Treasure: Difference between revisions

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In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".
In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".


Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the [[Exploration Kit]], and are normally found inside [[boss]]es.They have existed since the first saga.  
Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the [[Exploration Kit]], and are normally found inside [[boss]]es.


In total, there are 201 unique treasures to collect, with some returning in {{p3}} as [[fruit]]s, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless [[Captain Olimar]] and [[Hocotate ship|his ship]]. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between [[Region|version]]s of the game. That said, there is a total of {{pokos|26,985}} worth in treasures in the US version, {{pokos|26,885}} in the European version, and {{pokos|26,181}} in the Japanese version.
In total, there are 201 unique treasures to collect, with some returning in {{p3}} as [[fruit]]s, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless [[Captain Olimar]] and [[Hocotate ship|his ship]]. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between [[Region|version]]s of the game. That said, there is a total of {{pokos|26,985}} worth in treasures in the US version, {{pokos|26,885}} in the European version, and {{pokos|26,181}} in the Japanese version.
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[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]
[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]]


There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. Specifically, this applies to treasures released by a boss on the last floor of a cave in story mode. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10.


This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.