Treasure: Difference between revisions

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→‎Dynamic weights: explanation of when this occurs
(Undo revision 279795 by Craqdi (talk) What does "first saga" mean? If it means the first game, then I don't think that's correct either as aside from the lying down mechanic there isn't any other exploration kit ability present in the first game.)
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(→‎Dynamic weights: explanation of when this occurs)
 
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[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]
[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]


There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. Specifically, this applies to treasures released by a boss on the last floor of a cave in story mode. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.


This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.