Unused content: Difference between revisions

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Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
{{game icons|p=y|p2=y|p3=y|hp=y|pb=y}}
[[File:Kakureimo 1.png|thumb|325px|The [[Unused content in Pikmin 3#Kakureimo|Kakureimo]], an enemy in {{p3}} that remains completely unused.]]
Some '''unused content''' is left inside the final release of some [[Pikmin series|''Pikmin'' games]]. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game.


==Pikmin==
The following pages exist with information about unused content:
===Debug menu===
{{stub}}
A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing the A button will activate the option, with the specified value. The options, in order, display the following:
*Title screen. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*A set of [[Olimar's Voyage Log|Voyage Log entries]]. Set #19 is untranslated for some reason.
*Save game screen. Its value doesn't seem to do anything.
*A weird screen, possibly used to test, sprites, effects and buttons.
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*Ship log selection screen.
*Unlocked Voyage Logs. Acts weirdly.
*End of day screen.
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
*Final statistics.
*Title screen without background.


<youtube>ZLF29ue4kdE</youtube>
*'''[[Unused content in Pikmin|Unused content in ''Pikmin'']]'''
*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]'''
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]'''
*'''[[Unused content in Pikmin 4|Unused content in ''Pikmin 4'']]'''
*'''[[Unused content in Hey! Pikmin|Unused content in ''Hey! Pikmin'']]'''


To access it, use the following Action Replay code on a PAL version of ''Pikmin'':
Unused content in {{pb}} changes periodically as new [[update]]s add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in ''Pikmin Bloom''.
<pre>R7RH-6BYQ-6QUW3
HJ4F-HEJZ-ACKEN
0Z7C-29CE-0C1BC</pre>


===Unused Voyage Log entries===
==See also==
{{Main|Olimar's Voyage Log#Others}}
*[[Prerelease information]]
Some unused log entries have been found inside the game's ISO.
*[[Easter egg]]


===Unused monolog===
==External links==
{{Main|Olimar's monologs in Pikmin 1#Other}}
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor's article on the ''Pikmin'' series]
An unused string can be found amidst Olimar's monologs.
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
 
===Unused areas===
The following unused [[areas]] have been found inside the game's files:
*[[route]]
*[[animtest]]
*[[codetest]]
*[[E3play_3]]
*[[map_06]]
*[[play_3]]
*[[play_4]]
*[[shapetst]]
*[[testmap]]
*[[tuto1]]
*[[tuto2]]
 
===Unused bomb-rock textures===
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
 
Blue [[File:Bp_lb64.png|Leaf]] [[File:Bp_bb64.png|Bud]] [[File:Bp_fb64.png|Flower]]
 
Red [[File:Rp_lb64.png|Leaf]] [[File:Rp_bb64.png|Bud]] [[File:Rp_fb64.png‎|Flower]]
 
===Unused Pikmin animations===
There are a few animations for the Pikmin that aren't used.
{{ToDo|List them, using this video <nowiki>http://www.youtube.com/watch?v=5zcbEQqOVJk</nowiki>.}}
 
==Pikmin 2==
{{stub}}
 
==See also==
*[[Prototype information]]
*[[Easter eggs]]


[[Category:Beta]]
{{prerelease}}
[[Category:Prerelease]]
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