Treasure: Difference between revisions

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{{game icons|p2=y|p4=y|hp=y}}
{{game icons|p2=y|p4=y|hp=y}}
[[File:Thumb couragereactor.jpg|thumb|right|The first collectible treasure in ''Pikmin 2'', the [[Courage Reactor]].]]
[[File:Thumb couragereactor.jpg|thumb|The first collectible treasure in {{p2}}, the [[Courage Reactor]].]]
[[File:Treasuredrop.gif|thumbnail|right|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
[[File:Treasuredrop.gif|thumb|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
'''Treasures''' are the main collectible items in {{p2}}, where they must be retrieved in order to repay [[Hocotate Freight]]'s debt, and in {{hp}}, where they help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".
'''Treasures''' are collectable items found in several games in the ''Pikmin'' series. In {{p2}}, they are the main collectable, and must be retrieved in order to repay [[Hocotate Freight]]'s debt. Treasures also appear as a primary collectable in ''[[Pikmin 4]]''. In {{hp}}, treasures help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".


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Every time a treasure is collected, a cutscene plays, as explained [[Cutscene#Pikmin 2|here]].
Every time a treasure is collected, a cutscene plays, as explained [[Cutscene#Pikmin 2|here]].
==In ''Pikmin 4''==
Treasures are the main collectible item in ''Pikmin 4''. Each treasure is worth some amount of [[Sparklium]] when collected, and collecting enough Sparklium can power up the [[S.S. Shepherd]] and unlock the next area. Treasures in this game have sparkle effects around them. When collected, a simple notification appears on-screen saying "New treasure collected!", with the icon of the corresponding treasure appearing above it and some dots below indicating where the treasure fits in its [[series]]. In this game, when a treasure is being carried, it rotates as the Pikmin change direction in their path. Collected treasures can be viewed in the [[Treasure Catalog]].


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
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==List of treasures==
==List of treasures==
{{see|List of Pikmin 2 treasures}}
{{see|List of Pikmin 2 treasures}}
{{see|List of Hey! Pikmin treasures}}
{{see|List of Pikmin 4 treasures}}
{{see|List of Pikmin 4 treasures}}
{{see|List of Hey! Pikmin treasures}}


==Treasure Hoard==
==Treasure Hoard==
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==Dynamic weights==
==Dynamic weights==
[[File:1 Pikmin required.jpg|thumb|right|The [[Five-man Napsack]] being carried by a single Pikmin.]]
[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]


There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. Specifically, this applies to treasures released by a boss on the last floor of a cave in story mode. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.


This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
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*{{icon|Remembered Old Buddy|y}}
*{{icon|Remembered Old Buddy|y}}
}}
}}
It should be noted that this does not apply to all treasures found within [[boss]] enemies, as treasures in the [[Titan Dweevil Series]] and inside of bosses fought before the [[Cave#Final_floors|final floor]] do not change their preset amount of weight.


{{clear}}
{{clear}}


==Shizakipiki Soda==
==Shizakipiki Soda==
[[File:Shizakipiki Soda.jpg|thumb|right|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]]
[[File:Shizakipiki Soda.jpg|thumb|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]]
The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]].
The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]].


==Brands==
==Brands==
{{for|Nintendo brand references|reference}}
{{for|Nintendo brand references|reference}}
Some treasures in ''Pikmin 2'' are branded objects from brands that exist in the real world, and are the only example of product placement in the ''Pikmin'' games.
Some treasures in ''Pikmin 2'' are branded objects from brands that exist in the real world, and are the only example of product placement in the ''Pikmin'' games. These treasures look different in [[Pikmin 2 (Nintendo Switch)|the Switch port]], having fictional brands instead.


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{{game help|hp|Document which treasures are inside rooms with the treasure's appearance.}}
{{game help|hp|Document which treasures are inside rooms with the treasure's appearance.}}
* The following treasures from ''Pikmin 2'' reappear as [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]].
* The following treasures from ''Pikmin 2'' reappear as [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]].
** All 30 fruits from ''Pikmin 3'' appear as treasures in ''Pikmin 4'', totaling 72 with duplicates, 6 more than the previous game.
** Along with the 5 fruits from ''Pikmin 2'', there are 14 other treasures that return in ''Pikmin 4'':
*** [[Amplified Amplifier]]
*** [[Anxious Sprout]]
*** [[Chance Totem]]
*** [[Child of the Earth]]
*** [[Decorative Goo]]
*** [[Director of Destiny]]
*** [[Emperor Whistle]]
*** [[Harmonic Synthesizer]]
*** [[Love Nugget]]
*** [[Maternal Sculpture]]
*** [[Merciless Extractor]]
*** [[Princess Pearl]]
*** [[Spouse Alert]]
*** [[Temporal Mechanism]]
* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''.
* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.