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(Noted how Pikmin in P2 aren't faster in their grounded attacks, as per AbsolutelyAsh.) |
Blushfulcorn (talk | contribs) m (Added Pik3dx controls) |
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== Use == | == Use == | ||
By pressing {{button|gc|padd|wii|2}} in ''Pikmin 2'', | By pressing {{button|gc|padd|wii|2}} in ''Pikmin 2'', {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} (or by tapping the "Spray" button on the Wii U GamePad) in ''Pikmin 3'', or {{button|switch|y}} + up in ''Pikmin 3 Deluxe'', any [[Pikmin family|Pikmin]] following the current [[leader]]'s party, regardless of distance, will be powered up; Pikmin not in the party will not be affected. In ''Pikmin 2'', their leaf, bud, or flower will be replaced with a pink flashing light, similar to the one over [[Captain Olimar|Olimar]]'s head. In ''Pikmin 3'', they will be instantly [[Maturity|upgraded]] from a leaf or bud into a flower. Aesthetically, the affected Pikmin's flower has an orange glow, while their body glows pink. | ||
Each Pikmin's maximum running speed becomes nearly as fast as flowered [[White Pikmin]], and the affected Pikmin receive a general increase in task speed, which affects their attack frequency, their efficiency when taking down [[gate]]s, constructing [[bridge]]s, and recovering from enemy attacks. This effect wears off after 40 seconds in ''Pikmin 2'', and 30 seconds in ''Pikmin 3'', all effects wear off. | Each Pikmin's maximum running speed becomes nearly as fast as flowered [[White Pikmin]], and the affected Pikmin receive a general increase in task speed, which affects their attack frequency, their efficiency when taking down [[gate]]s, constructing [[bridge]]s, and recovering from enemy attacks. This effect wears off after 40 seconds in ''Pikmin 2'', and 30 seconds in ''Pikmin 3'', all effects wear off. |
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