]] to their suit.