Swooping Snitchbug: Difference between revisions

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There is a rare glitch in ''Pikmin'': once you've knocked the Swooping Snitchbug down to the ground, throw your Pikmin onto the creature and swarm it with all of the other Pikmin, which should kill it. Then, carry it back to the Onions by swarming the corpse. Later, you will notice the Pikmin you threw on the squirming Swooping Snitchbug are floating in the air, making the attacking motion as if they are attacking something invisible.
There is a rare glitch in ''Pikmin'': once you've knocked the Swooping Snitchbug down to the ground, throw your Pikmin onto the creature and swarm it with all of the other Pikmin, which should kill it. Then, carry it back to the Onions by swarming the corpse. Later, you will notice the Pikmin you threw on the squirming Swooping Snitchbug are floating in the air, making the attacking motion as if they are attacking something invisible.


In ''Pikmin 2'', the probability that a Snitchbug will shake off Pikmin increases with the number of Pikmin that are latched onto it. This is likely unintended, as this results in Snitchbugs being harder to take down as more Pikmin are latched onto it, which is counterintuitive. Additionally, in ''Pikmin'' this mechanic works in reverse, where the probability for a snitchbug to shake decreases with the number of Pikmin on it, which further implies its implementation in ''Pikmin 2'' was done incorrectly and was changed unintentioanlly.


In ''Pikmin 2'', the probability that a snitchbug will shake off pikmin increases with the number of pikmin that are latched onto it. This is likely unintended, as this results in snitchbugs being harder to take down as more pikmin are latched onto it, which is counterintuitive. Additionally, in ''Pikmin'' this mechanic works in reverse, where the probability for a snitchbug to shake decreases with the number of pikmin on it, which further implies its implementation in ''Pikmin 2'' was done incorrectly and was changed unintentioanlly.
A second glitch in ''Pikmin 2'' relates to when a Snitchbug grabs a Purple Pikmin. If a Pikmin of any type is thrown onto the Snitchbug while it is still holding a Purple Pikmin, the game will treat the incoming Pikmin as a Purple Pikmin and cause the Snitchbug to guarantee falling down to the ground instead of shaking. This is because the game cannot distinguish between Pikmin attacking the Snitchbug and ones it has in its hand when checking if a Purple Pikmin is latched on.
 
A second glitch in ''Pikmin 2'' relates to when a snithcbug grabs a purple pikmin. If a pikmin of any color is thrown onto the snitchbug while it is still holding a purple pikmin, the game will treat the incoming pikmin as a purple pikmin and cause the snitchbug to guarentee fall down to the ground instead of shaking. This is because the game cannot distinguish between pikmin attacking the snitchbug and ones it has in its hand when checking if a purple pikmin is latched on.


==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==