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{{game icons|p2=y|hp=y}}
{{game icons|p2=y|p4=y|hp=y}}
[[File:Thumb couragereactor.jpg|thumb|right|The first collectible treasure in ''Pikmin 2'', the [[Courage Reactor]].]]
[[File:Thumb couragereactor.jpg|thumb|The first collectible treasure in {{p2}}, the [[Courage Reactor]].]]
[[File:Treasuredrop.gif|thumbnail|right|A [[Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
[[File:Treasuredrop.gif|thumb|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
'''Treasures''' are the main collectibles in {{p2}}, where they must be retrieved in order to repay [[Hocotate Freight]]'s debt, and in {{hp}}, where they help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".
'''Treasures''' are collectable items found in several games in the ''Pikmin'' series. In {{p2}}, they are the main collectable, and must be retrieved in order to repay [[Hocotate Freight]]'s debt. Treasures also appear as a primary collectable in ''[[Pikmin 4]]''. In {{hp}}, treasures help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".


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==In ''Pikmin 2''==
==In ''Pikmin 2''==
In ''Pikmin 2'', each one is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".
In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".


Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the [[Exploration Kit]], and are normally found inside [[bosses]].
Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the [[Exploration Kit]], and are normally found inside [[boss]]es.


In total, there are 201 unique treasures to collect, with some returning in {{p3}} as [[fruit]]s, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless [[Captain Olimar]] and [[Hocotate ship|his ship]]. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between [[Region|version]]s of the game. That said, there is a total of {{pokos|26,985}} worth in treasures in the US version, {{pokos|26,885}} in the European version, and {{pokos|26,181}} in the Japanese version.
In total, there are 201 unique treasures to collect, with some returning in {{p3}} as [[fruit]]s, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless [[Captain Olimar]] and [[Hocotate ship|his ship]]. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between [[Region|version]]s of the game. That said, there is a total of {{pokos|26,985}} worth in treasures in the US version, {{pokos|26,885}} in the European version, and {{pokos|26,181}} in the Japanese version.


In both above ground and in caves most treasures are out in the open, but they can also be found inside of enemies and [[buried]] in the ground. Whether a treasure is buried or not depends on the treasure itself, meaning that if the same buried treasure appears in a different game mode or the game files are changed to make it appear elsewhere, then those appearances will be underground as well.
In both above-ground areas and caves, most treasures are out in the open, but they can also be found inside of enemies and [[buried]] in the ground. Whether a treasure is buried or not depends on the treasure itself, meaning that if the same buried treasure appears in a different game mode or the game files are changed to make it appear elsewhere, then those appearances will be underground as well.
 
Every time a treasure is collected, a cutscene plays, as explained [[Cutscene#Pikmin 2|here]].
 
==In ''Pikmin 4''==
Treasures are the main collectible item in ''Pikmin 4''. Each treasure is worth some amount of [[Sparklium]] when collected, and collecting enough Sparklium can power up the [[S.S. Shepherd]] and unlock the next area. Treasures in this game have sparkle effects around them. When collected, a simple notification appears on-screen saying "New treasure collected!", with the icon of the corresponding treasure appearing above it and some dots below indicating where the treasure fits in its [[series]]. In this game, when a treasure is being carried, it rotates as the Pikmin change direction in their path. Collected treasures can be viewed in the [[Treasure Catalog]].


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
Although it is possible to collect [[Sparklium]] from [[Sparklium|seed]]s, treasures are the main source of Sparklium since they are worth much more. Each area has a number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to [[carry]] it to him instead. Treasures are normally found out in the open, but can be inside certain [[enemies]] as well.
Although it is possible to collect [[Sparklium]] from [[Sparklium|seed]]s, treasures are the main source of Sparklium since they are worth much more. Each [[area]] has some number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to [[carry]] it to him instead. Treasures are normally found out in the open, but can be inside certain [[enemies]] as well. The most valuable treasures are found in bosses at the end of each sector.


==List of treasures==
==List of treasures==
{{see|List of Pikmin 2 treasures}}
{{see|List of Pikmin 2 treasures}}
{{see|List of Hey! Pikmin treasures}}
{{see|List of Hey! Pikmin treasures}}
{{see|List of Pikmin 4 treasures}}


==Treasure Hoard==
==Treasure Hoard==
{{main|Treasure Hoard}}
{{main|Treasure Hoard}}


The '''Treasure Hoard''' is an in-game [[Menu#Treasure Hoard|menu]] in ''Pikmin 2'' that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and [[sales pitch]], and a dynamic view around the object using a free [[camera]] mode.
The '''Treasure Hoard''' is an in-game [[Piklopedia and Treasure Hoard menu|menu]] in ''Pikmin 2'' that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, read Olimar and the ship's notes and [[sales pitch]], and see a dynamic view around the object using a free [[camera]] mode.


==Treasure Gauge==
==Treasure Gauge==
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==Dynamic weights==
==Dynamic weights==
[[File:1 Pikmin required.jpg|thumb|right|The [[Five-man Napsack]] being carried by a single Pikmin.]]
[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]


There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. Specifically, this applies to treasures released by a boss on the last floor of a cave in story mode. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.


This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
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==Shizakipiki Soda==
==Shizakipiki Soda==
[[File:Shizakipiki Soda.jpg|thumb|right|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]]
[[File:Shizakipiki Soda.jpg|thumb|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]]
The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]].
The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]].


==Brands==
==Brands==
{{for|Nintendo brand references|reference}}
{{for|Nintendo brand references|reference}}
Some treasures are branded objects that exist in the real world.
Some treasures in ''Pikmin 2'' are branded objects from brands that exist in the real world, and are the only example of product placement in the ''Pikmin'' games. These treasures look different in [[Pikmin 2 (Nintendo Switch)|the Switch port]], having fictional brands instead.


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{{columns|0|
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**{{icon|Open Archive|y}}: An Imuraya Confectionery tin of red bean paste.
**{{icon|Open Archive|y}}: An Imuraya Confectionery tin of red bean paste.
*{{w|Panasonic|National Hi-Top}}
*{{w|Panasonic|National Hi-Top}}
**[[File:denchi_1_black J icon.png|link=Alternative Reactor]] [[Alternative Reactor]]: a National NEO Hi-Top D battery.
**{{icon|Alternative Reactor|y}}: a National NEO Hi-Top D battery.
**[[File:denchi_1_red J icon.png|link=Love and Courage Reactor]] [[Love and Courage Reactor]]: a National Hi-Top D battery.
**{{icon|Love and Courage Reactor|y}}: a National Hi-Top D battery.
**[[File:denchi_3_black J icon.png|link=Omegatron]] [[Omegatron]]: a National NEO Hi-Top AA battery.
**{{icon|Omegatron|y}}: a National NEO Hi-Top AA battery.
**[[File:denchi_3_red J icon.png|link=Proton X]] [[Proton X]]: a National Hi-Top AA battery.
**{{icon|Proton X|y}}: a National Hi-Top AA battery.
**[[File:denchi_2_black J icon.png|link=Revised Eternal Fuel Dynamo]] [[Revised Eternal Fuel Dynamo]]: a National NEO Hi-Top C battery.
**{{icon|Revised Eternal Fuel Dynamo|y}}: a National NEO Hi-Top C battery.
**[[File:denchi_2_red J icon.png|link=Yell Battery]] [[Yell Battery]]: a National Hi-Top C battery.
**{{icon|Yell Battery|y}}: a National Hi-Top C battery.
*{{w|Pschitt|PscHitt!}}
*{{w|Pschitt|PscHitt!}}
**{{icon|Abstract Masterpiece|y|v=EU}} (Europe): a PscHitt! bottle cap.
**{{icon|Abstract Masterpiece|y|v=EU}} (Europe): a PscHitt! bottle cap.
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== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
HP treasure collected.jpg|The top screen when a treasure is collected by [[Captain Olimar]] in {{hp}}.
HP treasure collected.jpg|The top screen when a treasure is collected by [[Captain Olimar]] in {{hp}}.
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==Trivia==
==Trivia==
* Out of all treasures, the following are also [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]].
{{game help|hp|Document which treasures are inside rooms with the treasure's appearance.}}
**Similarly, two real world objects resembling treasures can be collected: the [[Upgrade#Data_Glutton|Data Glutton]] and the [[Upgrade#Folded_Data_Glutton|Folded Data Glutton]]. Though, these are not treated as treasures within this game.
* The following treasures from ''Pikmin 2'' reappear as [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]].
** All 30 fruits from ''Pikmin 3'' appear as treasures in ''Pikmin 4'', totaling 72 with duplicates, 6 more than the previous game.
** Along with the 5 fruits from ''Pikmin 2'', there are 14 other treasures that return in ''Pikmin 4'':
*** [[Amplified Amplifier]]
*** [[Anxious Sprout]]
*** [[Chance Totem]]
*** [[Child of the Earth]]
*** [[Decorative Goo]]
*** [[Director of Destiny]]
*** [[Emperor Whistle]]
*** [[Harmonic Synthesizer]]
*** [[Love Nugget]]
*** [[Maternal Sculpture]]
*** [[Merciless Extractor]]
*** [[Princess Pearl]]
*** [[Spouse Alert]]
*** [[Temporal Mechanism]]
* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* If ''Pikmin 2'' is modified so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* Some treasures in ''Hey! Pikmin'', like the [[Thoroughbred Statue]], can be found inside rooms that resemble the treasure in question. This is easier to see with the [[radar]].


==Names in other languages==
==Names in other languages==